hexer
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Wait this is basically a PC exclusive game that will be available on Stadia as well?
No mentions of consoles so far?
No mentions of consoles so far?
From the other, better BG3 thread where there's more independent thought:
Abandon all hope:
[Mike Mearls was co-lead designer for 5E and is the creative director for D&D. He knows the ruleset.]Mearls characterizes Baldur's Gate 3 as "part of the evolution of D&D [...] a very natural step. "This is a chance to get people who maybe don't have an interest in tabletop roleplaying, who are looking for something that's more just pure story. They don't necessarily want to immerse themselves in the rules. They can have a great experience that's very authentically D&D in terms of the puzzle solving and the storytelling without necessarily having to make the commitment of playing a tabletop game," he explains.
As far as I know the only confirmed platforms so far have been Stadia and PC through Steam and GoGWait this is basically a PC exclusive game that will be available on Stadia as well?
No mentions of consoles so far?
I heard retards like you exist somewhere, I had to run into one sooner or later.Dragon Age Origins at least had a "top down" camera that let you play it almost like Bg2.Dragon Age and Mass Effect say hi. Are you new to the internet or gaming perchance?I don't think you can do party based combat in third person, so I think it is out of the book.
Dragon Age plays nothing like Bg2 (no, an overhead camera doesn't make it play "almost like Bg2").
Dragon Age 2 was a move in the right direction, improved on Kotor style combat in every way, tried something new with the narrative style (not that the story was especially interesting or well written but I'll give them credit where it's due) and is all around a much better game than Origins. The bioware can never make another BG2, they might as well stick to something they can do.
Reminder for those who are suspicious of the possibility of this being action based gameplay :
1/ this is heavily advertised as a Stadia title and Stadia, during early adoption mode, in typical google fashion (google loves to drip feed new product access, this has been a thing since gmail's invitation system), won't be accessible on all platforms and will require a chromecast + controller bundle. https://arstechnica.com/gaming/2019...ises-stadias-biz-model-is-pure-establishment/
It will open up to browser integration on PCs and so on later.
This should make it clear that this game will be controller friendly out of the box and before any EE or console release.
Of course, this game could still be turn based, but RTWP absolutely wouldn't work on a controller so at least you can count that out.
I heard retards like you exist somewhere, I had to run into one sooner or later.Dragon Age Origins at least had a "top down" camera that let you play it almost like Bg2.Dragon Age and Mass Effect say hi. Are you new to the internet or gaming perchance?I don't think you can do party based combat in third person, so I think it is out of the book.
Dragon Age plays nothing like Bg2 (no, an overhead camera doesn't make it play "almost like Bg2").
Dragon Age 2 was a move in the right direction, improved on Kotor style combat in every way, tried something new with the narrative style (not that the story was especially interesting or well written but I'll give them credit where it's due) and is all around a much better game than Origins. The bioware can never make another BG2, they might as well stick to something they can do.
Also with coop I can't see how this type of gameplay can work in multiplayer third person action game.
I trust Larian to treat this game series with the respect it deserves
DOS2 sold really well, I think. Exact numbers aren't clear but if it was a really huge hit maybe they think adding the D&D name to it and getting WOTC behind it could justify the higher budget?
Wotc isn't in the business of doing things 'right', Wotc is Hasbro's proverbial milk cowDOS2 sold really well, I think. Exact numbers aren't clear but if it was a really huge hit maybe they think adding the D&D name to it and getting WOTC behind it could justify the higher budget?
I think it's pretty clear that Wizards of the Coast has stayed away from Baldur's Gate in the past because they want to do it right, and they're likely investing a lot into this project.
I just hope the (AAA?) budget isn't indicative of more mainstream-friendly design decisions.
But they've already announced one major change done for mainstream friendly design : they're going to mess with hit chance.I just hope the (AAA?) budget isn't indicative of more mainstream-friendly design decisions.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."
From the other, better BG3 thread where there's more independent thought:
Abandon all hope:
[Mike Mearls was co-lead designer for 5E and is the creative director for D&D. He knows the ruleset.]Mearls characterizes Baldur's Gate 3 as "part of the evolution of D&D [...] a very natural step. "This is a chance to get people who maybe don't have an interest in tabletop roleplaying, who are looking for something that's more just pure story. They don't necessarily want to immerse themselves in the rules. They can have a great experience that's very authentically D&D in terms of the puzzle solving and the storytelling without necessarily having to make the commitment of playing a tabletop game," he explains.
