Anonona
Savant
- Joined
- Oct 24, 2019
- Messages
- 688
In theory it allows to do any activities separately, fights included, just like in D:OS 1-2. However why would any sane players do that often enough is beyond me.
It also allows for each player to have a better view of their own surroundings. While it wasn't really that important in D:OS 1/2 because of the turn system, BG3 will allow players whose turns are consecutive to act at the same time to make combat flow faster, meaning that in certain complex terrains with different heights and things like pillars and such, like the spider cave they showed in one of the gameplay showcase, it would allow each player to have good visibility without disrupting the other player.
Furthermore there were certain moments were the party was forcibly split in the D:OS games, like the cave with the insect-like Voidwoken in Reaper Coast, and other times where players can split to solve puzzles that require simultaneous action, or just cheese the game around with teleporting, stealth, thievering etc. It has it uses. It also only activates if the players get separated, so is implemented quite nicely.