FranticDistortion
Learned
- Joined
- Feb 8, 2020
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- 387
RTwP is RTS for dumb people.
Larian is right in one thing. RtWP is chaotic and i like exactly because of it...
turn based is just rtwp for dumb people. I don't see any RTWP complaining about RTS being"too Chaotic, can't understand what's happening" but that's all I see from TB purists. I personally think RTS is more strategic than TB and rtwp but rtwp gives you some good character building and other rpg elements which is great. If RTS is more strategic than rtwp, and turn based is further away from RTS than rtwp, what does that make TB?RTwP is RTS for dumb people.
"which in turn means that the player is either forced to pause constantly, slowing battle to a crawl, or encounters have to be simple and not require too much tactical thinking to avoid the player becoming overwhelmed"Larian is right in one thing. RtWP is chaotic and i like exactly because of it...
I have seen this argument thrown around quite a lot. It is both untrue, and actually harmful when it comes to defending RtwP. RtwP, specially good ones, are not chaotic. Yes, they may seem so if you haven't the basic knowledge of the game, but really they are slower RTS, focused on micromanagement. Each round takes at least 6 seconds, which is enough time to surmise information of what is going on, not to speak of being able to pause and go through your log at your own leisure. Yes, sometimes actions activate at roughly the same time, but as they are still reign by the PnP system, which were turn based, and initiative dictates the action order, often times what looks like a simultaneous attack gets resolved as if one of the attackers went first, so in truth, this "chaos" doesn't really exist, just a system of turns and rounds masked by the system. Yet if it did, then it would validate the criticism often labeled at RtwP in that it makes battle a visual clusterfuck in which information is relied in a very precarious manner, which in turn means that the player is either forced to pause constantly, slowing battle to a crawl, or encounters have to be simple and not require too much tactical thinking to avoid the player becoming overwhelmed, which is not the case (at least not always). Hell, it actually more annoying if you compare to a PnP session, were a critical or unpredictable result can make a battle become really chaotic while still being turn based. Hell, I'll say, unless you are playing multiplayer, not a single game, neither RtpW nor TB can be really chaotic unless some crazy shit like Wild Magic is involved or some RNG effects that can dramatically change the flow of combat. If anything, RtwP being more "chaotic" is an argument that, at least to me. sounds more like the argument of RtwP being more "realilstic" and "immersive", as there are not turns, just like real life. To be honest, I find this argument stupid, as both turns in TB and Rounds in RtwP, where your character stands around like an idiot for 6 seconds without doing anything (except if you move him), are, when taken at face value, equally retarded. Abstraction is a must. If you want immersion and realistic combat go for some real time game, specially "simulators" like Total War (which funny enough, is real time with pause but without rounds) or Mount and Blade. RtwP has its virtues but being more "chaotic" is not one of them.
RTwP is also Turn-Based for dumb people. Double dumb.turn based is just rtwp for dumb people. I don't see any RTWP complaining about RTS being"too Chaotic, can't understand what's happening" but that's all I see from TB purists. I personally think RTS is more strategic than TB and rtwp but rtwp gives you some good character building and other rpg elements which is great. If RTS is more strategic than rtwp, and turn based is further away from RTS than rtwp, what does that make TB?RTwP is RTS for dumb people.
Sword Coast Legends was released a year after the release of the 5th editionThey used neverwinter the mmo and sword coast legend.They tried to use WOW as 4e promotional material, but it seems to have backfired.
That was Oblivion.
There's nothing wrong with pausing a lot in rtwp, that's what it's for.
Rtwp is better because it's faster, it lets you react to the battle as it's happening, worry more about positioning, makes you pay attention to the battle instead of spelling everything out to you, etc...
pomenitul, you seem uncharacteristically butthurt over this game.
Imagine having interesting battles insteadTB is wasted on RPGs because their combat is too simple, leave that stuff for tactical games.
Imagine those gibberlings at start of BG1 or the battle vs Kuo-Toa spam in BG2, you'd die of boredom waiting for the turns.
Or, or, hear me out here I'm gonna make another spicy take - they let us skip animations.Imagine those gibberlings at start of BG1 or the battle vs Kuo-Toa spam in BG2, you'd die of boredom waiting for the turns.
That just proves love is an awful poison running in our veins.BG was my first love, my gateway into the world of RPGs.
Turn-based is tactical in the sense that you have to commit to your choices, which makes action management very important.TB is ONLY easier to manage, its not more tactical nor more this and that.
Or they will make fights smaller, but more meaningful?Or, or, hear me out here I'm gonna make another spicy take - they let us skip animations.Imagine those gibberlings at start of BG1 or the battle vs Kuo-Toa spam in BG2, you'd die of boredom waiting for the turns.
Sorry that was a stupid typo. I meant isn't faster. Isn't. My bad.There's nothing wrong with pausing a lot in rtwp, that's what it's for.
This
Rtwp is better because it's faster, it lets you react to the battle as it's happening, worry more about positioning, makes you pay attention to the battle instead of spelling everything out to you, etc...
Contradict this. If you are pausing constantly to issues orders, combat isn't going faster,
Also, the fuck do you mean it doesn't spell anything to you? Good RtwP ALWAYS spell what is going on to you.
Again, this is not the strength of RtwP and you are hurting your own point.
not are you reacting to things as they happen, you do not change orders mid combat quickly: you see an enemy, pause, issue order, unpause, see results. Also, the fuck do you mean it doesn't spell anything to you?
That just proves love is an awful poison running in our veins.
in turn based you shouldn't put your mage in a bad position to begin with and you'd get punished for doing soYou can totally react to things in rtwp. You've never given someone a command then changed it before it happened? You just give a command and hope it works out? Also reacting to something when it's happening means when an enemy is running at your mage you can send someone to intercept them while its still happening, where in turn based you would just watch it then react later during your turn.
in turn based you shouldn't put your mage in a bad position to begin with and you'd get punished for doing soYou can totally react to things in rtwp. You've never given someone a command then changed it before it happened? You just give a command and hope it works out? Also reacting to something when it's happening means when an enemy is running at your mage you can send someone to intercept them while its still happening, where in turn based you would just watch it then react later during your turn.
rtwp is retard friendly
Finally. Both systems are for retards, don't you see?! Games in general are for retards who can't (properly) escape real problems. Fucking codex is degrading people into fucking dust. It should be fucking illegal.So, these are the conclusions so far:
- TB is RTwP for dumb people;
- RTwP is TB for dumb people.
This is getting interesting, please continue.