Ontopoly
Disco Hitler
I'm glad we can all come together and finally agree on something. All it took was for rusty_shackleford to say the study thing I've ever seen
Some of the best moments in BG is coming back into a town at night after an hard day of adventuring.
I guess not having to actively play and think is a definite plus for RTwP fans.It's not even about which is deeper or more complex. There's other factors as well - sheer time spent playing a simple encounter, as well as realism and relation to actual physical combat.
Well, when performing the actual adventuring itself required you to endure the RTWP slog, I don't blame you for enjoying the reprieves the most.Some of the best moments in BG is coming back into a town at night after an hard day of adventuring.
In my opinion - yes. In BG you could kite melee enemies. In PoE you had to stick to them or use abilities, otherwise you'd eat attacks of opportunity (which mostly meant you ate attacks anyway). I agreed with Sawyer when he said that the lack of melee engagement of any kind made melee less threatening/useful and more prone to exploiting (imagine enemies ignoring your warrior to get to your mage/archer), but his solution to this was not a good one.
It's not a tiny thing at all.
A day-night cycle is only valuable if it changes something else than lighting. For that, you need serious systems to make it work: NPCs schedules that change with the time of day, visibility and stealth differences, moments to trigger quests and events. Not many games have done it right. I can think of two: the Gothics, and Arcanum (and the Witcher 1 to a lesser extent). In both cases NPCs did different stuff at night than during the day. Night time has sleeping people, valuables behind lock and key, patrols, stealth possibilities, etc.
Either you go full cycle, or you don't do it. Larian is wise not investing resources if they're not willing to go all in on this.
Also, given the way Larian does TB while other characters not in combat are in real time, the flow of time wouldn't work well for cycles. Does time only pass for characters not in TB? In that case, what happens if players outisde the fight join it, while some are in nighttime and the others in daytime? Which visibility rules do you apply, for one? The alternative, that time passes for everyone based on a IRL clock, isn't better. In that case, one fight of 10 rounds could start during the day and end during the next day, a full cycle having passed while in fact the fight would only have taken 1min in D&D time (6s/round). Both ways of doing cycles would have problems.
rtwp was a casualization to attract the mainstream audience at the time you dumbshit
You are being retarded for the sake of being retarded. It's not "too hard to understand", it's too chaotic and hectic to present the player with as meaningful challenges as a TB system could do. Since the player doesn't have precise control over the encounter, encounters need to be simpler and easier to deal with.
Because they didn't want to add a day/night cycle that was purely cosmetic you fucking dipshit.
he's upset that a company purposely isn't raping a franchise and is instead going to make their own game set a century later unrelated to the previous games?
he's upset that a company purposely isn't raping a franchise and is instead going to make their own game set a century later unrelated to the previous games?
Elu said:Oh, but you can throw boots at enemies. Muh deep complex gameplay.
Wait until you find out that D&D is a tabletop game
would you people prefer if it actually continued where BG2 left off?he's upset that a company purposely isn't raping a franchise and is instead going to make their own game set a century later unrelated to the previous games?
Unrelated to the previous games in almost everything to the point it's a different franchise.
But Baldur's Gate 3 name sells more than Divinity Original Sin 3.
That's the reality, we all know that, regardless of Larian fanboysm or hate.
divinity series went from a diablo-like RPG to a third person action RPG to a strategy-RPG/RTS to a turn-based RPGJust imagine waiting for a D:OS 3 for years, and then it is announced as RtwP with anime designs for its characters. Even it is good and respect the original settings and lore, it would still feel like they are using the name just for recognition.
would you people prefer if it actually continued where BG2 left off?he's upset that a company purposely isn't raping a franchise and is instead going to make their own game set a century later unrelated to the previous games?
Unrelated to the previous games in almost everything to the point it's a different franchise.
But Baldur's Gate 3 name sells more than Divinity Original Sin 3.
That's the reality, we all know that, regardless of Larian fanboysm or hate.
divinity series went from a diablo-like RPG to a third person action RPG to a strategy-RPG/RTS to a turn-based RPGJust imagine waiting for a D:OS 3 for years, and then it is announced as RtwP with anime designs for its characters. Even it is good and respect the original settings and lore, it would still feel like they are using the name just for recognition.
I would. With a new protagonist and 1/6 of former NPC cast.would you people prefer if it actually continued where BG2 left off?
outside of a few grognards making a lot of noise there is no "shitstorm"To be honest, I think at this point a "Baldur's Gate 3" should have never existed. It would have been better to go with "Baldur's Gate: Subtitle" or "Forgotten Realms Chronicles: Subtitle" and make different games on the same setting and time-line. It would have been the only way to avoid a shitstorm.
he's upset because this game is Divinity 3 cashgrab masquerading as Baldur's Gate 3.he's upset that a company purposely isn't raping a franchise and is instead going to make their own game set a century later unrelated to the previous games?
outside of a few grognards making a lot of noise there is no "shitstorm"To be honest, I think at this point a "Baldur's Gate 3" should have never existed. It would have been better to go with "Baldur's Gate: Subtitle" or "Forgotten Realms Chronicles: Subtitle" and make different games on the same setting and time-line. It would have been the only way to avoid a shitstorm.
Just imagine waiting for a D:OS 3 for years, and then it is announced as RtwP with anime designs for its characters. Even it is good and respect the original settings and lore, it would still feel like they are using the name just for recognition.
Maybe if you wanted a "proper" BG3 you should have bought more copies of siege of dragonspearJust imagine waiting for a D:OS 3 for years, and then it is announced as RtwP with anime designs for its characters. Even it is good and respect the original settings and lore, it would still feel like they are using the name just for recognition.
This very argument was brought up here again and again but the cocksucking Larian psychopaths who simply are unable to put themselves in someone else's shows can't grasp this argument.
It's pearls to the swine.
Don't blame him for Trent's decision to put Mizhena in and hire SJW writers.Maybe if you wanted a "proper" BG3 you should have bought more copies of siege of dragonspear
guess you didn't want it that badly thenDon't blame him for Trent's decision to put Mizhena in and hire SJW writers.Maybe if you wanted a "proper" BG3 you should have bought more copies of siege of dragonspear
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