Santander02
Arcane
- Joined
- Sep 29, 2009
- Messages
- 3,363
Took a look at the companions, pfft, looks like Witcher 3 will be the last (non-asian) rpg where all the female romance options are actually attractive.
Yennefer basically had the equivalent of magical plastic surgery, and a lot of it. She was a deformed hunchback.looks like Witcher 3 will be the last (non-asian) rpg
Attractiveness is very subjective.where all the female romance options are actually attractive.
Yennefer basically had the equivalent of magical plastic surgery, and a lot of it. She was a deformed hunchback.
Attractiveness is very subjective.
Very few women outside of those that are physically deformed have trouble finding someone who finds them attractive. There's a reason incels are near-exclusively male.Ugliness is less so, if it wasn't then any female could become an e-thot with 100k+ followers, I mean I know there's always those with weird fetishes but I'm pretty sure most people aren't turned on by noseless lizards.
World-building such as this is what makes a true RPG, and should really be the focus of any new Baldurs Gate game - not if it will be possible to fuck an interdimensional alien up the arse.
Thunder Blessing
The Thunder Blessing, also known as the Thundering,[1] occurred in the Year of Thunder, 1306 DR, and was the dwarven god Moradin's gift to his people which dramatically increased the reproductive rate of dwarves.[2] Moradin called a council of the dwarven pantheon to find a way to increase the number of dwarves. The council decided to split each existing soul into two when they were reincarnated.[3] After the Thunder Blessing most dwarven births were twins.[4][note 1]
But wait, dwarves are the jews of fantasy settings, so...Cool, the dwarves are the germans of the Forgotten Realms setting.
For dwarves it's almost biologically impossible to integrate in another race's society and they are pathologically obsessed with gold and jewels, so, yeah.Don't you mean gnomes?
For dwarves it's almost biologically impossible to integrate in another race's society and they are pathologically obsessed with gold and jewels, so, yeah.
Also, the entire "D&D lore" sits on Tolkien's shoulders and he acknowledged multiple times the similarities between dwarves and jews.
But gnomes are also regarded as very similar to jews...
Jewish craftsmen were extremely common. Ever heard of a Jewish farmer? They weren't allowed to own land for most of their existence in Europe.-Dwarves are highly skilled miners, smiths and artisans and create amazing works of art (often in tremendous scale) that stand the test of time. With all due respect for the jewish goldsmiths out there, jews aren't known for building things or doing hard, pitiless labour under filthy conditions.
…Dwarf clerics? Classic D&D class/race combo.-Dwarves are not known for being actors, lawyers, doctors, merchants or grifters.
If dwarves are hoarders and gnomes are merchants, then they are a perfect match - dwarves supply credit, gnomes pay back interest.If we take that seriously for a minute, I'd argue that even if similarities have been pointed out by some esteemed authors, both races are too different. Let's skip the real source of inspiration (the mythological creatures) too for the sake of discussion and focus on the stereotypes.
-Dwarves are obsessed with treasure, but only for hoarding it, not creating a merchant empire.
-Dwarves are highly skilled miners, smiths and artisans and create amazing works of art (often in tremendous scale) that stand the test of time. With all due respect for the jewish goldsmiths out there, jews aren't known for building things or doing hard, pitiless labour under filthy conditions.
-Dwarves put their skill points into drunken axe murder, not speech. They also fight their wars on their own and do not talk someone else into fighting so that they can profit from it.
-Dwarves remain dwarves even when living in the lands of men, just as jews remain jews, but while there, they provide their own upkeep and wouldn't pretend to be something that they are not.
-Dwarves are known for being stingy, just like jews, but they are also known for being honest to a fault - even if it would cause a violent conflict. Dwarven diplomats? I think not.
-Dwarves are not known for being actors, lawyers, doctors, merchants or grifters.
-Gnomes are often portrayed as a tamer, friendlier version of the dwarves with a focus on invention rather than crafting. Most of the above would still apply, though.
So is there really a similarity other than their love for riches? No.
You are confusing BG3 and Larian with BG1/2:EE and Beamdog.Still shook up about what Larian are going to do to the wonderfully preserved, embalmed carcass of the Baldurs Gate IP which was, until recently, siphoned away in a golden pyramid of glowing reminiscence for eternity.
