NJClaw
OoOoOoOoOoh
You can change "5E" with "AD&D" and everything would still stand true. The only difference is that in AD&D you can pick weapon pips, but calling that "character building" or "customization" is a bit of a stretch.5E completely blows at offering player choices in character builds in actual rules. Weapons? Automatically given by class. Skills? You select what skills you are "good" at and those will have higher rolls. Stats? Have always been a pseudo-choice in DnD.
Feats? There are not even 60 of them in total, spread over multiple books: https://www.aidedd.org/dnd-filters/feats.php
And all they really do is reinforce an already existing strength of a character, not adding anything really interesting.
It really is as I said, you make two choices, one at level 1, another at level 3, and the rest of the time character advancement is pretty much autopilot - though spellcasters do get to make some kind of choice more often...*
The occasional bit of insight from someone that has barely any experience on the matter is always interesting, but seldom useful. You talk about "DMs", but how many DMs have you actually met? Because I've been constantly playing D&D for almost 20 years and half the DMs I have met don't have any problem with killing characters if players are okay with it (at least a third of them don't even care about players' opinion on the matter).I'd rather find a gm that would crush me for making such a stupid decision. The problem with dnd is permanently killing someone is too big of a deal so DMs are afraid to do it too much. Nobody wants to put in that much preparation just to have it all go to waste. At least that was my experience when I played table top for a while.If there are such players, why would not there be matching DMs?DM will adapt the campaign to suit their characters.
There are DM s like that? O_O
It all depends on how you play your tabletop games.
For some groups it's always a challenge between DM and players. But if you're not into munchki.. minmaxing and optimization, what are you doing in such a group?
And for others it a shared adventure, not a survival of a fittest test, so it would only be natural if DM seeing his players created 1-hp mages and weak-for-armor fighters, won't send them fighting the Tarrasque right away, but instead lead them on a "bring a cat down from a tree" epic quest or something like that.