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onyl a nazi would make a human white male character
i hope you all get tagged and your identity sent to various anti fascist groups
also hope they come to your home and force you to go through act1 kneeling on corn
And afaik, they have 7 writers. I have called them the 7-man cuck-squad before and they even acknowledged that (and were very proud of the name) on Twitter.
The hag will agree to attempt to remove the tadpole in exchange for borrowing one of your eyes. It gives you a permanent status effect that causes you to be unable to land critical hits. Once she discovers the tadpole has been tempered with she refuses to continue the operation and promptly leaves.
Interestingly enough picking this option also seems to prevent you from having Volo remove it. When I tried it with my CHARNAME I only had the options to decline as well as a placeholder [] tag stating that I didn't want to risk another eye.
I didn't try talking with him with any of the companions so I don't know if the removal process requires anything further than that, I just know it wasn't available to me.
I suspect that choosing whether or not you intend to keep it will play a significant part in the story later on in the game. There's no way it only exists just for the sake of providing [ILLITHID] dialogue options.
Went ahead and saved the Druids because it seemed easier. Still took forever.
Afterward elf Trump got murdered by the mother of that thief who got herself killed. Sad. Elf Trump did nothing wrong.
Also, an insight roll for
seeing if Shadowheart enjoyed your night together
Larian, you madmen!
Seriously, great job by the team at Larian on 90% of this game. I wish you wouldn’t shoehorn in your leftism like cultists, but at least you haven’t ruined the game with it.
So many stat checks, so many choices with consequences. You can even raise the spirits of the dead and speak with them like in Arcanum.
The game has clearly been crafted not merely to recreate Baldur’s Gate for a modern audience, but to reattempt the vision of Baldur’s Gate - a PnP experience played on the PC. And in this way, it actually often surpasses the original BG.
I won’t compare its story or characters to BG, mind you. In some ways, it’s superior and in others inferior, but I will say that the combat has consistently been engaging and that’s more than can be said for most of the trash mob fights in other DnD games like NWN.
I spent about 20 hours all said and done and I’ve only popped my head in the underdark briefly. There still feels like there’s a lot more to the game, but it seems impossible to me because I’ve already gone through so much of the content.
The hag will agree to attempt to remove the tadpole in exchange for borrowing one of your eyes. It gives you a permanent status effect that causes you to be unable to land critical hits. Once she discovers the tadpole has been tempered with she refuses to continue the operation and promptly leaves.
Interestingly enough picking this option also seems to prevent you from having Volo remove it. When I tried it with my CHARNAME I only had the options to decline as well as a placeholder [] tag stating that I didn't want to risk another eye.
I didn't try talking with him with any of the companions so I don't know if the removal process requires anything further than that, I just know it wasn't available to me.
I suspect that choosing whether or not you intend to keep it will play a significant part in the story later on in the game. There's no way it only exists just for the sake of providing [ILLITHID] dialogue options.
From what I can tell, based on the speak to the dead ritual the goblins perform on the Illithid, the tadpoles are 100% controlled by the Illithid themselves. The Absolute is short for Absolute Power and implies that the Illithid are trying to use this cult to take over the world, or at least the Sword Coast.
With that in mind, I would think removing the tadpoles would be a very good idea.
And as for the powers it provides you with, we’ll see, but it wouldn’t be the first Baldur’s Gate game to give you powers and then take them away later.
Imagine designing a character and choosing to name it Shadowheart.
Is there at least a good lore reason for that name? I just hope there wasn't a dev who thought to himself "this sounds badass" and slapped that generic name on her.
The hag will agree to attempt to remove the tadpole in exchange for borrowing one of your eyes. It gives you a permanent status effect that causes you to be unable to land critical hits. Once she discovers the tadpole has been tempered with she refuses to continue the operation and promptly leaves.
Interestingly enough picking this option also seems to prevent you from having Volo remove it. When I tried it with my CHARNAME I only had the options to decline as well as a placeholder [] tag stating that I didn't want to risk another eye.
I didn't try talking with him with any of the companions so I don't know if the removal process requires anything further than that, I just know it wasn't available to me.
I suspect that choosing whether or not you intend to keep it will play a significant part in the story later on in the game. There's no way it only exists just for the sake of providing [ILLITHID] dialogue options.
