Gradenmayer
Learned
- Joined
- Jul 21, 2019
- Messages
- 612
Let’s not pretend D&D 5 is balanced as well when Clerics and Wizards exist.
I gotta say, I stepped in the BG3 reddit and came out of there covered in cum. These guys are just cumming perpetually about the game, they just cannot wait for the release
Not sure if it's been posted already but this thread is making the rounds on gamedev twitter.
https://gameworldobserver.com/2023/07/12/baldurs-gate-3-new-standard-for-rpg-genre-opinions
If they see you, they're probably going to cast Spell Trap, in which case, you might want to cast other stuff, so you don't waste your spells. If they don't see you, then it's a waste to use the spells, when you can just have your martial classes crush them.Don't the liches just die from two flame strikes or whatever you call that pillar of fire spell cleric's have and that one sword lets you cast x amount of times a day. Regardless of what spell defenses they have up?My opinion: The Ring of the Ram is probably the most OP, because it can damage a Demi-Lich, interrupt spellcasting and push it. (also 5d6 dmg is pretty good, too)
Great idea...like Loverslab moddingDoes anyone know if the game allows for modding in custom textures? Maybe user-made tattoos and the like?
Not sure if it's been posted already but this thread is making the rounds on gamedev twitter.
https://gameworldobserver.com/2023/07/12/baldurs-gate-3-new-standard-for-rpg-genre-opinions
It's been making the rounds, yeah.
It's utter cope if you ask me. Other studios and publishers should (rightfully) be shaking in their boots and be held accountable for releasing shit games.
The pathfinding seems to not work entirely realiably when jumping is involved. It works most of the time but sometimes it doesn't. Might have something to do with jump distance. There are definately some cases when you have to babysit your party.Yeah. Larian was able to make a very good pathfinding algorithm in DOS 1&2. Companions can traverse huge levels from one side to another without deadlocks. Furthermore, they are able to avoid all the visible traps and go around the dangerous terrains like normal people.
Yes, this is an anomaly in a world where Bioware was considered the state of the art.
Yeah. Larian was able to make a very good pathfinding algorithm in DOS 1&2. Companions can traverse huge levels from one side to another without deadlocks. Furthermore, they are able to avoid all the visible traps and go around the dangerous terrains like normal people.
Yes, this is an anomaly in a world where Bioware was considered the state of the art.
Larian is such a weird company because while they have the talent and experience to make excellent RPGs they have this weird caveat where for everything they do right they also insist on counterweighing it by adding some of their homebrewed systems that actively make for a worse experienceYeah. Larian was able to make a very good pathfinding algorithm in DOS 1&2. Companions can traverse huge levels from one side to another without deadlocks. Furthermore, they are able to avoid all the visible traps and go around the dangerous terrains like normal people.
Yes, this is an anomaly in a world where Bioware was considered the state of the art.
Otoh, their insistence on the chain system when click-and-drag or shift-click selecting is strictly superior in every way is kind of baffling. It’s Larian’s Jar-Jar - most of DOS’ and BG3’s interface manipulation is fine if a little clunky, but the chain system is just an unnecessary complication of something that had a perfect solution in 1996
No, I didn't. I actually said the opposite. How bad is reading comprehension around here?You straight up said it wasn’t a thing in BG2 dumbassLet me get this straight - cricisim of BG3 isn't allowed if the completely unrelated as story and gamepay two games from 20+ years ago had the same flaw as the one being criticized?Again, this is another moment of criticizing BG3 for something BG1 & 2 did themselves, if not did worse.
Wow, that's what "discussing the game" is like, huh?
in a game where unlike BG/BG2 you can already raise your attribute scores with feats, is a bit much.
An item that sets iNT fo 17, for example, and in a game where unlike BG/BG2 you can already raise your attribute scores with feats, is a bit much.
Wow speaking about schizos lunatics lol.Tick tock
I imagine some of the BG3 24/7 butthurt haters here to be part of those lunatics.Wow speaking about schizos lunatics lol.Tick tock
On one hand Trashfire set a REALLY low bar, making a worse cRPG will be tough, but then again BG3 just might do it.Wow speaking about schizos lunatics lol.
They "disagree" about what?An item that sets iNT fo 17, for example, and in a game where unlike BG/BG2 you can already raise your attribute scores with feats, is a bit much.
Gauntlets of ogre power and girdles of * giant strength disagree.
Like I said, some of the 4chan lunatics are itt already...On one hand Trashfire set a REALLY low bar, making a worse cRPG will be tough, but then again BG3 just might do it.Wow speaking about schizos lunatics lol.
Everything about it looks so bad, the vomit inducing color scheme from DOS1/DOS2, the bendy corridors maps, the Bioware-tier companions, the combat based on already bad 5e ruleset where devs had brainstorming what additions to make to make it even worse, the degeneracy. Belgian degenerates just might pull it off, I have faith.