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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,242
Pathfinder: Wrath
Rogues, that was a joke. The reason is what you said: men to ogle at women.
Both the women and men are at peak physical appearance. You can trust me that everyone has something to ogle. The whole issue with the sexualization of women vs men stems from the fact women and men's bodies are appreciated differently. Shocker! Perhaps only bisexuals are privy to this super secret knowledge, but it seems to me like the people who complain about sexualized women don't know this/don't get this. Men are sexualized just as much as women, just in a different way.

Even a fugly straight men like me can appreciate good males in media.

While different from one generation to another, in general male in fiction, including movies and games, are also the ideal peak male with few exception (in which those exceptions are rarely the main characters).

Sure the super hacker is handsome, a bit muscular with toned skin instead of a fat-arse neckbread.

What is unique tho is the fact that villain males are easily designed as ugly while villain females are usually still attractive.
 
Last edited:

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Oh right this thing from last year:

Larian Studios on Belgian local TV news: https://www.vrt.be/vrtnws/nl/2018/07/04/belgische-game-divinity-is-wereldwijd-bijzonder-populair/

It's very short, and I don't understand Dutch but getting few keywords, it doesn't sound like there's new info.

But... cameramen are our friends. Those motion capture and facial animation models don't quite look like D:OS 2, do they?
thinking.png


edit: some captures:


(My faboulous imagination: they are making two games. One is isometric turn-based RPG that continues the D:OS formula i.e. another slam dunk. The other one is a third-person action RPG that retains environmental interaction of the isometric games to some extent.)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,174
Pathfinder: Wrath
What is unique to tho is the fact that villain males are easily designed as ugly while villain females are usually still attractive.
This usually has to do with the creators being straight men themselves. Or perhaps because the general concept is that the evil of woman is duplicitous and covert. Or perhaps both at the same time in a "dominate me, oh, queen bitch of the SS" kind of way.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,656
and better be fucking turn based.
What are the odds still ? He said he want to change the hit chance, if the game is real D&D and turn based, there's absolutely no reason to change that. What next , he dont like the AC system and will divide it in two part, magic and physical like iN DOS 2 ? No really the only reason people might hate him for a thing like hit chance is if its an action game. So dragon's dogma at best, that being optimistic.I was super hyped and too optimistic as always, but his statment was quite the red flag.
 

Chunkyman

Augur
Joined
Dec 8, 2013
Messages
159
Larian is probably the most competent developer for RPGs that we have right now, and unless we have solid evidence that the game is going to be shit I don't have any reason to doubt their competency. I thought both Divinity Original Sin 1 and 2 were good games overall so even if they just made it to that quality level, Baldur's Gate III should be fine.

:npc:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
So how you think they are gonna handle resting? Take a page out of Kingmaker's book or "click on a bedroll and party is rested"? :D
Good question. 5e actually has two types of resting, long rests which take 8 hour and restores all your HP and abilities, and short rests that take 1 hour and refreshes some abilities and lets you restore HP from a limited pool of healing dice.

One implementation could be to let you take short rests in most places, while long rests require resting at a campsite or inn.

Alternatively, resting could be another feature that "doesn't work in a video game" and is removed completely...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,656
So how you think they are gonna handle resting? Take a page out of Kingmaker's book or "click on a bedroll and party is rested"? :D
Good question. 5e actually has two types of resting, long rests which take 8 hour and restores all your HP and abilities, and short rests that take 1 hour and refreshes some abilities and lets you restore HP from a limited pool of healing dice.

One implementation could be to let you take short rests in most places, while long rests require resting at a campsite or inn.

Alternatively, resting could be another feature that "doesn't work in a video game" and is removed completely...
No rest, and magic missiles on cooldown. If hit chance have to be adapted for a crpg, that kind of crpg certainly cant withstand a pause . That would break the momentum of all that press A to be awesome action.That will look so spectacular and fun on google stadia.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,665
Location
Eastern block
Larian Studios on Belgian local TV news: https://www.vrt.be/vrtnws/nl/2018/07/04/belgische-game-divinity-is-wereldwijd-bijzonder-populair/

It's very short, and I don't understand Dutch but getting few keywords, it doesn't sound like there's new info.