First they belligerently broke into a sanctified place and pulled BG's mummified remains out of the tomb. Then they declared to the public at large they're going to resuscitate the corpse and it would all turn out wonderfully, conjuring visions of a fondly remembered past. Once their re-animation process yielded a monstrosity with tenuous links to its past glory they blithely ignored the shocked gasps from the crowd, declaring this mass of colorful writhing tendrils and rotting edifices spouting wacky lingo was an evolution of the greatness we thought we knew.
It's not too late for them to make significant changes and pay homage to the series they're building off, but as of right now their approach has been cynical as fuck.
Oh yes, the wonderful golden pyramid of glowing reminiscence that is Baldur's Gate: Siege of Dragonspear.Still shook up about what Larian are going to do to the wonderfully preserved, embalmed carcass of the Baldurs Gate IP which was, until recently, siphoned away in a golden pyramid of glowing reminiscence for eternity.
First they belligerently broke into a sanctified place and pulled BG's mummified remains out of the tomb. Then they declared to the public at large they're going to resuscitate the corpse and it would all turn out wonderfully, conjuring visions of a fondly remembered past. Once their re-animation process yielded a monstrosity with tenuous links to its past glory they blithely ignored the shocked gasps from the crowd, declaring this mass of colorful writhing tendrils and rotting edifices spouting wacky lingo was an evolution of the greatness we thought we knew.
It's not too late for them to make significant changes and pay homage to the series they're building off, but as of right now their approach has been cynical as fuck.
The German hard rock band Rammstein are often accused of flirting, playing with the Nazi iconography. But if one observes closely their show, one can see very nicely what they are doing. Exemplarily in one of their best known songs ‘Reise Reise.’
The minimal elements of the Nazi ideology enacted by Rammstein are something like pure elements of libidinal investment. Enjoyment has to be, as it were, condensed in some minimal tics: gestures, which do not have any precise ideological meaning. What Rammstein does is it liberates these elements from their Nazi articulations. It allows us to enjoy them in their pre-ideological state.
The way to fight Nazism is to enjoy these elements, ridiculous as they may appear, by suspending the Nazi horizon of meaning. This way you undermine Nazism from within.
And now for something entirely different.
The Forgotten Realms, or Faerûn, is often held in contempt for being a completely unoriginal kitchen-sink setting where anything and everything has a place (races, creatures, et cetera). This not false, since it comes with being the "default" setting for D&D. However, the in the early Realms there were some interesting details which made it stand out. Such as the below:
Forgotten Realms Campaign Setting said:Like the elves the Dwarves are a people whose numbers have been dwindling. In their case the overall population has been declining since the days when the dragons controlled the lands of Cormyr, and the Sunrise Mountains still spouted flames and steam.
The reason for this decline is twofold: For ages lhe Dwarves have engaged in wars bordering on the genocidal, fighting against other races, such as orcs and goblins, who sought out the same caverns and mines the dwarves considered their homes. In those ancient days a live orc was competition both for treasure and for living space, and dwarven armies fought and died to protect and expand their realms. Unlike the goblin races, however, the Dwarves were slow to recover their losses, and in time their numbers have diminished so that in another millennium the Dwarf may join the Duergahydra in extinction in the Realms.
and
FR11 Dwarves Deep said:The Doom of the
Dwarves
The tragic secret of the dwarves is their low birthrate. Fear of clan extinction sometimes drives dwarves to raid human settlements for mates, or even to deal with slavers. The dwarves are usually in search of human women, because the low dwarven birthrate is thought to be due to low fertility among dwarven women. The offspring of a human and a dwarf is always dwarven enough to pass for a true dwarf (although it may be a foot taller than other dwarves). Any offspring it may in turn have with a dwarven mate will be fully dwarven, reverting to usual dwarven height. The taking of human mates is the secret salvation of the race referred to by some dwarven elders.
When taking those quotes into consideration, and that the typical life span of a Dwarf is about 350 years (as could be seen in, for example, in PHBR6 The Complete book of Dwarves, 1991, page 8) it means that the northern, typical Dwarves which frequent the Baldur's Gate games will join the Dodo in three generations. There's also not a single Dwarven kingdom of note anywhere on the map (where most campaigns or games are likely to take place). It is not only the Dwarves themselves that die out, but their culture, too.
Consider that during your next play-through of the predecessors!
World-building such as this is what makes a true RPG, and should really be the focus of any new Baldurs Gate game - not if it will be possible to fuck an interdimensional alien up the arse.
And now for something entirely different.
