Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
anyone who claims that RTwP requires any reflexes whatsoever ... has no idea what he's talking about, because the key feature of RTwP is the pause you can activate anytime you wish, for as long as you wish
Right, you can pause as long as you want. Yet the argument that RTwP is "messy, confusing and harder to understand" exists for some reason:

https://gamingbolt.com/baldurs-gate...se-they-find-the-real-time-pause-system-messy
Ahhh just inferior people that can't keep up try to bring the rest to their level so they could stand a chance when competing. All that hurpa durpa garbage about muh it is messy,chaotic and confusing,is just admission of simple-mindedness. In simple terms,tb fans just want a system to be dumbed down because they can't keep up. I am yet to see all those faggots here complain how it is too simple of a system and needs more complexity.

unnecessarily chaotic and pointlessly harder to control.
It is not,you are just inferior!
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
I'm so happy to hear the truth finally spoken that the essence of Baldur's Gate is that you can autoplay turns. :o Why have manual turns when you can have them play out automatically and watch the boom booms? Don't waste my zoomer time.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,039
i pity the fool that defends rtwp on the codex

of all the forums on all the internets in all the world, they walk into mine
I'm kind of a centrist here and care far more about implementation but let's see what you've got: RTwP is more convenient and *realistic* system. It can deliver feel of epic battle thanks to simultaneous action and associated effects.

In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,636
I'm so happy to hear the truth finally spoken that the essence of Baldur's Gate is that you can autoplay turns. :o Why have manual turns when you can have them play out automatically and watch the boom booms? Don't waste my zoomer time.
Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.
I'll never get hating on classics like BG 2 or other IE games just because they're RTwP. Pathfinder is the greatest CRPG since, well, the IE games. Is someone really going to argue that D:OS style games are better just because they're TB?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
Good writing from modders is rare.

Swordflight
The writing in Swordflight is its worst problem, though. It's not bad in the sense Larian's or Obsidian's is, but it lacks tension, and specifically culminations. It never goes anywhere and deflates like a loose balloon, you keep expecting something more to happen but it never does.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
I'm so happy to hear the truth finally spoken that the essence of Baldur's Gate is that you can autoplay turns. :o Why have manual turns when you can have them play out automatically and watch the boom booms? Don't waste my zoomer time.
Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.
I'll never get hating on classics like BG 2 or other IE games just because they're RTwP. Pathfinder is the greatest CRPG since, well, the IE games. Is someone really going to argue that D:OS style games are better just because they're TB?
I'm going to argue their greatness isn't thanks to having an action queue.

It's fine. It may have even been unusual at the time. But it's not "the essence" any more than the fishmalk and his hamster is.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,400
Functionally there isn't that much of a difference between TB and RTwP. In the latter you simply get to decide how long the "turn" lasts before pausing, and PCs, NPCs and enemies act in turns based on weapon speed, APR or cast times.
That is not exactly true. 60 seconds of real time = 10 rounds = 1 turn.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,636
I'm going to argue their greatness isn't thanks to having an action queue.
Making the whole TB vs RTwP arguments rather pointless.
Underrail isn't great because it's TB, it's great because of its mechanics and character building. The devs simply elected to play out those mechanics in TB.
D:OS doesn't suck because it's TB, it sucks cause the mechanics are simple to understand and character builds aren't much more complex either. Doubly so for D:OS 2.
Baldur's Gate 3 being TB isn't the problem, the problem is Larian is developing it.
Should have let sleeping dogs lie. It's Fallout 3 all over again.
That is not exactly true. 60 seconds of real time = 10 rounds = 1 turn.
The differences between TB and RTwP get smaller and less significant with each post.
I think outspoken TB enthusiasts just hate pausing the game and reacting to shit that happens.
If so, fair enough, but then just say so.
 
Last edited:

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If RTwP vs TB feels like The Blood War, then this thread is starting to look like The Gray Waste.

HADES TRAITS

Entrapping: This is a special trait unique to Hades [...]. A nonoutsider in Hades experiences increasing apathy and despair while there. Colors become grayer and less vivid, sounds duller, and even the demeanor of companions seems to be more hateful.

At the conclusion of every week spent in Hades, any nonoutsider must make a will saving throw (DC 10 + the number of consecutive weeks in Hades).

