TLDR: balanced opinion
These developers need to respect the culture behind the series.
No, they don't.
As an independent developing studio entity using/buying a brand and license (Baldurs Gate and DnD 5e), the only thing Larian need to respect is the guidelines they have been given or mediated with/by the giver, Wizards of the Coast. Your anger should be directed at WotC for letting Larian Studious do what you do not like, for it is WotC that has the power over the franchise, not Larian. If WotC would've been interested in making a "faithful" Baldurs Gate sequel, there probably have been/are a handful of developers that could've done it in these past twenty years.
The real question WotC has been asking itself is, what the future of table-top Dungeons and Dragons would have profited off of it? The long answer is a whole discussion in and of itself, and the short answer is that Larian is the perfect fit for what WoTC/DnD needs right now.
Making a reskin using the name is disrespectful to the fans,
No, AND yes:
As stated above, it's about a perfect fit. Larian has previous games with commercial success that uses an engine perfect for a 5e DnD implementation. As shown in the demo, it is a tremendous potential for true DnD exploration and combat. An absolute win-win situation for WotC. License-royalty to WotC, easy transition to pen and paper purchases due to easy TB understanding from BG3, exponential exposure if the game is as successful as Larians' previous games. PERFECT. FIT.
No business nor consumer is in all seriousness a loser in this incline situation, because every hater here (yes, you) will definitely be a closet day one purchaser (oh, yes you will). This is the quintessential truth.
But also the bad:
I honestly do agree that some ambient aspects are too close to previous Larian games. Music in the demo felt like they told their music contractor to do exactly what they've done in previous DOS-games and just "sprinkle" some of the original BG-series tunes into it. The obvious copy-paste choir singing from DOS2 music is fuuuuucking BAAAAAAAAAAAAAAAAAAD!
The over-usage of elevation gameplay isn't fun if it is presented in too many combat situations, as it was definitely a problem in DOS2, where half of the encounters were about jumping around and shooting conveniently placed ingredient-barrels (booooring).
Yes, the dialogue is bland from what has been shown, but as long as it's not in the way, I honestly don't give a shit. No IE game had a single dialogue line that I care to remember.
Despite this, the combat-technicalities and the character-build game-interaction, as demonstrated by DOS2 and as far back as divine divinity, will make it a fucking amazing game, where only retards (you, Ontopoly) will disagree about with this.
, to the industry it inspired, and to the original developers who put their hard work and passion into it
What the fuck did it inspire? It inspired ambiance! BG I & II'S greatest achievement: Pretty backgrounds (IWD1 was #1), okay music (IWD was #1), and all IE-games had subpar strategic combat-system. RTwP was always only seed to something greater, but never the endstation to progress. The point of RTwP was to simulate something that was missing in TB, perfectly explained by these two:
One thing Larian could've done differently to troll the entire RPG audience is go with RTT system (Real Time Turns).
Basically you queue up your moves during your turn, and the enemy does the same, then you have like 5-6 second turn where everybody is moving at the same time executing commands and you as a player have no control over it. Then it's back to issuing commands again. It has both the franticness and awesome explosions of RTwP and meticulousness of a TB system. And if pretty much hated by everyone. I only saw some JRPGs trying to implement it and it's a majestic chaos. It's a shame they didn't go this route. The butthurt would be glorious and everybody would remember BG3 for years and years
I unironically would like to play that. Believe it or not, that's how original D&D (up to AD&D 2nd Edition) was supposed to be played. People who believe Old Skool D&D is turn-based as seen in videogames are wrong. D&D comes from wargaming, where the players announce what the units will do, then the referee decides the order and how things will play out. Videogame turns were an inversion of a rule system that yet (almost) nobody has adapted to a videogame: actions are declared first,
then initiative is resolved but actions are supposed to be happening all at the same time; character don't take turns waiting for each other, that's just silly and makes no sense. But the videogame style has become so popular, that now nobody uses the original one. Back then, some initiative systems were simple (roll 1d6 for team initiative and a fixed order for different types of actions: ranged weapons > melee > movement > spells) but some were quite complex, like AD&D 2nd edition which, with individual initiative and all optional rules (weapon and spell speeds) could feel like BG with spell interruptions and two archers simultaneously killing one another. What it means is that you knew what your character wanted to do, but you were never 100% sure in what order things would happen.
What is being talked about ↑here↑ is what my personal longing was for. It was my pathetic inner hope what possibly could have been a next step. In lack of this, a TB system will, without question, be a superior crpg experience. There's a serious need for a discussion thread about this tho ↑ (phase-combat).
Swen taking the name and throwing everything else away is like saying "Sure, BG series was great and we love it, but also everything in it sucks and I can make it way better. Let's throw all this stuff away."
Infinite-engine combat sucked. IE ambiance was good. Reusing name is for WotC to sell DnD5e (and you're retarded for giving a shit). Combat will now be better. The dialogue will be at least as bad as BG, so why give a shit? Butthurt opinions are ..
MEH...
I did what i did because it's the right thing to do.
The obvious answer is drama gets attention. However, it is more than that. Drama causes the pituitary gland and hypothalamus to secrete endorphins, which are the pain-suppressing and pleasure-inducing compounds, which heroin and other opiates mimic.[32-40] Hence, drama eases the anxiety of wanting more attention than you are getting. Naturally, since drama uses the same mechanisms in the brain as opiates, people can easily become addicted to drama.[41-45] Like any addiction, you build up a tolerance that continuously requires more to get the same neurochemical effect. [46-49] In the case of drama, then means you need more and more crises to get the same thrill.
https://www.psychologytoday.com/us/...cessive-attention-seeking-and-drama-addiction
I do like the monster you've become in over a week, Ontopoly. I'm pointing this out as a fellow human being, as I feel coupling with you. Me sperg rating every post of you as retarded will continue, but know that I do it out of self-hatred. Your meltdown is what everyone is staring down at from the edge.
Love
your retard rater