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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Grunker

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I just realized Jaheira is wearing metal armor in her portrait
:what:


she’s an IE fighter/druid you fucking pleb
 
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Valky

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No publisher wanted to even take a risk on DOS1, they just wanted more of the same action garbage. Swen basically gambled his entire company on telling publishers to go fuck themselves and appealed directly to the actual audience.

He sure did, and then he turned around and sold people like me out in favor of the casual, console audience starting with Decline Edition.
 

Rinslin Merwind

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So BG3 is not popamole action game ? Most of you were convinced its gonna be one :lol:
I starting suspect that people who right now shitting on BG3 actually wanted an action game and all hatred comes from their degenerative desire of popamole action fantasy game.

I can understand people who find writing in Larian games far from ideal (everyone has their tastes + there games with better writing), but people who shitting on Larian writing and then praise Bioware's writing?
I would call these people retarded, but calling them retarded is more compliment than insult at this point. Plus actual retarded people don't deserve being compared to these monsters, after all retards are humans too.

I still in disbelief that anyone would look at companion portraits in BG1&2 and say "Yeah, this game with serious plot" while they almost all looks like hippies on drugs.
 

Valky

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You can't even call human, the classification of troglodyte that plays games for gay shit like "writing".
Only way to play is RTFM and then hard skip all dialogue in games. Words pop up on screen, immediately get rid of them. Take your english degree and get a job at starbucks, gameplay is the sole reason to play video games and every other facet is subservient to giving the gameplay context.
 

Grunker

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It’s not that BioWare writing is great you bloody moron it’s that a villain like Irenicus is at least functional and seldom cringeworthy while DivOS would probably be better off with no writing at all. It’s like a contest of special olympics where everyone is in a wheelchair but halfway through a contestant realizes he can crawl faster than the others can... shit what’s the verb here, wheel?

the BGs had a functional story and adventures that made you feel like you was back in that teen cave rollin’ dice forgetting about your beta nerd life. Shit’s not rocket science but it worked. DivOS has writing that make you feel like you turned on a second rate cartoon written by foreigners making it the uncanny valley version of your weird Uncle Luke’s creepy humor. Then in no. 2 it’s the same but it also takes itself serious and then you really start to question your life choices
 
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Crispy

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Wait, Grunker. You're telling me that a character in D&D named "Jon Irenicus" (who is bald and a super genius and has a torture dungeon) whose entire motivation is due to butthurt over his mother is NOT cringeworthy?

Okay....
 

Grunker

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Yeah man, because it’s like written and acted decently and stuff

also didn’t say never said seldom which I believe is you americans way of saying rarely
 
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DraQ

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Akshually, fighter/druids can wear all types of armor.

she’s a fighter/druid you fucking pleb
…because BG/2 paid zero attention to its source material.
"Multi-class druids must abide by the weapon, shield, and armor restrictions of their branches."
— The Complete Druid's Handbook

you fucking plebs
"Fighter-druid is a druid that doesn't really care about this druid thing beyond the talk"
— Bardul's Gate Series
 

Crispy

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I think I see your point, Grunker. You're saying that badly written canon, even if established over a 30-year period, deserves to be "creatively licensed" or even shat upon because it's.. shitty. Fine, we get it.

But why does Larian suddenly have the rights to do that? What, besides their deep pockets, gives them the green light to take what appears to be a sharp left when WotC otherwise puts the hard kibosh on? Doesn't it make you wonder?

Do whatever you want to with your own milieu, Swen. No one can stop you. But even if Forgotten Realms is sophomoric, saccharin-sweet soupy shit, don't start trying to change its recipe just because you had a weird fantasy in the sauna about super tadpoles and githyanki bondage.

Sincerely,

- Goofy D&D nerds worldwide
 

Grunker

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Crispy I think you’re mistaking me for someone who cares deeply about forgotten realms or bg lore which is weird since I spent the last 15 pages taking the piss out of someone who does. I’m just saying that BG writing was kind of whatever it works I guess while Divinity writing was like a cartoon written by a 13-year-old kid with English as his 13th language
 

Grunker

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It’s sorta the same with FR I guess. I like using FR for P&P because everybody knows what’s up and we can get on with our day and it works and no one gets mad if I change the tadpole lore. It has a bunch of that oldschool D&D kitsch vibed stuff that you gotta love and those lore boxes from second edition are actually pretty fucking cool as inspiration material I really must admit

Whereas I wouldn’t even begin to know why anyone would find anything about whatever Larian’s world is called compelling in the slightest
 

Grunker

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The fact Larain can't stop with their shitty attempts at humor even when working on a new (for them) IP just reinforces the notion that BG3 will just be a D:OS2 reskin.

Shitty attempts at humor in the series about motherfucking minsc and his ass hamster?

Hm.

I mean I know I made the same joke two pages ago but I guess the difference is the hamster and aloe vera balm stuff is sprinkles at least in no. 2 whereas in DivOS it’s basically the cake? I dunno man DivOS2 is such a fucking weird game, it’s like if someone wrote a bad episode of too-goofy-for-school Scooby Doo and then decided a dose of post-apocalyptic Game of Thrones would fit right in
 
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Shadenuat

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More than 20 years later and people still remember quote about elven arse. I can't remember a single line of dialogue from any DOS.

no wait, the one about cheeses, but they patched it out I think.
 

