The_Mask
Just like Yves, I chase tales.
Deep Gnome and Duergar aren't core races, they were added in supplements.
Are you saying Lilura's "write-ups" have misinformation in them?
Deep Gnome and Duergar aren't core races, they were added in supplements.
Yeah, that's been gone for longer than just 5e.Hey, that article confirmed you'll be able to control your party so it looks like it'll be more Dragon Age Inquisition than Dragon's Dogma.
In other news, I popped on over to Lilura's blog and learned how 5e removed stat penalties from races
Dragonborn
◦ Strength +2, Charisma +1, Draconic Ancestry, Breath Weapon, Damage Resistance.
• Dwarf
◦ Constitution +2, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning
◦ Sub-races: Hill Dwarf, Mountain Dwarf, Duergar.
• Elf
◦ Dexterity +2, Darkvision, Keen Senses, Fey Ancenstry, Trance
◦ Sub-races: High Elf, Wood Elf, Dark Elf (Drow)
• Gnome
◦ Intelligence +2, Darkvision, Gnome Cunning
◦ Sub-races: Forest Gnome, Rock Gnome, Deep Gnome (Svirfneblin)
• Half-Elf
◦ Charisma +2, Two other ability scores +1, Darkvision, Fey Ancestry, Skill Versatility
• Half-Orc
◦ Strength +2, Constitution +1, Darkvision, Menacing, Relentless Endurance, Savage Attacks
• Halfling
◦ Dexterity +2, Lucky, Brave, Halfling Nimbleness
◦ Sub-races: Lightfoot, Stout
• Human
◦ All ability scores +1, Extra Language
• Tiefling
◦ Charisma +2, Intelligence +1, Darkvision, Hellish Resistance, Infernal Legacy
If you think half-orcs can't be just as smart and halflings and gnomes can't be just as strong as any other race then you are a bigot. Pillars of Eternity had stat penalties, so this makes Josh Sawyer more of a race realist than the 5e guys (insert FreeKaner meme here).
Or they could go with the PF:K route, aka showering you with tons of magic weapons where you don't even feel like keeping them as souvenir.Remember that feeling of gradually getting more powerful as a melee character in BG1? Finding that first +1 sword that didn't break (they put weapons in that broke Sven), and how it hit just that little bit more often. Then you got your first +2 longsword that hit even more often, and did more damage - but you had to kill a real bastard to get it. Later on you got some gauntlets that simulated melee weapon mastery, but it's unlikely you had a single warrior that could have won the duel without help. Then much later in the game you beat a little brat of a religious nut who hit like an ogre - and it turns out she had a particular belt. And from that point on, you had 18/00 STR and everyone better watch out - especially once you got DUHM. But you still had to be concerned about rolling a 1.
All those trials overcome from starting out as someone who may have had decent strength to begin with, but still had to be concerned about missing and getting critically 1-shot in return if you were arrogant enough to charge in melee without help...
...Yeah well, you're probably not gonna have that kind of experience in BG3 because the developers think missing is dumb.
Start with Scat and Fragglerock as statted in ToEE.Or they could go with the PF:K route, aka showering you with tons of magic weapons where you don't even feel like keeping them as souvenir.Remember that feeling of gradually getting more powerful as a melee character in BG1? Finding that first +1 sword that didn't break (they put weapons in that broke Sven), and how it hit just that little bit more often. Then you got your first +2 longsword that hit even more often, and did more damage - but you had to kill a real bastard to get it. Later on you got some gauntlets that simulated melee weapon mastery, but it's unlikely you had a single warrior that could have won the duel without help. Then much later in the game you beat a little brat of a religious nut who hit like an ogre - and it turns out she had a particular belt. And from that point on, you had 18/00 STR and everyone better watch out - especially once you got DUHM. But you still had to be concerned about rolling a 1.
All those trials overcome from starting out as someone who may have had decent strength to begin with, but still had to be concerned about missing and getting critically 1-shot in return if you were arrogant enough to charge in melee without help...
...Yeah well, you're probably not gonna have that kind of experience in BG3 because the developers think missing is dumb.
Start with a +3 long sword! That will solve your missing problem.
l usually play on core or higher and still see it. E.g. against the ogre with the belt.I wonder how many players thought they got lucky with their characters, when in reality it was that hidden "can't die in one hit at level one" mechanics that protected them.All those trials overcome from starting out as someone who may have had decent strength to begin with, but still had to be concerned about missing and getting critically 1-shot in return if you were arrogant enough to charge in melee without help...
You mean in games other than BG1? Or did that mechanic apply on less than normal difficulty settings?.