But... cameramen are our friends. Those motion capture and facial animation models don't quite look like D:OS 2, do they?
thinking.png


edit: some captures:


(My faboulous imagination: they are making two games. One is isometric turn-based RPG that continues the D:OS formula i.e. another slam dunk. The other one is a third-person action RPG that retains environmental interaction of the isometric games to some extent.)

Good catch mate, that's very interesting




9LT87LM.jpg


Parkour? Action elements? No way that is isometric



e9JU9Ds.jpg




Clearly cutscenes or DA-like dialogue




wZ1HYiv.jpg



Yup looks like expressions used in dialogue

6rVdjAM.jpg




That guy has a Witcher wallpaper to guide him :lol:
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I'm kinda disappointed this game isn't going to be isometric TB, despite my disappointment with DOS 2, if Larian fixed their shit (Swen even accepted some of their decisions weren't that good what was a good sign), I think there was a potential for a good TB game with Baldur's gate as a setting, a faithful implementation of the PnP, would make for an awesome game. Unfortunately, the idea for a popamole one was very tempting and I can't blame Swen for liking to make money, having success and keeping Larian independent.

There are good and bad news for us, there are quite a few developers entering on the market of traditional RPGs, Kingmaker was a good game and there will be others, ATOM recently is an example of that, but I can't stop feeling that people who actually believe on cRPGs as a hobby are very, very small and that pretty much all developers that courted us on the past dream of abandoning us the first moment they see the possibility of a wider market. I dream with a healthy market for real cRPGs with stable companies, focusing on our niche as it was on the past, with frequent releases but things aren't looking that way, maybe never will.

The trouble is, I didn't like Wasteland 2, PoE 2 and DOS 2 very much, and I didn't like them because those companies all seemed to be uncomfortable on the cRPG genre as they kept seeking ways of widening their appeal almost as an obsession, there wasn't a talk about how to improve RPGs and new ambitious ideas but how to improve accessibility and many times to the detriment of their games, it always seemed to me they were marketing to us more out of necessity than desire.

Despite me not liking them, with Inxile, Obsidian and Larian out of our hobbist corner, I don't see other companies taking their place, not everything is bad news as I said, and yes, the Infinite Engine games are dead and if Larian wishes to make a popamole spin off, that won't change the fact that Infinite Engine games are dead for 20 or so years. The realistic approach to this game is to see if Larian is capable of presenting something that make up for the inevitable dumb down of the mechanics, even NWN 2 presented us with MotB and New Vegas despite the atrocious gameplay, there was something salvageable in there. Well, are we back on the "it is good for what it is" pre kickstarter age?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,381
Y'all forgetting about NWN2 dialog system. You can have both isometric gameplay and cinematic dialog presentation. Whether it's worth it or not is a separate matter.

Pick-Pocket.jpg
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Aren’t you bisexual?
Yes, and that's why I know this, lol. I don't like both men and women despite the differences, but because of them. I see a lot of bisexuals proclaiming "oh, it's the same thing", no, it isn't, it's perhaps just easier to explain it this way to other people. If it was the same thing, everyone would've been bisexual because it wouldn't have mattered. Perhaps the physiological and psychological reaction is the same towards both sexes, but they come from a different perspective/angle.
A monocled approach to bisexuality.
Only on the 'dex.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,019
Location
DU's mom
DAO and NWN2 weren't 300 members dev projects with advanced mocap for the dialogue cinematics. In fact the cinematics are so bad they were not the effort in the first place, animation looks stilted as fuck in those games.
If you believe anyone is putting this kind of resource for a TB RPG why don't you fucking buy my bridge. Also, stop buying star citizen ships.
 

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