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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
Can we get a Larian fanboy tag for some of the people here? Who do I talk to to organise that? Who's in charge of that stuff?
 

Mebrilia the Viera Queen

Guest
Well quite trank if Larian manages to create a nice turn based baldurs gate game and follows enough the ruleset of D&D i will end to love the game. So call me Larian Fangirl then :D
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Larian confirmed all companions are romanceable. If Minsc makes it in I expect everyone will hold them to that. Poor boo.

I believe this will be it as far as companions go.
header.jpg


e.g. Look at what they used for D:OS 2
header.jpg
*looks*
Indeed, indeed:
Divinity_Original_Sin_2_cover_art.jpg

C86D5120BF1C58F60900D479A0BB897AA722F414

e2755aa6e3d99745ee8e45eb5c7c5ef46f819145265b2f90f2121201e34bfea7_product_card_v2_mobile_slider_639.jpg
I heard diviner is a weak kit.
The diviner is probably the strongest wizard subclass in 5e. I'm pretty sure we won't see diviners in BG3 though, since the defining subclass feature is the kind of interrupt that Swen doesn't like
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
Thinking of this as just carrying the name Baldur's Gate and having no narrative or "spiritual" ties to the previous games would be better for all our sanities. Trying to define what a BG game is is like an Eritrean paradox, how many hairs do I need to lose to be considered bald.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Larian confirmed all companions are romanceable. If Minsc makes it in I expect everyone will hold them to that. Poor boo.

I believe this will be it as far as companions go.
header.jpg


e.g. Look at what they used for D:OS 2
header.jpg
*looks*
Indeed, indeed:
Divinity_Original_Sin_2_cover_art.jpg

C86D5120BF1C58F60900D479A0BB897AA722F414

e2755aa6e3d99745ee8e45eb5c7c5ef46f819145265b2f90f2121201e34bfea7_product_card_v2_mobile_slider_639.jpg
I heard diviner is a weak kit.
The diviner is probably the strongest wizard subclass in 5e. I'm pretty sure we won't see diviners in BG3 though, since the defining subclass feature is the kind of interrupt that Swen doesn't like
I mean in previous BGs specifically.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Thinking of this as just carrying the name Baldur's Gate and having no narrative or "spiritual" ties to the previous games would be better for all our sanities. Trying to define what a BG game is is like an Eritrean paradox, how many hairs do I need to lose to be considered bald.
BG2 should never have been BG2 to begin with.

It should have been Shadows of Amn: The Sequel to Baldur's Gate.
:obviously:
But then we wouldn't have had >430 pages of incandescent butthurt.
:troll:
This thread is like fucking molten salt reactor
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,405
Divinity: Original Sin Divinity: Original Sin 2
Well quite trank if Larian manages to create a nice turn based baldurs gate game and follows enough the ruleset of D&D i will end to love the game. So call me Larian Fangirl then :D

These are the types of people that if the dictator gives them bread & circus they will gladly ignore the rows at the entrance of concentration camps.
(it's an analogy fucktards! chill!)
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
Yes riight? Like the people that pretended to continue as the Bhaalspawn because the game is called baldurs gate 3.

Seriously what happened to the gamer community? This crippling stupidity is hilarious to watch.

:D
The game is continuining bhaal saga:
After the event of BG2 and expansion bhaal is back.
Bhaal recovered all his power and is a full god.
Bhaal, Bane, Myrkul are back togheter.
The cult of the dead three is active and complotting in baldur's gate.

It's written on the press release, but press don't actually read them and nobody write that stuff in the preview.
 

Mebrilia the Viera Queen

Guest
Well i am interested in baldurs gate. And a nice CRPG based on Dungeons and Dragons. SO far what larian did show to me was competent far from complete of course far from polished but competent.
But hey. For the people that whines about turn based combat you can always play Sword Coast Legends. That game has real time combat. :D
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
Well i am interested in baldurs gate. And a nice CRPG based on Dungeons and Dragons. SO far what larian did show to me was competent far from complete of course far from polished but competent.
But hey. For the people that whines about turn based combat you can always play Sword Coast Legends. That game has real time combat. :D
Or we can sit in a circle and take turns shitting into each other's hands. That game is turn based. Is your point suppose to be that just because one rtwp game is complete dog shit, then they all are?
 