The Forgotten Realms, or Faerûn, is often held in contempt for being a completely unoriginal kitchen-sink setting where anything and everything has a place (races, creatures, et cetera). This not false, since it comes with being the "default" setting for D&D. However, the in the early Realms there were some interesting details which made it stand out. Such as the below:
Forgotten Realms Campaign Setting said:Like the elves the Dwarves are a people whose numbers have been dwindling. In their case the overall population has been declining since the days when the dragons controlled the lands of Cormyr, and the Sunrise Mountains still spouted flames and steam.
The reason for this decline is twofold: For ages lhe Dwarves have engaged in wars bordering on the genocidal, fighting against other races, such as orcs and goblins, who sought out the same caverns and mines the dwarves considered their homes. In those ancient days a live orc was competition both for treasure and for living space, and dwarven armies fought and died to protect and expand their realms. Unlike the goblin races, however, the Dwarves were slow to recover their losses, and in time their numbers have diminished so that in another millennium the Dwarf may join the Duergahydra in extinction in the Realms.
and
FR11 Dwarves Deep said:The Doom of the
Dwarves
The tragic secret of the dwarves is their low birthrate. Fear of clan extinction sometimes drives dwarves to raid human settlements for mates, or even to deal with slavers. The dwarves are usually in search of human women, because the low dwarven birthrate is thought to be due to low fertility among dwarven women. The offspring of a human and a dwarf is always dwarven enough to pass for a true dwarf (although it may be a foot taller than other dwarves). Any offspring it may in turn have with a dwarven mate will be fully dwarven, reverting to usual dwarven height. The taking of human mates is the secret salvation of the race referred to by some dwarven elders.
When taking those quotes into consideration, and that the typical life span of a Dwarf is about 350 years (as could be seen in, for example, in PHBR6 The Complete book of Dwarves, 1991, page 8) it means that the northern, typical Dwarves which frequent the Baldur's Gate games will join the Dodo in three generations. There's also not a single Dwarven kingdom of note anywhere on the map (where most campaigns or games are likely to take place). It is not only the Dwarves themselves that die out, but their culture, too.
Consider that during your next play-through of the predecessors!
World-building such as this is what makes a true RPG, and should really be the focus of any new Baldurs Gate game - not if it will be possible to fuck an interdimensional alien up the arse.
So Dwarves are essentially the pandas of Faerun.
And now for something entirely different.
The Forgotten Realms, or Faerûn, is often held in contempt for being a completely unoriginal kitchen-sink setting where anything and everything has a place (races, creatures, et cetera). This not false, since it comes with being the "default" setting for D&D. However, the in the early Realms there were some interesting details which made it stand out. Such as the below:
and
When taking those quotes into consideration, and that the typical life span of a Dwarf is about 350 years (as could be seen in, for example, in PHBR6 The Complete book of Dwarves, 1991, page 8) it means that the northern, typical Dwarves which frequent the Baldur's Gate games will join the Dodo in three generations. There's also not a single Dwarven kingdom of note anywhere on the map (where most campaigns or games are likely to take place). It is not only the Dwarves themselves that die out, but their culture, too.
Consider that during your next play-through of the predecessors!
World-building such as this is what makes a true RPG, and should really be the focus of any new Baldurs Gate game - not if it will be possible to fuck an interdimensional alien up the arse.
Beamdog committed a necrophiliac act at the Baldurs Gate tombstone and soiled the burial chamber but left no permanent damage the ravages of time won't fix. They are inconsequential.You are confusing BG3 and Larian with BG1/2:EE and Beamdog.Still shook up about what Larian are going to do to the wonderfully preserved, embalmed carcass of the Baldurs Gate IP which was, until recently, siphoned away in a golden pyramid of glowing reminiscence for eternity.
First they belligerently broke into a sanctified place and pulled BG's mummified remains out of the tomb. Then they declared to the public at large they're going to resuscitate the corpse and it would all turn out wonderfully, conjuring visions of a fondly remembered past. Once their re-animation process yielded a monstrosity with tenuous links to its past glory they blithely ignored the shocked gasps from the crowd, declaring this mass of colorful writhing tendrils and rotting edifices spouting wacky lingo was an evolution of the greatness we thought we knew.
It's not too late for them to make significant changes and pay homage to the series they're building off, but as of right now their approach has been cynical as fuck.
Not only they force you to buy their edition if you want the original game, they also changed the ending cutscene of BG1. It's hard to find a way to do more permanent damage than changing the ending.Beamdog committed a necrophiliac act at the Baldurs Gate tombstone and soiled the burial chamber but left no permanent damage the ravages of time won't fix. They are inconsequential.