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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
is new vegas fun? I just feel like I won't like it. I did not like witcher III, Dragons Dogma, Mount N Blade, and all for the same reason..the fighting was just too arcade like. It was not like an RPG, it was based too much on you dodging and blocking and parrying and there was too much of it and it overwhelmed the character, meaning it felt more like donkey kong to me than an RPG.
I roleplay western so the shooting was pretty fun for me.
 
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is new vegas fun? I just feel like I won't like it. I did not like witcher III, Dragons Dogma, Mount N Blade, and all for the same reason..the fighting was just too arcade like. It was not like an RPG, it was based too much on you dodging and blocking and parrying and there was too much of it and it overwhelmed the character, meaning it felt more like donkey kong to me than an RPG.
I roleplay western so the shooting was pretty fun for me.
the game just looks annoying to me, and I almost never like 1st person/3ed person games no matter how much other people seem to like them.

Sometimes I do though, and I really liked fallout and am tempted sometimes...

There was this tom clancy or rainbow six game that was very tactical and like one shot one kill, stealthy and was not like an arcade game combat wise that was really fun to me..but I can't seem to find any games like that anymore..any similar games now all seem to be co-op where you have to talk to idiots online and they don't have campaigns they just have repetitive timed battles or missions or something..I don't get it... and I have no interest in that..but I digress..
 
Last edited:

Thonius

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Sep 18, 2014
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Pro-Tip Corporation.
Alright Sherlock, keep writing pages of theories based on what you "read between the lines".
Btw my main point was that I didn't log in for a week and there were 100 pages more of NOTHING. There is zero new information, just people theorycrafting
Just screen-cap all post from people who are "wrong". We'll see if our prediction come true ( they will it's gonna suck). And if we are wrong release those screens and we'll laugh together!
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
Bethesda missed a step, and now WOTC wan Larian to be their dancing monkey. Best we can hope for is that it wont be first person.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
There was this tom clancy or rainbow six game that was very tactical and like one shot one kill, stealthy and was not like an arcade game combat wise that was really fun to me..but I can't seem to find any games like that anymore..
You probably mean the original Rainbow Six (no subtitle). I've never played the game, but I've replayed the demo mission a hundred times. Years later, I've been wondering the same, why doesn't anyone make such quality tactical shooters any more.
 

Swigen

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I really just hope they go with Final Fantasy 15’s take on RTwP. It’s the best of both worlds, you get the thrilling chaotic randomness inherent in said system AND you get an unpredictable / zoomed in camera guaranteeing you a view of some of what’s going on! I just can not wait to quick save / quick load the fuck outta this game!

Dunno about you fellas but I’m gonna liek pause, give my characters an order, then like pause again, then give another order and wonder to myself, “do orders queue, or am I just like interrupting my previous order with the new order and nothings happening?”. Then just be like “Pffffft, let’s just see what happens” and reload if it doesn’t go my way! WHOOOOOO!!! RTwP!!!!
 

Lacrymas

Arcane
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Pathfinder: Wrath
There will be co-op, so anything with pause is more than likely out of the question. Not that there aren't RTwP multiplayer games out there, but it won't "modern" enough.
 

Zed Duke of Banville

Dungeon Master
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The pawn system remains one of my favorite examples of user created content. Whether it is appropriate or not for BG3 may be up for debate, but that particular system seems like it would be great for a CRPG. Make half your party, the other half is filled with other people's creations you find in taverns, towns, or all over the world. Allow them to be customizable enough that they look unique and act in accordance with what their creator has taught them to do.
It's fucked when no one plays the game anymore
In the Dragon's Dogma pawn system, the "main pawn" of someone no longer playing would still exist in the system, available for other players, though the pawn would no longer advance levels or otherwise change. Further, the pawns created by players were supplemented by randomly procedurally-generated pawns.
 
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Codex Year of the Donut
If they really want party akshun rpg game BG3 they should ask guys behind Dragon's Dogma.
this but unironically
The pawn system remains one of my favorite examples of user created content. Whether it is appropriate or not for BG3 may be up for debate, but that particular system seems like it would be great for a CRPG. Make half your party, the other half is filled with other people's creations you find in taverns, towns, or all over the world. Allow them to be customizable enough that they look unique and act in accordance with what their creator has taught them to do.
why?
they're just faceless NPCs with no interaction whatsoever, might as well just randomly generate them.
in fact, the game could probably randomly generate them while telling you someone else made them and you'd praise them for it

