Larian is right in one thing. RtWP is chaotic and i like exactly because of it...
I have seen this argument thrown around quite a lot. It is both untrue, and actually harmful when it comes to defending RtwP. RtwP, specially good ones, are not chaotic. Yes, they may seem so if you haven't the basic knowledge of the game, but really they are slower RTS, focused on micromanagement. Each round takes at least 6 seconds, which is enough time to surmise information of what is going on, not to speak of being able to pause and go through your log at your own leisure. Yes, sometimes actions activate at roughly the same time, but as they are still reign by the PnP system, which were turn based, and initiative dictates the action order, often times what looks like a simultaneous attack gets resolved as if one of the attackers went first, so in truth, this "chaos" doesn't really exist, just a system of turns and rounds masked by the system. Yet if it did, then it would validate the criticism often labeled at RtwP in that it makes battle a visual clusterfuck in which information is relied in a very precarious manner, which in turn means that the player is either forced to pause constantly, slowing battle to a crawl, or encounters have to be simple and not require too much tactical thinking to avoid the player becoming overwhelmed, which is not the case (at least not always). Hell, it actually more annoying if you compare to a PnP session, were a critical or unpredictable result can make a battle become really chaotic while still being turn based. Hell, I'll say, unless you are playing multiplayer, not a single game, neither RtpW nor TB can be really chaotic unless some crazy shit like Wild Magic is involved or some RNG effects that can dramatically change the flow of combat. If anything, RtwP being more "chaotic" is an argument that, at least to me. sounds more like the argument of RtwP being more "realilstic" and "immersive", as there are not turns, just like real life. To be honest, I find this argument stupid, as both turns in TB and Rounds in RtwP, where your character stands around like an idiot for 6 seconds without doing anything (except if you move him), are, when taken at face value, equally retarded. Abstraction is a must. If you want immersion and realistic combat go for some real time game, specially "simulators" like Total War (which funny enough, is real time with pause but without rounds) or Mount and Blade. RtwP has its virtues but being more "chaotic" is not one of them.