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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Anyway, still no confirmation on an editor/DM mode? C'mon, who cares about a Larian campaign?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,953
Pathfinder: Wrath
Anyway, still no confirmation on an editor/DM mode? C'mon, who cares about a Larian campaign?
Y'know, that could actually resolve the main issue storyfags have with L*rian's BG3.

I think both D:OS have editor and nothing really comes out of it. Shadowrun also has editor and no real thing comes out of it either. There are some modules but it failed utterly in creating a thriving modding community. In case of DOS we have several class mods but no real modules/campaign and there isn't much of a modding community about it either.

I wonder why devs doesn't try to evaluate what makes NWN toolset so good and try to ape that when they are creating these editors.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
People do still make campaigns for NWN, like Swordflight. Yeah, it isn't as booming as it was, but I doubt anyone is making campaigns for Shadowrun or D:OS now, let alone 15 years from now.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,403
People do still make campaigns for NWN, like Swordflight. Yeah, it isn't as booming as it was, but I doubt anyone is making campaigns for Shadowrun or D:OS now, let alone 15 years from now.
Yeah, but I'm guessing that it's the same people that used to do campaigns years back.

That being said, heard good things about some SRR campaigns. Haven't played any of them though.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,953
Pathfinder: Wrath
I wonder why devs doesn't try to evaluate what makes NWN toolset so good and try to ape that when they are creating these editors.
NWN is an actually good game with a good ruleset people want to continue playing with.

Bethesda games modding doesn't become big before Oblivion, a supposedly bad game. There is more than just "a good game with good ruleset" when we are talking modding communities.

I guess the first one probably to have a big actual playerbase.

I would argue that low floor and high ceiling of the modding tools will help. Community modding doesn't start with mega-mods, it started with texture replacer, corny NPCs, item hacks. But from small things come a bigger communities.
 

trimethylsilyl

Educated
Joined
Jul 8, 2017
Messages
91
Location
xXx420xXx
Did any of you discuss the fact that the Divinity universe is now canonically part of the same universe as BG3?

WrovIFa.png
 

passerby

Arcane
Joined
Nov 16, 2016
Messages
2,788
No it's not supposed to be RTS hard, which is why PoE failed with its low number short duration buff/debuff which either requires you to have higher APM or basically force you to break the flow by spamming pause.

What is wrong with spamming pause to issue orders ? It only mean that a lot of stuff that matter happens and requires your attention, which is a source fun in my book and the whole point of the game.
And why the same people that complain about pause spam, are somehow fine with having action stopped for every single action in TB ?

APM doesn't matter, in RTwP you have all the time in the universe to make your clicks, and in TB implementation of the same system you'll have to click a lot more and waste 5x more of your time to play out the same encounter.
Could someone enlightem me, which exactly aspects of D&D system of any significance, are lost in translation to RTwP in lets say Pathfinder, compared to ToEE ?

Because I see almost exactly the same game, except RtwP is more dense and doesn't waste my time and everything RT actually replaces from TB, it does only for the better, like simultaneous movement vs taking turns.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
Even Corona can't kill BG3

Working from home is incredibly underestimated/underutilized, I'm expecting it to become a lot more popular due to this.

Eh, companies prefer to police you in their cubicles rather than have you do your work at home.

Ahhh not really,most company here already have home office implemented a few years ago. You could work from home a few days every week. Tho in my opinion is pure decline and modern day laziness. Can't wait corona chan fucking up most of those progressive companies.


Eh I got free 1 day WFH every 2 weeks and it's nice. I don't have to do 1.5 hours commute to get to the office, I can wake up like 30 minutes before work, take a quick shower, and open my laptop.

I still have to be online on-time, I can't take the WFH if I have an important meeting, and I can still be off at my usual time. Heck I can usually "go-home" earlier because there is no boss making a request at the last minute. And because it's home, I don't need to do 1.5 hours commute. I can spend that time cooking dinner instead of take-out. Or get earlier sleep. Or play some more games if it happens to be Friday. And normal working hours still apply. People can't fuck off if they call me off working hours.

It does require the people doing this to be professional and so far all is dandy. It also might not be effective for some-line of works. And it can be a hassle if shit happens in work when you are home because suddenly you are dozens of kilometers away from the rest of the team.

Still, it's nice. So suck it conservatives, progressive WFH is cool :smug:

Ahh my point,you are a lazy fat cunt.
 

Dramart

Learned
Joined
Nov 28, 2019
Messages
540
Location
Argentina
Either git quick enough for pure real-time or git smart enough for turn-based.
Preferring rtwp means you're both dumb and slow.
RTwP is more similar to turn-based, in both you have all the time in the world to think. RTS are harder because you have to think fast and the harder the opponent the better decisions you have to make. The hardest, of the three types. If RTwP is for dumb and slow, Turn-based is also.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,370
Divinity: Original Sin Divinity: Original Sin 2
I propose BG3 having timed turns or each encounter a time pool like in chess.
 

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