The pawn system remains one of my favorite examples of user created content. Whether it is appropriate or not for BG3 may be up for debate, but that particular system seems like it would be great for a CRPG. Make half your party, the other half is filled with other people's creations you find in taverns, towns, or all over the world. Allow them to be customizable enough that they look unique and act in accordance with what their creator has taught them to do.
It's fucked when no one plays the game anymore
In the Dragon's Dogma pawn system, the "main pawn" of someone no longer playing would still exist in the system, available for other players, though the pawn would no longer advance levels or otherwise change. Further, the pawns created by players were supplemented by randomly procedurally-generated pawns.


case in point
 

Sentinel

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Ommadawn
If they really want party akshun rpg game BG3 they should ask guys behind Dragon's Dogma.
this but unironically
The pawn system remains one of my favorite examples of user created content. Whether it is appropriate or not for BG3 may be up for debate, but that particular system seems like it would be great for a CRPG. Make half your party, the other half is filled with other people's creations you find in taverns, towns, or all over the world. Allow them to be customizable enough that they look unique and act in accordance with what their creator has taught them to do.
why?
they're just faceless NPCs with no interaction whatsoever, might as well just randomly generate them.
in fact, the game could probably randomly generate them while telling you someone else made them and you'd praise them for it

The pawn system remains one of my favorite examples of user created content. Whether it is appropriate or not for BG3 may be up for debate, but that particular system seems like it would be great for a CRPG. Make half your party, the other half is filled with other people's creations you find in taverns, towns, or all over the world. Allow them to be customizable enough that they look unique and act in accordance with what their creator has taught them to do.
It's fucked when no one plays the game anymore
In the Dragon's Dogma pawn system, the "main pawn" of someone no longer playing would still exist in the system, available for other players, though the pawn would no longer advance levels or otherwise change. Further, the pawns created by players were supplemented by randomly procedurally-generated pawns.


case in point
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
 
Joined
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Codex Year of the Donut
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
 

Reader

Scholar
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Jan 28, 2018
Messages
191
There will be co-op
I don't think that it is a problem. NWN was designed with multiplayer in mind.
Also i don't think that problems are: TB vs RTwP, different DnD edition, different style and overall difference from predecessors.
The problem is basically this
Larian-Studios-Launching-the-Game.jpg
 

Delterius

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Entre a serra e o mar.
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
You insolent wretch dare insult my waifu!?
 

Sentinel

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Ommadawn
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
how is that being a faceless NPC? They actively help you in ways party members in other games don't.
 
Joined
Jan 14, 2018
Messages
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Codex Year of the Donut
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
how is that being a faceless NPC?
Because they have no unique identity. Telling you information that can be looked up in a strategy guide is not an identity, that's on par with women who list traveling or music as a hobby.
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
Messages
36,693
I don't think that it is a problem. NWN was designed with multiplayer in mind.

Yeah, NWN also had the option to determine whether or not player pausing could be allowed. I assume this was the case for those persistent world servers. BG's interface was lousy for real-time play, but NWN's was suited for it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496

Sentinel

Arcane
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Ommadawn
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
how is that being a faceless NPC?
Because they have no unique identity. Telling you information that can be looked up in a strategy guide is not an identity, that's on par with women who list traveling or music as a hobby.
Having a unique behaviour or move taught by their player/master is a pretty unique thing, retard.
 
Joined
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Messages
50,754
Codex Year of the Donut
Wtf are you on about? Better pawns have better quest and monster knowledge, which translates into them telling you an enemy's weakness or how to solve a quest. Better pawns are also better trained by their players to not act retarded and properly equipped with useful skill sets.
What does that have to do with what I posted?
oh wow, they're a walking strategy guide.
how is that being a faceless NPC?
Because they have no unique identity. Telling you information that can be looked up in a strategy guide is not an identity, that's on par with women who list traveling or music as a hobby.
Having a unique behaviour or move taught by their player/master is a pretty unique thing, retard.
It's not unique and they could easily be randomly generated. Storywise, they're definitely not unique: They're called pawns because they have no emotions or will of their own. They're fucking faceless NPCs by definition.
If you find them interesting, then, more power to you I guess. I thought it was dumb and a shallow replacement for well written characters in a game that had near-zero story to begin with.
 

Generic-Giant-Spider

Guest
There will be co-op
I don't think that it is a problem. NWN was designed with multiplayer in mind.
Also i don't think that problems are: TB vs RTwP, different DnD edition, different style and overall difference from predecessors.
The problem is basically this
Larian-Studios-Launching-the-Game.jpg


One of these hairlines is not like the others.
 

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