No day\night cycle confirmed by the devs, because "it will conflict with multiplayer".
They wanna create a believable world, the best Crpg ever, 300 people and they cannot even afford a day night cycle which almost the totality of the classic rpgs of the last 20 years had.
I really hope this game fails along with Larian.
Are you fucking kidding me? Ok fuck this shit, fuck it really hard. They can't even add this stupid tiny thing. But hey, throwing boots!!!
It's not a tiny thing at all.
A day-night cycle is only valuable if it changes something else than lighting. For that, you need serious systems to make it work: NPCs schedules that change with the time of day, visibility and stealth differences, moments to trigger quests and events. Not many games have done it right. I can think of two: the Gothics, and Arcanum (and the Witcher 1 to a lesser extent). In both cases NPCs did different stuff at night than during the day. Night time has sleeping people, valuables behind lock and key, patrols, stealth possibilities, etc.
Either you go full cycle, or you don't do it. Larian is wise not investing resources if they're not willing to go all in on this.
Also, given the way Larian does TB while other characters not in combat are in real time, the flow of time wouldn't work well for cycles. Does time only pass for characters not in TB? In that case, what happens if players outisde the fight join it, while some are in nighttime and the others in daytime? Which visibility rules do you apply, for one? The alternative, that time passes for everyone based on a IRL clock, isn't better. In that case, one fight of 10 rounds could start during the day and end during the next day, a full cycle having passed while in fact the fight would only have taken 1min in D&D time (6s/round). Both ways of doing cycles would have problems.