Grunker
RPG Codex Ghost
I just realized Jaheira is wearing metal armor in her portrait
she’s an IE fighter/druid you fucking pleb
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I just realized Jaheira is wearing metal armor in her portrait
No publisher wanted to even take a risk on DOS1, they just wanted more of the same action garbage. Swen basically gambled his entire company on telling publishers to go fuck themselves and appealed directly to the actual audience.
I starting suspect that people who right now shitting on BG3 actually wanted an action game and all hatred comes from their degenerative desire of popamole action fantasy game.So BG3 is not popamole action game ? Most of you were convinced its gonna be one
Akshually, fighter/druids can wear all types of armor.
…because BG/2 paid zero attention to its source material.she’s a fighter/druid you fucking pleb
"Fighter-druid is a druid that doesn't really care about this druid thing beyond the talk"Akshually, fighter/druids can wear all types of armor.
…because BG/2 paid zero attention to its source material.she’s a fighter/druid you fucking pleb
"Multi-class druids must abide by the weapon, shield, and armor restrictions of their branches."
— The Complete Druid's Handbook
you fucking plebs
Then 5 minutes after seeing her husband mutilated jaheira wants to have sex with you.
The fact Larain can't stop with their shitty attempts at humor even when working on a new (for them) IP just reinforces the notion that BG3 will just be a D:OS2 reskin.
The fact Larain can't stop with their shitty attempts at humor even when working on a new (for them) IP just reinforces the notion that BG3 will just be a D:OS2 reskin.
Shitty attempts at humor in the series about motherfucking minsc and his ass hamster?
Hm.
The fact Larain can't stop with their shitty attempts at humor even when working on a new (for them) IP just reinforces the notion that BG3 will just be a D:OS2 reskin.
Shitty attempts at humor in the series about motherfucking minsc and his ass hamster?
Hm.
More than 20 years later and people still remember quote about elven arse. I can't remember a single line of dialogue from any DOS.
not wait, the one about cheeses, but they patched it out I think.
You gotta get filthy with the nerds about whether BioAngst or LarianLooney is your brand of shit to get credits mateDaily Participation in this Historic Event that is Beldur Gate 3 rpg codex thread
Do I get some kind of fucking credits to buy booster packs over here
More than 20 years later and people still remember quote about elven arse. I can't remember a single line of dialogue from any DOS.
no wait, the one about cheeses, but they patched it out I think.
Baldur's Gate 3's simultaneous turn-based combat is a blessing for multiplayer
Divinity: Original Sin 2 was a great co-op experience, but Baldur's Gate 3 looks like it'll be even better.
Some nights, my Divinity: Original Sin 2 co-op time was spent in a single fight. Trying to align the schedules of three adults to play any game, let alone a hundred-hour RPG, can feel like a minor miracle sometimes. But my friends and I were dedicated to finishing this game, even with a three-hour time difference (me in California, them on the east coast) limiting our potential play time. For about three months, we hopped into a Discord chat every night we could and quested our way through Original Sin 2. I'm excited to do the same for Baldur's Gate 3, and relieved that it probably won't take as long, this time.
Not because Baldur's Gate 3 is going to be a shorter RPG, though. I don't know how long it'll be compared to Original Sin 2, but Larian seems to be swinging for the fences, and I feel safe assuming it'll be a gigantic game. Larian is doing something a little different with the turn-based combat this time that should make all the difference.
In both the Divinity: Original Sin games, every character in a fight, friend or foe, gets a dedicated turn. This is tracked with a turn order timeline along the top of the screen, which does play into the combat strategy in some interesting ways. It lets you focus down and kill enemies who may have a turn coming up sooner, or hit them with attacks that delay when they'll get to move. I really like the layer of strategy this brings to combat. But the turn-order design also means that, in co-op play, you spend most of a fight doing nothing, just waiting for your turn.
And those fights can be long. Sometimes a dozen enemies get pulled into an encounter across a large area, so my friends and I would spend an hour tactically thinking our way through them. It was mostly fun, but still led to plenty of "Oh, it's my turn? Oops" moments that just added to the delay. I'm relieved that for Baldur's Gate 3, Larian came up with a speedier solution.
The new "simultaneous turn-based" system isn't exactly a revolutionary idea. You get a turn and move all your units, and then the enemy AI takes a turn, and so on. Plenty of turn-based games have used this setup over the years. But they're rarely multiplayer, which is why this is a big deal coming from Original Sin 2. In Baldur's Gate 3, all four co-op partners will be able to move their characters at the same time, take actions, then end the turn and let the AI get mean.
I'm psyched for the time saving this promises, but I also think it's going to make multiplayer more fun, too. In Divinity, my friends and I would occasionally reload when it felt like someone had picked a story path we didn't want to go down—Steven, you know what you did and you should still feel bad—but for the most part we rolled with whatever happened. In combat, we'd talk about who had the best ability to use with what enemy, and that coordination is going to be way more important in Baldur's Gate 3, when we can take our turns in any order.
Honestly, a lot of the fun of Larian's games is scrambling to find a solution when shit goes completely wrong. Simultaneous turn-based combat will taunt each of us to jump the gun and move too quickly before talking out a plan. Maddening mistakes in every fight? That's the stuff.
"It works really well in singleplayer but it works really, really well in multiplayer, because you're constantly discussing combos, and that was the thing we were looking for," says Larian founder Swen Vincke. I joked that implementing this sounded like a nightmare for the programmers, which got a smirking, "Yeah, they've been busy for some time already."
Vincke told me about a few other upgrades to the multiplayer system they've made since Original Sin 2. You'll now be able to see what choices your co-op partners are hovering over in dialogue scenes, so you can try to sway each other in the moment. Baldur's Gate 3 will, undoubtedly, be one of the best argument generators of the year.