fantadomat
Arcane
Grandpa seems angry,somebody should change his pampers.i pity the fool that defends rtwp on the codex
of all the forums on all the internets in all the world, they walk into mine
Grandpa seems angry,somebody should change his pampers.i pity the fool that defends rtwp on the codex
of all the forums on all the internets in all the world, they walk into mine
I'm kind of a centrist here and care far more about implementation but let's see what you've got: RTwP is more convenient and *realistic* system. It can deliver feel of epic battle thanks to simultaneous action and associated effects.i pity the fool that defends rtwp on the codex
of all the forums on all the internets in all the world, they walk into mine
Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.I'm so happy to hear the truth finally spoken that the essence of Baldur's Gate is that you can autoplay turns. Why have manual turns when you can have them play out automatically and watch the boom booms? Don't waste my zoomer time.
Good writing from modders is rare.
The writing in Swordflight is its worst problem, though. It's not bad in the sense Larian's or Obsidian's is, but it lacks tension, and specifically culminations. It never goes anywhere and deflates like a loose balloon, you keep expecting something more to happen but it never does.Good writing from modders is rare.
Swordflight
I'm going to argue their greatness isn't thanks to having an action queue.Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.I'm so happy to hear the truth finally spoken that the essence of Baldur's Gate is that you can autoplay turns. Why have manual turns when you can have them play out automatically and watch the boom booms? Don't waste my zoomer time.
I'll never get hating on classics like BG 2 or other IE games just because they're RTwP. Pathfinder is the greatest CRPG since, well, the IE games. Is someone really going to argue that D:OS style games are better just because they're TB?
That is not exactly true. 60 seconds of real time = 10 rounds = 1 turn.Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.
Swordflight
Making the whole TB vs RTwP arguments rather pointless.I'm going to argue their greatness isn't thanks to having an action queue.
The differences between TB and RTwP get smaller and less significant with each post.That is not exactly true. 60 seconds of real time = 10 rounds = 1 turn.
The nwn module that beamdog is selling,they tyrant of something,has a good writing,tho the rest is pretty garbage for now.The writing in Swordflight is its worst problem, though. It's not bad in the sense Larian's or Obsidian's is, but it lacks tension, and specifically culminations. It never goes anywhere and deflates like a loose balloon, you keep expecting something more to happen but it never does.Good writing from modders is rare.
Swordflight
Not really,it is highly overrated on the codex,but i am not big fan of it. It has some good ideas and a chat with a god,but the rest is not really that good,in my book.Only good module storywise in the NWN franchise is MotB. Enough said.
It might be overrated, but all the other official modules are just more of the same campy adventure fantasy story.Not really,it is highly overrated on the codex,but i am not big fan of it. It has some good ideas and a chat with a god,but the rest is not really that good,in my book.Only good module storywise in the NWN franchise is MotB. Enough said.
Yeah because eating spirits and talking with gods is not . Now BG1 does have pretty good story,it is a market fixing scheme and makes it more grounded up and realistic. Any high level campaign end up being a pretentious garbage. The tyrant of something,the module that i am playing has some pretty good writing,really digging the companions and how well they are written,but the rest is cringe worthy garbage. You are running around and defending fishing villages from archdemons and adult dragons lol it is retarded beyond believe. The game should have been from say level 3 upward,not a level 15+ retardation.It might be overrated, but all the other official modules are just more of the same campy adventure fantasy story.Not really,it is highly overrated on the codex,but i am not big fan of it. It has some good ideas and a chat with a god,but the rest is not really that good,in my book.Only good module storywise in the NWN franchise is MotB. Enough said.
Enderal is better written than most RPGsY'know, that could actually resolve the main issue storyfags have with L*rian's BG3.
Good writing from modders is rare.
Fuck yeah,it is great game. Shame that they have that many pointless dungeons. More side quests would have been great. Also check out spellforce 3,i believe that the writer is the same dude,and the game does have one of the best writings i have seen in the last decade.Enderal is better written than most RPGsY'know, that could actually resolve the main issue storyfags have with L*rian's BG3.
Good writing from modders is rare.
Explain its deepness and why it's better compared to RTwP, and also why RTwP is trash and what what is that good baby "strategy".After years of playing good games and shit games, if you're smart enough, you'll be able to get how deep a good TB combat engine is and how shallow are the RTwP trash combat (although there is some baby "strategy" inside somewhere).
What are you on about? D:OS was the Codex GOTY in 2014, of course people here like the combat system.As a TB fag, I have no problem saying DOS combat and its system sucks, but I haven't seen anyone here defending that system. Takes a really "special" kind of person to be tilting at windmills.
Yeah no matter what people say about pausing, TB takes significatly more time to get through similar encounters than RTWP. Take kingmaker TB mode for example, it's cool and works pretty well minus the (inmy opinion) unclear UI, BUT going through the entire game with it took me almost twice as much as my average RTWP playthrough on harder difficulties.In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
Almost as if turn-based games focus more on meaningful fights and RTwP just throw trash fights everywhere.Yeah no matter what people say about pausing, TB takes significatly more time to get through similar encounters than RTWP. Take kingmaker TB mode for example, it's cool and works pretty well minus the (inmy opinion) unclear UI, BUT going through the entire game with it took me almost twice as much as my average RTWP playthrough on harder difficulties.In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
TB can implement functions like skip enemy turn etc to reduce that but it's obviously not an optimal solution0
What are you on about? D:OS was the Codex GOTY in 2014, of course people here like the combat system.As a TB fag, I have no problem saying DOS combat and its system sucks, but I haven't seen anyone here defending that system. Takes a really "special" kind of person to be tilting at windmills.
Considering Larian are making this garbage, there will be 1 or 2 decent fights in the entire game at most, and am being pretty generous here.Almost as if turn-based games focus more on meaningful fights and RTwP just throw trash fights everywhere.Yeah no matter what people say about pausing, TB takes significatly more time to get through similar encounters than RTWP. Take kingmaker TB mode for example, it's cool and works pretty well minus the (inmy opinion) unclear UI, BUT going through the entire game with it took me almost twice as much as my average RTWP playthrough on harder difficulties.In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
TB can implement functions like skip enemy turn etc to reduce that but it's obviously not an optimal solution0