1/ this is heavily advertised as a Stadia title and Stadia, during early adoption mode, in typical google fashion (google loves to drip feed new product access, this has been a thing since gmail's invitation system), won't be accessible on all platforms and will require a chromecast + controller bundle.
This should make it clear that this game will be controller friendly out of the box and before any EE or console release.
Okay, Ladies and Gentlemen, two important pieces of information.
1. Sven is already contradicting himself. In the RPS interview he states that the storyline of Baldur's Gate I and II is ended, while in the article at Venturebeat it's stated that the game "It builds on the material and storylines from Baldur’s Gate (1997) and Baldur’s Gate II: Shadows of Amn (2000)". Also, while RPS states that the story is closed with "Murder in Baldur's Gate", the aforementioned Venturebeat article instead informs that the adventure module was used to basically map out the city.
2. Here is a full list of survivors from the previous games. Only the first two have more than one source (Coran has three in total), so treat it with a grain of salt.
- Minsc,
- Coran,
- Dynaheir,
- Edwin,
- Faldorn,
- Imoen,
- Jaheira
- Kagain,
- Kivan,
- Xzar,
- Montaron,
- Viconia,
- Xan,
The more they distance themselves from the first two BG games, the better. It's clearly going to be nothing like them, so why bother inviting the comparison. The fact that it's called BG3 at all is unfortunate, but my guess is WOTC is going to push "BG" for brand recognition hard.
Anyway, my guess is it will be better than Bloodlines 2.
Okay, Ladies and Gentlemen, two important pieces of information.
1. Sven is already contradicting himself. In the RPS interview he states that the storyline of Baldur's Gate I and II is ended, while in the article at Venturebeat it's stated that the game "It builds on the material and storylines from Baldur’s Gate (1997) and Baldur’s Gate II: Shadows of Amn (2000)". Also, while RPS states that the story is closed with "Murder in Baldur's Gate", the aforementioned Venturebeat article instead informs that the adventure module was used to basically map out the city.
2. Here is a full list of survivors from the previous games. Only the first two have more than one source (Coran has three in total), so treat it with a grain of salt.
- Minsc,
- Coran,
- Dynaheir,
- Edwin,
- Faldorn,
- Imoen,
- Jaheira
- Kagain,
- Kivan,
- Xzar,
- Montaron,
- Viconia,
- Xan,
The author of the RPS article is a Larian writer who is actually working on BGIII. So yeah. It's a total different story, deal with it.
BGIII is just to spill money from the fanbase since it is not a successor, they could have named it like the module, Baldur's gate: Avernus or w/e it is called.
Also, Faldorn, Xzar, Dynaheir and Montaron die in BG2 so...
No--bo body Fo fo fo rgot Kha kha kha lid.Okay, Ladies and Gentlemen, two important pieces of information.
1. Sven is already contradicting himself. In the RPS interview he states that the storyline of Baldur's Gate I and II is ended, while in the article at Venturebeat it's stated that the game "It builds on the material and storylines from Baldur’s Gate (1997) and Baldur’s Gate II: Shadows of Amn (2000)". Also, while RPS states that the story is closed with "Murder in Baldur's Gate", the aforementioned Venturebeat article instead informs that the adventure module was used to basically map out the city.
2. Here is a full list of survivors from the previous games. Only the first two have more than one source (Coran has three in total), so treat it with a grain of salt.
- Minsc,
- Coran,
- Dynaheir,
- Edwin,
- Faldorn,
- Imoen,
- Jaheira
- Kagain,
- Kivan,
- Xzar,
- Montaron,
- Viconia,
- Xan,
The author of the RPS article is a Larian writer who is actually working on BGIII. So yeah. It's a total different story, deal with it.
BGIII is just to spill money from the fanbase since it is not a successor, they could have named it like the module, Baldur's gate: Avernus or w/e it is called.
Also, Faldorn, Xzar, Dynaheir and Montaron die in BG2 so...
Man everybody forgets about poor husband Khalid.