There's a space for both. Either can be used in appropriate ways. This drama bashing is laughable and for a "rpgharcorefag" forum not worthy.
DOS combat is better than BG1 or 2 combat."Bro it sold well."
"It's fucking popular"
Why? Cause there's shit on the ground and in the air, or just because it's TB?DOS combat is better than BG1 or 2 combat.
Isn't this the DOS3 thread?Who has mentioned D:OS at all?
You have a point.Isn't this the DOS3 thread?Who has mentioned D:OS at all?
Yeah, because real-time-with-a-fucking-pause is so much faster than turn-based... Aren't some of you confusing RTwP with RTS (or any real-time genre without a pause feature)? Maybe play some of them first to have a clue what you're talking about?There is nothing inherently smart about TB, it just means you have 80 years old reaction time. Larian games are a the biggest proof of that.Either git quick enough for pure real-time or git smart enough for turn-based.
Preferring rtwp means you're both dumb and slow.
Why? Cause there's shit on the ground and in the air, or just because it's TB?DOS combat is better than BG1 or 2 combat.
But fuck it, lets say you're right and the combat is better, for the sake of argument, it's still a vastly inferior RPG. And not just compared to BG 1 and 2, it's actually shit compared to most of the RPGs I've played.
The combat doesn't count for much when there's no complexity there. The mechanics are easy to understand and building a character is even further simplified from DOS 1.
Now Pathfinder Kingmaker, there's a fucking CRPG. Good ruleset, shitton of builds, good combat.
If you prefer DOS to PF:KM, you're retarded. There's no other way of putting it.
Sure,but conflict is more funThere's a space for both. Either can be used in appropriate ways. This drama bashing is laughable and for a "rpgharcorefag" forum not worthy.
Yeah,it just shows the quality of the people prising TB games when they can't even name drop Underrail,ATOM,Expedition or any other good TB game. I am pretty sure that at this point i have more experience playing TB games than all those old butthurt faggots screeching about it.It's funny how the TB game you fags about is DOS2, when it's combat and mechanics are complete total garbage.
And jokes/trash talk aside, while I prefer RTWP, I still enjoy Tb combat, in games that do it good, like KOTC or Battle brothers.
Ther reason DOS3 is going to suck(aside from the fact that Larian are greedly hijaking a franchise better than their entire history) is not because it's TB, it's because it's freaking Larian turn based, hell the whole intiative thing maight make it even worse than DOS2 if that's even possible.
The evolution that almost killed the entire genre yes.... but evolution of cRPGs has sided with RTwP.History is written by the winners. And turn-based won. It's over.
If someone is willing to play RTwP without pause for some reason, more power to them, but my point was that anyone who claims that RTwP requires any reflexes whatsoever is a dumb fuck who has no idea what he's talking about, because the key feature of RTwP is the pause you can activate anytime you wish, for as long as you wish. So where the fuck the whole argument even comes from?Pink Eye plays it that way evidently. On the other hand the last time I felt passionately about the debate I suffered under that same misconception and was afraid Civ was going RTS.
You're not supposed to beat the AI though, you're supposed to beat the underlying mechanics of abilities, enemy stats and number rolls.The flaw plaguing the entire genre is shitty mob AI/tactics/pre-buffing.
As a TB fag, I have no problem saying DOS combat and its system sucks, but I haven't seen anyone here defending that system. Takes a really "special" kind of person to be tilting at windmills.
Right, you can pause as long as you want. Yet the argument that RTwP is "messy, confusing and harder to understand" exists for some reason:anyone who claims that RTwP requires any reflexes whatsoever ... has no idea what he's talking about, because the key feature of RTwP is the pause you can activate anytime you wish, for as long as you wish
Right, you can pause as long as you want. Yet the argument that RTwP is "messy, confusing and harder to understand" exists for some reason:
https://gamingbolt.com/baldurs-gate...se-they-find-the-real-time-pause-system-messy
I wonder what them ancient Greek philosophy fags would have to say about changing the essence of a thing and calling it the same as the thing they changed.
If I were a smart man, and I'm not, I might be inclined to think that they decided to call it Baldur's Gate 3 instead of Divinity: Original Sin 3 cause they like money.
Something vidya gaem writers don't seem to get.Sure,but conflict is more fun
One of the reasons is it is unnecessarily chaotic and pointlessly harder to control. All of this can be avoided by going TB, which is more elegant and makes more design sense, there is a reason chess doesn't have a RTwP variant.Yet the argument that RTwP is "messy, confusing and harder to understand" exists for some reason:
It depends on who you ask, but the leading philosophy is that essences can not be changed, that's why they exist, so that point is moot.I wonder what them ancient Greek philosophy fags would have to say about changing the essence of a thing and calling it the same as the thing they changed.
Eh, some developer talking shit doesn't make it true. I am surprised you're trying to use that as an argument.Right, you can pause as long as you want. Yet the argument that RTwP is "messy, confusing and harder to understand" exists for some reason:anyone who claims that RTwP requires any reflexes whatsoever ... has no idea what he's talking about, because the key feature of RTwP is the pause you can activate anytime you wish, for as long as you wish
https://gamingbolt.com/baldurs-gate...se-they-find-the-real-time-pause-system-messy
the ONLY reason this guy is talking shit about real-time with pause is because he doesn't like to pause and unpause. Nothing more.