Grunker

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More than 20 years later and people still remember quote about elven arse. I can't remember a single line of dialogue from any DOS.

not wait, the one about cheeses, but they patched it out I think.

you’re an old groggy grognard bastard but then you go and nail shit like this and I gotta love you all the same
 

Grunker

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Daily Participation in this Historic Event that is Beldur Gate 3 rpg codex thread

Do I get some kind of fucking credits to buy booster packs over here
You gotta get filthy with the nerds about whether BioAngst or LarianLooney is your brand of shit to get credits mate
 

Crispy

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Grunker, no, I believe you when you state you don't gaf about FR anything. And that's your prerogative, especially as a died-in-the-wool, black-pilled Codexer.

But you haven't answered the question as to why Larian in particular, especially after having been criticized with your observation about their not-so-serious reputation and methods, should be the ones to take something quite central to Forgotten Realms established canon in what appears to be a somewhat radical new direction.

My suspicion is that this is going to be justified through some sort of creative McGuffin magic, but until we see evidence of that, ours is to freely speculate.
 

Murk

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More than 20 years later and people still remember quote about elven arse. I can't remember a single line of dialogue from any DOS.

no wait, the one about cheeses, but they patched it out I think.

RED AND ORANGE, YELLOW AND GREEN

THE FINEST VEGGIES CYSEAL'S EVER SEEN

To be honest, I always the thought commonplace dialog of IWD 1 and 2 was better than either BG (or Divinity games for that matter.)
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/baldurs-gat...n-based-combat-is-a-blessing-for-multiplayer/

Baldur's Gate 3's simultaneous turn-based combat is a blessing for multiplayer
Divinity: Original Sin 2 was a great co-op experience, but Baldur's Gate 3 looks like it'll be even better.

Some nights, my Divinity: Original Sin 2 co-op time was spent in a single fight. Trying to align the schedules of three adults to play any game, let alone a hundred-hour RPG, can feel like a minor miracle sometimes. But my friends and I were dedicated to finishing this game, even with a three-hour time difference (me in California, them on the east coast) limiting our potential play time. For about three months, we hopped into a Discord chat every night we could and quested our way through Original Sin 2. I'm excited to do the same for Baldur's Gate 3, and relieved that it probably won't take as long, this time.

Not because Baldur's Gate 3 is going to be a shorter RPG, though. I don't know how long it'll be compared to Original Sin 2, but Larian seems to be swinging for the fences, and I feel safe assuming it'll be a gigantic game. Larian is doing something a little different with the turn-based combat this time that should make all the difference.

In both the Divinity: Original Sin games, every character in a fight, friend or foe, gets a dedicated turn. This is tracked with a turn order timeline along the top of the screen, which does play into the combat strategy in some interesting ways. It lets you focus down and kill enemies who may have a turn coming up sooner, or hit them with attacks that delay when they'll get to move. I really like the layer of strategy this brings to combat. But the turn-order design also means that, in co-op play, you spend most of a fight doing nothing, just waiting for your turn.

And those fights can be long. Sometimes a dozen enemies get pulled into an encounter across a large area, so my friends and I would spend an hour tactically thinking our way through them. It was mostly fun, but still led to plenty of "Oh, it's my turn? Oops" moments that just added to the delay. I'm relieved that for Baldur's Gate 3, Larian came up with a speedier solution.

The new "simultaneous turn-based" system isn't exactly a revolutionary idea. You get a turn and move all your units, and then the enemy AI takes a turn, and so on. Plenty of turn-based games have used this setup over the years. But they're rarely multiplayer, which is why this is a big deal coming from Original Sin 2. In Baldur's Gate 3, all four co-op partners will be able to move their characters at the same time, take actions, then end the turn and let the AI get mean.

I'm psyched for the time saving this promises, but I also think it's going to make multiplayer more fun, too. In Divinity, my friends and I would occasionally reload when it felt like someone had picked a story path we didn't want to go down—Steven, you know what you did and you should still feel bad—but for the most part we rolled with whatever happened. In combat, we'd talk about who had the best ability to use with what enemy, and that coordination is going to be way more important in Baldur's Gate 3, when we can take our turns in any order.

Honestly, a lot of the fun of Larian's games is scrambling to find a solution when shit goes completely wrong. Simultaneous turn-based combat will taunt each of us to jump the gun and move too quickly before talking out a plan. Maddening mistakes in every fight? That's the stuff.

"It works really well in singleplayer but it works really, really well in multiplayer, because you're constantly discussing combos, and that was the thing we were looking for," says Larian founder Swen Vincke. I joked that implementing this sounded like a nightmare for the programmers, which got a smirking, "Yeah, they've been busy for some time already."

Vincke told me about a few other upgrades to the multiplayer system they've made since Original Sin 2. You'll now be able to see what choices your co-op partners are hovering over in dialogue scenes, so you can try to sway each other in the moment. Baldur's Gate 3 will, undoubtedly, be one of the best argument generators of the year.
 

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