From what I can tell, based on the speak to the dead ritual the goblins perform on the Illithid, the tadpoles are 100% controlled by the Illithid themselves. The Absolute is short for Absolute Power and implies that the Illithid are trying to use this cult to take over the world, or at least the Sword Coast.
With that in mind, I would think removing the tadpoles would be a very good idea.
And as for the powers it provides you with, we’ll see, but it wouldn’t be the first Baldur’s Gate game to give you powers and then take them away later.
The hag dialogue itself is interesting though and it implies that the tadpole has been tampered with by Netherese magic. The only Netherese magic we have encountered so far is gale's magic consuming problem.
The hag will agree to attempt to remove the tadpole in exchange for borrowing one of your eyes. It gives you a permanent status effect that causes you to be unable to land critical hits. Once she discovers the tadpole has been tempered with she refuses to continue the operation and promptly leaves.
Interestingly enough picking this option also seems to prevent you from having Volo remove it. When I tried it with my CHARNAME I only had the options to decline as well as a placeholder [] tag stating that I didn't want to risk another eye.
I didn't try talking with him with any of the companions so I don't know if the removal process requires anything further than that, I just know it wasn't available to me.
I suspect that choosing whether or not you intend to keep it will play a significant part in the story later on in the game. There's no way it only exists just for the sake of providing [ILLITHID] dialogue options.
From what I can tell, based on the speak to the dead ritual the goblins perform on the Illithid, the tadpoles are 100% controlled by the Illithid themselves. The Absolute is short for Absolute Power and implies that the Illithid are trying to use this cult to take over the world, or at least the Sword Coast.
With that in mind, I would think removing the tadpoles would be a very good idea.
And as for the powers it provides you with, we’ll see, but it wouldn’t be the first Baldur’s Gate game to give you powers and then take them away later.
The hag dialogue itself is interesting though and it implies that the tadpole has been tampered with by Netherese magic. The only Netherese magic we have encountered so far is gale's magic consuming problem.
Friendly mindflayer in the Underark says the same thing, and you don't have to pay with your eye for this knowledge.
I actually wonder if using the tadpole is just the "bad ending" path where you won't have any choice in the end but to submit to mindflayers, sorta like being sworn to the God King in OS2. That would be lame.
Imagine designing a character and choosing to name it Shadowheart.
Is there at least a good lore reason for that name? I just hope there wasn't a dev who thought to himself "this sounds badass" and slapped that generic name on her.
The hag will agree to attempt to remove the tadpole in exchange for borrowing one of your eyes. It gives you a permanent status effect that causes you to be unable to land critical hits. Once she discovers the tadpole has been tempered with she refuses to continue the operation and promptly leaves.
Interestingly enough picking this option also seems to prevent you from having Volo remove it. When I tried it with my CHARNAME I only had the options to decline as well as a placeholder [] tag stating that I didn't want to risk another eye.
I didn't try talking with him with any of the companions so I don't know if the removal process requires anything further than that, I just know it wasn't available to me.
I suspect that choosing whether or not you intend to keep it will play a significant part in the story later on in the game. There's no way it only exists just for the sake of providing [ILLITHID] dialogue options.
From what I can tell, based on the speak to the dead ritual the goblins perform on the Illithid, the tadpoles are 100% controlled by the Illithid themselves. The Absolute is short for Absolute Power and implies that the Illithid are trying to use this cult to take over the world, or at least the Sword Coast.
With that in mind, I would think removing the tadpoles would be a very good idea.
And as for the powers it provides you with, we’ll see, but it wouldn’t be the first Baldur’s Gate game to give you powers and then take them away later.
The hag dialogue itself is interesting though and it implies that the tadpole has been tampered with by Netherese magic. The only Netherese magic we have encountered so far is gale's magic consuming problem.
Friendly mindflayer in the Underark says the same thing, and you don't have to pay with your eye for this knowledge.
I actually wonder if using the tadpole is just the "bad ending" path where you won't have any choice in the end but to submit to mindflayers, sorta like being sworn to the God King in OS2. That would be lame.
Imagine designing a character and choosing to name it Shadowheart.
Is there at least a good lore reason for that name? I just hope there wasn't a dev who thought to himself "this sounds badass" and slapped that generic name on her.