Black
Arcane
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- May 8, 2007
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This video says these tadpoles are not standard ones:
Wow, Gamespot making a video that isn't utter garbo.
This video says these tadpoles are not standard ones:
I would have gone with dark grayblue or blackish background and some fancy tentacle as sidebars,maybe a tentacleface on top of the itembox.Grotesque said: ↑
This is another issue: it doesn't look like placeholder as well as the whole UI because clearly there's more work has been done than it seems at the first glance. Therefore any changes in that regard less likely to be expected. Although EA feedback might affect that but I'm not holding my breath.
This sort of subtle UI changes but where the overall form and style remains the same (down to the mouse cursor art as seen in the "BG3" presentation), are typical to game sequels.
I am more and more convinced that this was designed as Divinity Original Sin 3 but slapped the Baldur's Gate 3 tag on it when Larian thought that it would be more lucrative to do so.
Here's the thing. If you want to make a story in which the protagonists have superpowers due to some weird thing, why perverse already established lore? Or the game can be about mind flayers without us being infected. There isn't a single instance in the lore where being infested with a tadpole gives you superpowers. It doesn't even make sense, the tadpoles can't be commanded to do anything (like "give superpowers instead of feasting!"), they are parasites which uncontrollably eat.
What bothers me about both D:OS games is not the 3d or the turn based with multiplayer (why would it?), or the environmental combos thing. It's the fact that both games are bloated with gameplay
Forgotten Realms in general is quite the infantile setting. Not much that you can ruin.They ruined more lore in 5 minutes
ruining forgotten realms lore after the spellplague, lol
Is "incline" not sufficient?We need a term for the Larian model of RPG which, like it or not, may define the next half-decade of isometric roleplaying.
And quite a few people wish it fucking stopped.It's literally blatant historical revisionism. It's combat is still inspiring games 20 years later.
And none of those things bears any relation to the combat system being RTWP.I still remember everyone discussing BG and the great spells that can only be used in combat and how great mage vs mage battles were. I remember everyone planning builds. I remember people trying to solo or Beat the game in interesting ways. I remember people trying out a ton of new builds. Or sharing their builds. Or getting excited over new equipment or items. I remember people sharing strategies for fights and sharing interesting ways to combo spells. I remember people asking a ton of questions on the forum about combat mechanics and game rules instead of just playing on easy mode and ignoring it all. I can't be the only one who sees a contradiction between all those things existing in a game with bad combat. These are all hallmarks of a game with great combat.
...and has fucking cooldowns, of all things.If anything Divinity 2 was the biggest mainstream compromise and this game is very well-liked, even if it was third-person and action-based.
Their new turned-based approach is superior in every respect, and it sells. Pretty abhorrent from the stagnating "decline" mentality that thinks everything is continually going to shit by default. The truth of the matter is, gaming right now is no longer unified into a single mainstream market, it does many things in many ways.
I don't see where "keep your brain" part comes in there.At least, if you're drown into a conflict between Ithilids and Giths, things might be a bit nuanced and interesting. With both planning to enslave you, only in one case you get to keep your brain. Actually, that sounds like choosing between libtards and alt right.
Forgotten Realms in general is quite the infantile setting. Not much that you can ruin.They ruined more lore in 5 minutes
ruining forgotten realms lore after the spellplague, lol
On one hand, it is nice and... "wholesome" as the kids say.
But on the other hand, I'd SHIT TALK so hard if I was one of these guys. Also because I know this is all a load of shit. The reality is every time Swen had a bug or glitch or something wrong happened, Owlcat was laughing and giggling and doing prisyadka dances. I'd love it if more developers were honest and direct and did some good old fashioned Sega vs. Nintendo rivalry hijinks. Owlcat does what Larian don't, make up some bullshit like blast processing, claim BG3 has ransomware hidden deep in its code that will sell your information to drug cartels, give us a good fight. You think Swen is there going, "I sure hope Pathfinder's new game is a smashing success!" Hell no. He saw Owlcat's response there and was FUMING at their compliment.
The sad reality is: the larian 3 week promotional trip budget is superior to kingmaker total budget.
Forgotten Realms in general is quite the infantile setting. Not much that you can ruin.They ruined more lore in 5 minutes
ruining forgotten realms lore after the spellplague, lol
It's called brainfuck (and is Turing-complete).There is also that other movie on yt, with the gith lady intro, where she remarks that something doesn't add up. That they should be already bleeding from the nose etc., but instead they feel and act like on magical steroids.
