luj1
You're all shills
Who gives a FOOK about day/night cycles.... there is like a million other things they need to get right
Yes chess is a game for dumb people.rtwp is far more idiot friendly than turn-based because you can change tactics on the fly compared to being committed to your decision in turn-based.it's too chaotic and hectic (rtwp)
it isn't, unless you are disabled
Since the player doesn't have precise control over the encounter
I did have precise control on every single summon and ranger pet in rtwp games I've played, let alone party members. Especially in Deadfire, which was readable even for the disabled turd based codexer
Hurt and need to get behind line of sight to prevent damage? No problem, just start running away.
Need to react to something while performing an action already? No problem, most actions are interruptible in rtwp games, especially spell casts.
and TB allows people with high latency from eye to brain to process information
its the most idiot friendly system ever
there is a reason all competitive games are real time, the ability to process information and make decision quickly
Instead reflex based sports are for smart big IQ people.
If someone unearthed a manuscript that technically showed that the first chess game was real time
Absolutely. It's a crime against art but unfortunately being a passionless hack isn't an actual crime.
Apparently a TB Baldur's Gate is far more unconceivable than real time chess.If someone unearthed a manuscript that technically showed that the first chess game was real time
Don't think this is even conceivable, or maybe as a sophisticated kind of brawling.
However, there's a fun chess variant which is co-op : https://en.wikipedia.org/wiki/Bughouse_chess
With TB you still have superior control over everything that's happening in the encounter.it's too chaotic and hectic (rtwp)
it isn't, unless you are disabled
Since the player doesn't have precise control over the encounter
I did have precise control on every single summon and ranger pet in rtwp games I've played, let alone party members. Especially in Deadfire, which was readable even for the disabled turd based codexer
Well, you can have this degree of control in RTWP but it involves mashing the pause button like a retard. Which is tedious as fuck so the actual gameplay is balanced for much sloppier and slower input with much lower level of micro.With TB you still have superior control over everything that's happening in the encounter.
When I play a rtwp rpg, usually, after a certain point, I stop caring about who is doing what and I start watching enemies' lifebars depleting while keeping my characters alive, without really knowing who is dealing damage to whom. This happens to me in BG2 around chapter 4, in Kingmaker it depends on the party I am playing with, but it can happen anywhere between Troll Trouble and War of the River Kings. I don't know why, but it never happens in IWD1 and 2. I think that both Pillars of Eternity and Deadfire, setting aside every flaw, do a good job preventing this feeling.
When I play a tb rpg, I care for every single attack of every single character in every single encounter.
Even Ruins of Myth Drannor had a day/night cycle.Ugh, there's no end to RTwP fetishists and now we have the weird day/night cycle freaks randomly coming out of the woodwork again.
I agree, the BG1+2 fanboys crying that the game isn't just the same game released again are getting annoyingGame is not out, yet there are fanboys already in full damage control mode.
No it shouldn't be realistic. Monk fisting dragon to death is not realistic. Warrior's swings doing more damage than giant stones and fireballs is not realistic. 4 adventurers wiping hundreds of monsters is not realistic. Go play survival game if you want realism. There is not a single RPG that pulled it well and i hope they stop trying, because it's boring as fuck. And he already stated that item throws do 1d4 max, learn to read.shoes should do no damage. Can you throw an apple at a dragon and kill it? Honestly an apple would do more damage than shoes though, because I could at least throw it like a baseball and get some speed on it like 70 MPH. Shoes are going to tumble and have no force behind them at all.Are you using realism argument? Here is the rule:A dagger? Ok. An axe? Ok. A fire flask..ok...shoes? If somebody threw shoes and hit you from 30 feet away and you are wearing Armour they are doing no damage. Its dumb as hell. Not to mention unlacing you boots and throwing them should take at least 10 to 20 seconds. If they are a back pack item, okay, but still shoes are not doing any damage to anyone unless you are a roach or something.
Improvised WeaponsSometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet
There should be some semblance of reality, yes, or otherwise what are we doing? Why do we have the rules? You should not be able to sit down and unlace your shoes and then throw them and have them do as much damage as a combat dagger and have it take less time than it would to swing sword. otherwise, why have rules at all? Why not just say you pick up pebbles and throw them for 2d12? Whats the difference?
No I meant... oh I'm gonna vomit... Larian DOS fanboys.I agree, the BG1+2 fanboys crying that the game isn't just the same game released again are getting annoyingGame is not out, yet there are fanboys already in full damage control mode.
right on bro, I only play super serious games for fellow super serious gamersNo I meant... oh I'm gonna vomit... Larian DOS fanboys.I agree, the BG1+2 fanboys crying that the game isn't just the same game released again are getting annoyingGame is not out, yet there are fanboys already in full damage control mode.
