rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
retarded rpgcodex doomer interpretation: "OMG YOU CAN NEVER MISS!"Larian is making the game and they don't seem to have any trouble changing the rules, for instance making it more likely to hit, an adding their trademark barrels of acid, chemicals and oil stacked deep into the wilderness and unexplored dungeon areas of the world.
Where did this come from? As far as I'm aware, the chances of hit follows the rules of PnP but presents the info in percentiles for more clarity. You can see the real rolls on the logs. Also we still don't know how their encounters will really be designed.
https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/
Swen "You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."
likely reality: easy mode will make it easier to hit