Mebrilia the Viera Queen

Guest
Well i am interested in baldurs gate. And a nice CRPG based on Dungeons and Dragons. SO far what larian did show to me was competent far from complete of course far from polished but competent.
But hey. For the people that whines about turn based combat you can always play Sword Coast Legends. That game has real time combat. :D
Or we can sit in a circle and take turns shitting into each other's hands. That game is turn based. Is your point suppose to be that just because one rtwp game is complete dog shit, then they all are?

Overreaction aside i always said i loved the past baldur's gate but on the other hand we never had turn based D&D game. And the fact Baldur's gate 3 is going to be turbased for me is a fantastic thing. It also allow more dynamism in scenarios that is already under the eyes of everyone in the gameplay they show verticality. Pulling ennemies away and making them fall. And many other things.

Real time with pause we have already pathfinder. We have pillars of eternity. Tiranny and plenty of others.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
These are the types of people that if the dictator gives them bread & circus they will gladly ignore the rows at the entrance of concentration camps.
(it's an analogy fucktards! chill!)
Currently those rows are also the circus, which complicates things a bit.
I'm not sure how the rest of the analogy works from that point onwards.
:avatard:
Or we can sit in a circle and take turns shitting into each other's hands. That game is turn based.
Honestly, feel free, I don't judge.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
Thinking of this as just carrying the name Baldur's Gate and having no narrative or "spiritual" ties to the previous games would be better for all our sanities. Trying to define what a BG game is is like an Eritrean paradox, how many hairs do I need to lose to be considered bald.
BG2 should never have been BG2 to begin with.

It should have been Shadows of Amn: The Sequel to Baldur's Gate.
:obviously:
But then we wouldn't have had >430 pages of incandescent butthurt.
:troll:
This thread is like fucking molten salt reactor
I agree, only ToB has anything to do with the story from BG1, and it's the worst BG has gotten. Shadows of Amn is a long side-quest you can't skip.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,471
This video says these tadpoles are not standard ones:


So, amongst all the guardians of the lore and Larian haters, there haven't been, at least, one to admit that this cinematic intro looked awesome ?


Agree, the intro was the only proper BG stuff, even the music was straight up BG. Too bad the guys responsible for it have nothing to do with Larian
 

Calm

Novice
Joined
Jun 12, 2016
Messages
33
Location
NZ
They said all base classes are going to be in the game, 8 are only for EA.
The sites I'm seeing saying that there will be 6 classes for EA and 8 total. :M

I agree the implication initially seemed to be that like Solasta they wouldn't be implementing all the 5e classes.
However the sites I have seen since seem more to be saying that there are the 6 EA classes then that the others will be added over time until release.

Some classes are much trickier to implement than others, but a AAA 5e Baldur's Gate without at least the 12 core classes will fall below the expectations of many (without getting into subclasses as well).



If we are in fact only getting some of the classes, we can draw conclusions about which ones these probably are.

6 of the 12(+1) classes in 5e already confirmed are - Cleric, Fighter, Ranger, Rogue, Warlock, Wizard.

Leaving - Barbarian, Bard, Druid, Monk, Paladin, Sorcerer, (+Artificer). Ranked below in likelihood of being implemented easily or without changes, out of 10.

(The solution to several of the features I will mention is probably to require them to be declared beforehand, but this constitutes a bit of a nerf.)


  • Barbarian - One of simplest classes, should be able to be adapted rather faithfully. 9/10
  • Bard - The grand headache among all these, and the best class in 5e with the access to any spell. Bardic Inspiration* alone as a mechanic is what makes this such a problem as it's a dice modifier that can be added to almost any roll possible. For the two core subclasses forcing reactions to only be Attacks of Opportunity rules out their initial subclass features. 2/10
  • Druid - Shares some spells with Ranger but has many more. Wildshape is probably the main issue since it is what makes Druids drastically more powerful than any other class at low levels. Really depends on what Animal forms are available as each one has to be made. 5/10
  • Monk - The odd class out for many reasons. In most instances the Ki mechanic shouldn't pose too many problems in implementing, but Stunning Strike is decided after hitting. Making reactions only Attacks of Opportunity means Deflect Missiles is out and Slow Fall technically uses a reaction too. Subclasses are arguably a bit of a potential mess here as well. 5/10
  • Paladin - Shares spells with Cleric list which reduces their work load, but Smites pose probably the biggest problem as normally you can decide after any hit whether to apply them. 7/10
  • Sorcerer - Largely overlaps with Wizard but with the addition of Metamagic, shouldn't be too troublesome. 8/10



*I did hear one of the designers say in an interview they were trying to implement the Inspiration mechanic, which is a similar but distinct DM version of Bardic Inspiration, so it remains to be seen what they will do.