Sure, originals are 20 years old and they just HAD to change, but cmon. Praising Larian?... ew. Can't take it seriously, anyone who defends DOS and tells people that it's "super surious" game has a bad taste, shill or troll.
that is what I was thinking. I could live with it if on a crit it like dazed a creature or something. But boots doing 1d4 damage, is ridiculous, since that is the same damage as a dagger... especially since it took less time to do than an actual attack. It appeared as if you could move and then take your boots off and throw them or maybe attack and then unlace your boots and chuck them for an extra 1d4 damage. Just stupid. Can you then put on another pair and do the same thing next round?Damage from throwing random objects should be pretty low and modified by target's size and of course object thrown, its weight, etc. Throwing normal boot at mediumraresized humanoid should IMO only deal actual damage on crit, but it should still confer some disadvantages to the target on hit and might be worthwhile in some situations.
I don't know how it is handled in PnP DnD TBH.
I agree it's wacky (and the reason I hated minsk), but you know there is certain threshold when "quirky funny" becomes fucking trash. Larian way beyond that threshold every time.right on bro, I only play super serious games for fellow super serious gamersNo I meant... oh I'm gonna vomit... Larian DOS fanboys.I agree, the BG1+2 fanboys crying that the game isn't just the same game released again are getting annoyingGame is not out, yet there are fanboys already in full damage control mode.
Sure, originals are 20 years old and they just HAD to change, but cmon. Praising Larian?... ew. Can't take it seriously, anyone who defends DOS and tells people that it's "super surious" game has a bad taste, shill or troll.
HAHA GO FOR THE EYES BOO XD
Watching the tooltip go from "uninjured" to "near death" wasn't that much different.BG didn't have health bars...
that is what I was thinking. I could live with it if on a crit it like dazed a creature or something. But boots doing 1d4 damage, is ridiculous, since that is the same damage as a dagger... especially since it took less time to do than an actual attack. It appeared as if you could move and then take your boots off and throw them or maybe attack and then unlace your boots and chuck them for an extra 1d4 damage. Just stupid. Can you then put on another pair and do the same thing next round?Damage from throwing random objects should be pretty low and modified by target's size and of course object thrown, its weight, etc. Throwing normal boot at mediumraresized humanoid should IMO only deal actual damage on crit, but it should still confer some disadvantages to the target on hit and might be worthwhile in some situations.
I don't know how it is handled in PnP DnD TBH.
Damage is not exactly realistic. In D&D 3.x two scratches from a cat would always send a commoner into a comathat is what I was thinking. I could live with it if on a crit it like dazed a creature or something. But boots doing 1d4 damage, is ridiculous, since that is the same damage as a dagger... especially since it took less time to do than an actual attack. It appeared as if you could move and then take your boots off and throw them or maybe attack and then unlace your boots and chuck them for an extra 1d4 damage. Just stupid. Can you then put on another pair and do the same thing next round?Damage from throwing random objects should be pretty low and modified by target's size and of course object thrown, its weight, etc. Throwing normal boot at mediumraresized humanoid should IMO only deal actual damage on crit, but it should still confer some disadvantages to the target on hit and might be worthwhile in some situations.
I don't know how it is handled in PnP DnD TBH.
I'm subscribing to your BGPR Herald Issue.Baldur's Gate Popular Resistance Front Herald
Issue 1
In Witcher the concept was kind of central to themes and mechanics of the game.Witcher 1 had a day/night cycle as well. And it was (while kinda different) RTwP as well.
that is what I was thinking. I could live with it if on a crit it like dazed a creature or something. But boots doing 1d4 damage, is ridiculous, since that is the same damage as a dagger... especially since it took less time to do than an actual attack. It appeared as if you could move and then take your boots off and throw them or maybe attack and then unlace your boots and chuck them for an extra 1d4 damage. Just stupid. Can you then put on another pair and do the same thing next round?Damage from throwing random objects should be pretty low and modified by target's size and of course object thrown, its weight, etc. Throwing normal boot at mediumraresized humanoid should IMO only deal actual damage on crit, but it should still confer some disadvantages to the target on hit and might be worthwhile in some situations.
I don't know how it is handled in PnP DnD TBH.
You are mousing over RTWPers pride, aren't you?Watching the tooltip go from "uninjured" to "near death" wasn't that much different.