Failure indicates that the individual has fallen entirely under the control of the plane, becoming a petitioner of Hades. Travelers entrapped by the inherent evil of Hades cannot leave the plane of their own volition and have no desire to do so.
Memories of any previous life fade into nothingness, and it takes a wish or miracle spell to return such characters to normal.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
Good writing from modders is rare.

Swordflight
The writing in Swordflight is its worst problem, though. It's not bad in the sense Larian's or Obsidian's is, but it lacks tension, and specifically culminations. It never goes anywhere and deflates like a loose balloon, you keep expecting something more to happen but it never does.
The nwn module that beamdog is selling,they tyrant of something,has a good writing,tho the rest is pretty garbage for now.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,403
Only good module storywise in the NWN franchise is MotB. Enough said.
Not really,it is highly overrated on the codex,but i am not big fan of it. It has some good ideas and a chat with a god,but the rest is not really that good,in my book.
It might be overrated, but all the other official modules are just more of the same campy adventure fantasy story.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
Only good module storywise in the NWN franchise is MotB. Enough said.
Not really,it is highly overrated on the codex,but i am not big fan of it. It has some good ideas and a chat with a god,but the rest is not really that good,in my book.
It might be overrated, but all the other official modules are just more of the same campy adventure fantasy story.
Yeah because eating spirits and talking with gods is not :) . Now BG1 does have pretty good story,it is a market fixing scheme and makes it more grounded up and realistic. Any high level campaign end up being a pretentious garbage. The tyrant of something,the module that i am playing has some pretty good writing,really digging the companions and how well they are written,but the rest is cringe worthy garbage. You are running around and defending fishing villages from archdemons and adult dragons lol it is retarded beyond believe. The game should have been from say level 3 upward,not a level 15+ retardation.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,553
Location
Bulgaria
Y'know, that could actually resolve the main issue storyfags have with L*rian's BG3.

Good writing from modders is rare.
Enderal is better written than most RPGs
Fuck yeah,it is great game. Shame that they have that many pointless dungeons. More side quests would have been great. Also check out spellforce 3,i believe that the writer is the same dude,and the game does have one of the best writings i have seen in the last decade.
 

Dramart

Learned
Joined
Nov 28, 2019
Messages
540
Location
Argentina
After years of playing good games and shit games, if you're smart enough, you'll be able to get how deep a good TB combat engine is and how shallow are the RTwP trash combat (although there is some baby "strategy" inside somewhere).
Explain its deepness and why it's better compared to RTwP, and also why RTwP is trash and what what is that good baby "strategy".
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
As a TB fag, I have no problem saying DOS combat and its system sucks, but I haven't seen anyone here defending that system. Takes a really "special" kind of person to be tilting at windmills.
What are you on about? D:OS was the Codex GOTY in 2014, of course people here like the combat system.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
Yeah no matter what people say about pausing, TB takes significatly more time to get through similar encounters than RTWP. Take kingmaker TB mode for example, it's cool and works pretty well minus the (inmy opinion) unclear UI, BUT going through the entire game with it took me almost twice as much as my average RTWP playthrough on harder difficulties.
TB can implement functions like skip enemy turn etc to reduce that but it's obviously not an optimal solution0
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
In a context of DOS:3 it one of the reasons why they cut down the party size: to reduce the number of mobs therefore reduce average overall encounter's time. Which is a shame.
Yeah no matter what people say about pausing, TB takes significatly more time to get through similar encounters than RTWP. Take kingmaker TB mode for example, it's cool and works pretty well minus the (inmy opinion) unclear UI, BUT going through the entire game with it took me almost twice as much as my average RTWP playthrough on harder difficulties.
TB can implement functions like skip enemy turn etc to reduce that but it's obviously not an optimal solution0
Almost as if turn-based games focus more on meaningful fights and RTwP just throw trash fights everywhere.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
As a TB fag, I have no problem saying DOS combat and its system sucks, but I haven't seen anyone here defending that system. Takes a really "special" kind of person to be tilting at windmills.
What are you on about? D:OS was the Codex GOTY in 2014, of course people here like the combat system.

Dude, don't you know that TB is a very deep strategic and bla bla system but only in the veeeery prestigious games that no one plays? that TB in mainstream sucks just like anything else? that "turn-based lovers" even ashamed to admit they like DOS'/nu-X-com's gameplay while they are jumping with joy waiting for Larian's AAA TB BG3? That they can't even sleep with this inherent butthurt for the fear of losing codex street cred if they came out clean? Don't you know that Michael Jackson is dead!? :dance:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom