Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,876
Did they cancel TB and produce RTwP?swen said:I actually suspect we had a productive week.
*breaks bottle on counter*
STAY AWAY FROM MY TURNBASED I WILL CUT YOU
Did they cancel TB and produce RTwP?swen said:I actually suspect we had a productive week.
It was never your TURNBASED to start with! BG3 is just some stranger I used to know.*breaks bottle on counter*
STAY AWAY FROM MY TURNBASED I WILL CUT YOU
I'm in a weird mood, I feel like playing some Baldur's Gate, but I also don't feel like going through the huge story again.
Starting the Baldur's Gate series is like starting a long TV show. I kind of wish there more options to just screw around like in Bethesda games.
Maybe I'll chance fire up BG1 and run around the countryside a bit. Or focus on getting to Dragonspear, I've never played it.
Mods will fix tits.I'd be content if Larian would replace that nasty Githyanki thing with some eye candy like Triss Merigold... but that won't happen either.Did they cancel TB and produce RTwP?swen said:I actually suspect we had a productive week.
Baldur's Gate is quite open, you can go almost anywhere on a huge map after Candlekeep.
We got our priorities straight, and it's not like much changed in codexians life style.World is in a global pandemic with impending systemic collapse of world economy and codex still find time to cry here.
translation: RTWP is too hard for another srublord.
Even Corona can't kill BG3
Working from home is incredibly underestimated/underutilized, I'm expecting it to become a lot more popular due to this.
Eh, companies prefer to police you in their cubicles rather than have you do your work at home.
Ahhh not really,most company here already have home office implemented a few years ago. You could work from home a few days every week. Tho in my opinion is pure decline and modern day laziness. Can't wait corona chan fucking up most of those progressive companies.
translation: RTWP is too hard for another srublord.
Nah, it's just a pain in the ass.
It's simply not efficient. Either have a RT system akin to DoW II or have it be TB.translation: RTWP is too hard for another srublord.
Nah, it's just a pain in the ass.
So, it's just too hard ?
With RTwP you either get easy encounters in which you end up just speeding it up and waiting for the combat to play out by itself OR you waste time in harder encounters by waiting for cooldowns and/or current actions to end, pause the game and then issue the next actions within your party's character rotations.
Then what we are arguing about is not combat systems in themselves, but the general trend of faulty TB implementation.With RTwP you either get easy encounters in which you end up just speeding it up and waiting for the combat to play out by itself OR you waste time in harder encounters by waiting for cooldowns and/or current actions to end, pause the game and then issue the next actions within your party's character rotations.
All of this is worse in TB.
In TB game with bad encounter design (like you know, nearly all modern TB CRPG), combat is slow and will bore you to death. And instead of "letting it play by itself" you have to issue Attack commands 6 times a turn. And wait enemies to do so. And wait again.
Cooldown doesn't have anything to do with TB/RtWP. If your TB has cool down you will wait for cooldown and action to end. And in TB it will be slower.
The argument of inefficient is insane. TB is the least efficient, action economy wise. It's a matter of overall system and encounter design which makes a game good or a pain in the ass. DOS 2 as a TB game checked all the wrong boxes for the combat making it nigh unplayable boredom.
Then what we are arguing about is not combat systems in themselves, but the general trend of faulty TB implementation.
Well, I tend to agree with you. I myself prefer TB over RT, but I can also understand why the latter might be (more) appealing to some gamers.Then what we are arguing about is not combat systems in themselves, but the general trend of faulty TB implementation.
That's the thing. There is no such thing as an inherently good combat system. It depends on the implementation.
Both classic BG, IWD, and PfK, for example, is infinitely more playable than modern TB cRPG except Underrails (which is a good TB implementation).
Arguing which system is inherently superior will always leads to "No True Scottsman" like "oh but but all of these TB games are newfags games. they doesn't count" bullshit.
EDIT: and the problem you pointed out in RtwP allegedly depends on the implementation as well, not ineherent problem with RtwP
What the fuck are you doing. No reasoning is allowed on this topic.Well, I tend to agree with you. I myself prefer TB over RT, but I can also understand why the latter might be (more) appealing to some gamers.
I just find that RTwP is a cop-out for not being able to implement either of the two pure systems properly. Are many RTwP RPGs overall good in terms of the combat experience? Sure, but that's in spite of the hybridized system, not because of it.
The way I see things, a RT fan wants to apply tactics under duress and to react directly to the AIs moves as they are occuring while a TB fan wants to apply his strategic thinking against the AI in a game of planned attacks and counterattacks. There is of course some level of strategy required in RT games, just as there can be tactics under duress in TB (i.e. timers such as those in chess tournaments), but those are only byproducts of the way in which the system is implemented and shouldn't work in the detriment of it.
If we can agree that RTwP fans tend to prefer being strategically challenged rather than having to focus on the strength of their hand-eye coordination and fast thinking as is the case with ARPGs, then TB is simply the superior system for that sort of preference in gameplay.
Well, I tend to agree with you. I myself prefer TB over RT, but I can also understand why the latter might be (more) appealing to some gamers.
I just find that RTwP is a cop-out for not being able to implement either of the two pure systems properly. Are many RTwP RPGs overall good in terms of the combat experience? Sure, but that's in spite of the hybridized system, not because of it.
The way I see things, a RT fan wants to apply tactics under duress and to react directly to the AIs moves as they are occuring while a TB fan wants to apply his strategic thinking against the AI in a game of planned attacks and counterattacks. There is of course some level of strategy required in RT games, just as there can be tactics under duress in TB (i.e. timers such as those in chess tournaments), but those are only byproducts of the way in which the system is implemented and shouldn't work in the detriment of it.
If we can agree that RTwP fans tend to prefer being strategically challenged rather than having to focus on the strength of their hand-eye coordination and fast thinking as is the case with ARPGs, then TB is simply the superior system for that sort of preference in gameplay.
We agree on that. I was just mentioning timers since someone could've argued that TBs are not necessarily purely strategic by way of that chess analogy.I agree except for the timer part for a TB cRPG.
The way I see things, a RT fan wants to apply tactics under duress and to react directly to the AIs moves as they are occuring while a TB fan wants to apply his strategic thinking against the AI in a game of planned attacks and counterattacks. There is of course some level of strategy required in RT games, just as there can be tactics under duress in TB (i.e. timers such as those in chess tournaments), but those are only byproducts of the way in which the system is implemented and shouldn't work in the detriment of it.
I just find that RTwP is a cop-out for not being able to implement either of the two pure systems properly.
Are many RTwP RPGs overall good in terms of the combat experience? Sure, but that's in spite of the hybridized system, not because of it.