There is likely a lot of hidden rule(and roll) fudging going on behind the scenesI wonder how many players thought they got lucky with their characters, when in reality it was that hidden "can't die in one hit at level one" mechanics that protected them.All those trials overcome from starting out as someone who may have had decent strength to begin with, but still had to be concerned about missing and getting critically 1-shot in return if you were arrogant enough to charge in melee without help...
Ackshually, Baldur's Gate 2 had the strength belts. It's gauntlets of ogre power, and they're only better than the gauntlets of weapon expertise if you have less than 18/76 strength. And the strength tome's right around the corner by then.Then much later in the game you beat a little brat of a religious nut who hit like an ogre - and it turns out she had a particular belt. And from that point on, you had 18/00 STR
Josh Sawyer [...] a race realist
Ackshually, Baldur's Gate 2 had the strength belts. It's gauntlets of ogre power, and they're only better than the gauntlets of weapon expertise if you have less than 18/76 strength. And the strength tome's right around the corner by then.Then much later in the game you beat a little brat of a religious nut who hit like an ogre - and it turns out she had a particular belt. And from that point on, you had 18/00 STR
The only game that tops BG1 in 'epic fantasy' scale is BG2. You're a fucking half-deity of the lord of murder.
This just shows, regardless of what combat format is, it is going to be an absurd epic fantasy with saving the world from an ancient evil. That is really fucking disappointing.
Why don't companies make comfy adventures? Do we always have to aim for the stars and defeat the most ancient and alien evil there is in a dance with gods new and old? Can't take our party to clean a dungeon from goblins, defeat some bandits or take on the criminal underworld of the local city.
It seems BG1 will remain the best D&D game there is for any foreseeable future. Both for combat and setting.
The only game that tops BG1 in 'epic fantasy' scale is BG2. You're a fucking half-deity of the lord of murder.
I think the difference here is the presentation. In the BG games you are just going around, solving problems because of yourself. Some parties are attacking you, but most of the times you don't even know why is that happening. It is different from having a big,bad, world-destroying evil from the start, which you have to pursue.The only game that tops BG1 in 'epic fantasy' scale is BG2. You're a fucking half-deity of the lord of murder.
This just shows, regardless of what combat format is, it is going to be an absurd epic fantasy with saving the world from an ancient evil. That is really fucking disappointing.
Why don't companies make comfy adventures? Do we always have to aim for the stars and defeat the most ancient and alien evil there is in a dance with gods new and old? Can't take our party to clean a dungeon from goblins, defeat some bandits or take on the criminal underworld of the local city.
It seems BG1 will remain the best D&D game there is for any foreseeable future. Both for combat and setting.
How you can say this when Dark Sun exists is a mystery to me. Or Planescape or Ravenloft or Spelljammer or Menzoberranzan, although I can see how these wouldn't appeal to you.It seems BG1 will remain the best D&D game there is for any foreseeable future. Both for combat and setting.
A single mindflayer is only CR7.Illithid invasion didn't sound very grounded from the get-go. You know we'll be fighting nests of mindflayers by level 3. Or perhaps the tutorial will be clearing a nest of mindflayers.
How you can say this when Dark Sun exists is a mystery to me. Or Planescape or Ravenloft or Spelljammer or Menzoberranzan, although I can see how these wouldn't appeal to you.
Nests have uchuulons, urophions, mozgriken, sometimes ulitharids or alhoons. Perhaps even an elder brain if it's in transit.A single mindflayer is only CR7.Illithid invasion didn't sound very grounded from the get-go. You know we'll be fighting nests of mindflayers by level 3. Or perhaps the tutorial will be clearing a nest of mindflayers.
Illithid invasion didn't sound very grounded from the get-go. You know we'll be fighting nests of mindflayers by level 3. Or perhaps the tutorial will be clearing a nest of mindflayers.
Is the fact that Illithids will be the main enemy enough evidence that it's going to be shit and the ruleset butchered with low level characters fighting something like Illithids?
So Witcher 3: Baldur's Gate edition. You *know* WotC told them to make it "like that witch game". Clearing nests of mindflayers strewn about the city, collecting mindflayer spunk to win a prize, collect 8 mindflayer tentacles quests,WitcherBhaalspawn vision, etc.
To be fair, in just about any RPG, you are basically either the half-deity of murder or outright deity of murder. Fallout's kill count just emphasises this big time.[
The only game that tops BG1 in 'epic fantasy' scale is BG2. You're a fucking half-deity of the lord of murder.
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I also hope that the scaling won't go from low level D&D to just killing dragons by mid-game. It is nonsensical to expect this from Larian but if they did turn-based low level D&D it could be great. Just BG1 but turn-based. I guess I am also stupid for hoping for this.