(maybe daddy B. impregnated an elder brain once upon the time, and now they carry Bhaalspawn tadpoles around, lol)
This is looks like it, however according to this interview, the deal was made ~ in june 2017, during the last stage of D:OS2 development. On the other hand, there was Divinity: Fallen Heroes, so maybe BG3 assets was recycled from that project.I am more and more convinced that this was designed as Divinity Original Sin 3 but slapped the Baldur's Gate 3 tag on it when Larian thought that it would be more lucrative to do so.
Swen Vincke, Creative Director: I approached them after Divinity: Original Sin (DOS 1). I said, "You should let us make Baldur's Gate 3. We have a lot of Dungeons and Dragons fans in the office. It's something that would really motivate them." They said no, then. Then we were working on DOS 2. In between, I kept on bumping into Nate Stewart at Dungeons and Dragons. He asked me, "What game would you make actually?" I said, "This is what I would make." He said, "Okay, all right, that's kind of cool." But yeah, at the time, the stars were not aligned.
I then got a phone call from him in December before DOS 2 released - so that was in 2016. He said, "Do you still want to do this?" I said, "Yes, I am actually really interested in still doing this." He says, "Fly over to Seattle." I fly over Seattle and went to an obscure bar with him. There, he showed me three PowerPoints, which contained everything I'd talked about all this time. He said, "I'll present this to the board of Hasbro next week. Do you agree?" I said, "Yes." Then six months later we signed the agreement. We were still working on DOS 2 back then.
Yeah, something related to their fucking advertising art would be nice (from the lower part, obviously)I would have gone with dark grayblue or blackish background and some fancy tentacle as sidebars,maybe a tentacleface on top of the itembox.
well this is the best theory.The tadpoles are codexer i
the power can also being resistant to certain mind flayer powers and become the only hope in the fight against the army of mind flayers.I am hoping that encounters will not be balanced around using these gimicks. I hope we will be able to just use good tactics and our weapons/spells to beat enemies.
Agreed, even though it feels a bit weird.There's absolutely nothing wrong with asset recycling. No, I don't need a new bag UI for every game Larian makes.
It's always bad optics to retcon long-established lore because it spits in the face of people who have bought the books and learned the lore. It also sets a bad precedent, if they can retcon anything, why bother having an interest in the lore or having any lore whatsoever? Exploring other worlds is only as interesting as the lore sets them up to be (not lore in of itself, but what we do with it). And the established lore is more dangerous, it's harder to escape the illithid so the stakes are higher and thus more thrilling. It's just bad a practice all around.The multiverse is vast and full of terrors. Who is to say this specific group of Illithids hasn't tampered with their own life cycle for whatever reason?
There's nothing wrong with the idea, if it fits. But I think in this case it doesn't fit at all. Actually, that particular bag rework is worthless, they could might as well just keep the old one.There's absolutely nothing wrong with asset recycling. No, I don't need a new bag UI for every game Larian makes.
Larian confirmed all companions are romanceable. If Minsc makes it in I expect everyone will hold them to that. Poor boo.
Dude, you're trying to grasp at straws but there are no straws to grasp. As someone who's never quite forgiven CDPR for TW3 graphics downgrade, I tell you this: there's absolutely nothing wrong with the BG3 visuals even in the current pre-alpha state.
True.
Here some reality check on how much people play other rpg.
Ugh. Fucking hate dice rolls in conversation checks.
Any evidence Cyseal was designed with telemetry?
That's 4e.LoL talking about being fateful to the worst D&D iteration
Still an improvement over about 100% of cRPGs out there, so?Really??? You expect a tactical game from studio with thinks that the most tactical thing is to throw red coloured spell on to green coloured environmental blob?!?!?!?!
A codexer tadpole would at best develop into an intellect devourer.well this is the best theory.The tadpoles are codexer i
Don't omit the "deficient and slow to mature" part.well this is the best theory.The tadpoles are codexer i
It's pre-alpha.The UI doesn't even fit the size of the bag ffs. Shit looks like the abomination from Numenera almost
They said these are only for early access, they'll be more. 5 companions for a BG game is lame.I believe this will be it as far as companions go.