(The Charisma classes of Bard, Paladin, Sorcerer, and Warlock are also what causes headaches if multiclassing is allowed.)
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,054
They said all base classes are going to be in the game, 8 are only for EA.
The sites I'm seeing saying that there will be 6 classes for EA and 8 total. :M

I agree the implication initially seemed to be that like Solasta they wouldn't be implementing all the 5e classes.
However the sites I have seen since seem more to be saying that there are the 6 EA classes then that the others will be added over time until release.

Some classes are much trickier to implement than others, but a AAA 5e Baldur's Gate without at least the 12 core classes will fall below the expectations of many (without getting into subclasses as well).


If we are in fact only getting some of the classes, we can draw conclusions about which ones these probably are.

6 of the 12(+1) classes in 5e already confirmed are - Cleric, Fighter, Ranger, Rogue, Warlock, and Wizard.

Leaving - Barbarian, Bard, Druid, Monk, Paladin, and Sorcerer, (+Artificer).

Ranked below in likelihood of being implemented easily or without changes out of 10.

(The solution to several of the features I will mention is probably to require them to be declared beforehand, but this constitutes a bit of a nerf.)

Barbarian - One of simplest classes, should be able to be adapted rather faithfully. 9/10

Bard - The grand headache among all these, and the best class in 5e with the access to any spell. Bardic Inspiration alone as a mechanic is what makes this such a problem as it's a dice modifier that can be added to almost any roll possible. For the two core subclasses forcing reactions to only be attacks of opportunity rules out their initial subclass features. 2/10

Druid - Shares some spells with Ranger but has many more. Wildshape is probably the main issue since it is what makes Druids drastically more powerful than any other class at low levels. Really depends on what Animal forms are available as each one has to be made. 5/10

Monk - The odd class out for many reasons. In most instances the Ki mechanic shouldn't pose too many problems in implementing, but Stunning Strike is decided after hitting. Making reactions only Attacks of Opportunity means Deflect Missiles is out and Slow Fall technically uses a reaction too. Subclasses are arguably a bit of a potential mess here as well. 5/10

Paladin - Shares spells with Cleric list which reduces their work load, but Smites pose probably the biggest problem as normally you can decide after any hit whether to apply them. 7/10

Sorcerer - Largely overlaps with Wizard but with the addition of Metamagic, shouldn't be too troublesome. 8/10


(The Charisma classes of Bard, Paladin, Sorcerer, and Warlock are also what causes headaches if multiclassing is allowed.)

Sorcadins, sorlocks and sorlockadins don't really come into their own until later levels, but when they do, the rules of 5e just melt.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
All classes are going to be in-game if Fextralife is to be believed. If there's something difficult to implement, they are gonna change it. I doubt we are gonna get subclasses which is disappointing but expected, this ain't PF:KM or WotR. What I want to know is whether we can multiclass.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,576
Location
Bulgaria
I see that the TB fanatics are fallowing the great example of their SJW friends,just call all the people that disagree with you stupid,ignorant,retarded,etc etc. I do enjoy watching all the people that hate BG games and are calling the game's fan ignorant,getting butthurt beyond believe. Hurpa Durpa how it should have been,hurpa durpa Swen's 7D is incline and 2D drawn backgrounds are shit, muh TB is great because readability,how else i am to know that my protag is covered in fire,ice,poison,wet,grease,electricity and healing aura!



I will go out and have a drink of some TB tears,cheer.
:martini:
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
I see that the TB fanatics are fallowing the great example of their SJW friends,just call all the people that disagree with you stupid,ignorant,retarded,etc etc. I do enjoy watching all the people that hate BG games and are calling the game's fan ignorant,getting butthurt beyond believe. Hurpa Durpa how it should have been,hurpa durpa Swen's 7D is incline and 2D drawn backgrounds are shit, muh TB is great because readability,how else i am to know that my protag is covered in fire,ice,poison,wet,grease,electricity and healing aura!



I will go out and have a drink of some TB tears,cheer.
:martini:

If you are able to have a drink from TB tears then yours must have solved the world's water shortages by now.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
All classes are going to be in-game if Fextralife is to be believed. If there's something difficult to implement, they are gonna change it. I doubt we are gonna get subclasses which is disappointing but expected, this ain't PF:KM or WotR. What I want to know is whether we can multiclass.

They seem to be poorly informed because they talk about prestige classes which don't even exist in 5E
 

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