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Yes, and that's why I know this, lol. I don't like both men and women despite the differences, but because of them.Aren’t you bisexual?
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Yes, and that's why I know this, lol. I don't like both men and women despite the differences, but because of them.Aren’t you bisexual?
Both the women and men are at peak physical appearance. You can trust me that everyone has something to ogle. The whole issue with the sexualization of women vs men stems from the fact women and men's bodies are appreciated differently. Shocker! Perhaps only bisexuals are privy to this super secret knowledge, but it seems to me like the people who complain about sexualized women don't know this/don't get this. Men are sexualized just as much as women, just in a different way.Rogues, that was a joke. The reason is what you said: men to ogle at women.
Larian Studios on Belgian local TV news: https://www.vrt.be/vrtnws/nl/2018/07/04/belgische-game-divinity-is-wereldwijd-bijzonder-populair/
It's very short, and I don't understand Dutch but getting few keywords, it doesn't sound like there's new info.
But... cameramen are our friends. Those motion capture and facial animation models don't quite look like D:OS 2, do they?![]()
edit: some captures:
(My faboulous imagination: they are making two games. One is isometric turn-based RPG that continues the D:OS formula i.e. another slam dunk. The other one is a third-person action RPG that retains environmental interaction of the isometric games to some extent.)
This usually has to do with the creators being straight men themselves. Or perhaps because the general concept is that the evil of woman is duplicitous and covert. Or perhaps both at the same time in a "dominate me, oh, queen bitch of the SS" kind of way.What is unique to tho is the fact that villain males are easily designed as ugly while villain females are usually still attractive.
What are the odds still ? He said he want to change the hit chance, if the game is real D&D and turn based, there's absolutely no reason to change that. What next , he dont like the AC system and will divide it in two part, magic and physical like iN DOS 2 ? No really the only reason people might hate him for a thing like hit chance is if its an action game. So dragon's dogma at best, that being optimistic.I was super hyped and too optimistic as always, but his statment was quite the red flag.and better be fucking turn based.
(My faboulous imagination: they are making two games. One is isometric turn-based RPG that continues the D:OS formula i.e. another slam dunk. The other one is a third-person action RPG that retains environmental interaction of the isometric games to some extent.)
My guess is they plan to make this game everything for everyone.
That... explains so much about cuckdog...
Eh, why not.But... cameramen are our friends. Those motion capture and facial animation models don't quite look like D:OS 2, do they?![]()
edit: some captures:
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Good question. 5e actually has two types of resting, long rests which take 8 hour and restores all your HP and abilities, and short rests that take 1 hour and refreshes some abilities and lets you restore HP from a limited pool of healing dice.So how you think they are gonna handle resting? Take a page out of Kingmaker's book or "click on a bedroll and party is rested"? :D
No rest, and magic missiles on cooldown. If hit chance have to be adapted for a crpg, that kind of crpg certainly cant withstand a pause . That would break the momentum of all that press A to be awesome action.That will look so spectacular and fun on google stadia.Good question. 5e actually has two types of resting, long rests which take 8 hour and restores all your HP and abilities, and short rests that take 1 hour and refreshes some abilities and lets you restore HP from a limited pool of healing dice.So how you think they are gonna handle resting? Take a page out of Kingmaker's book or "click on a bedroll and party is rested"? :D
One implementation could be to let you take short rests in most places, while long rests require resting at a campsite or inn.
Alternatively, resting could be another feature that "doesn't work in a video game" and is removed completely...
Larian Studios on Belgian local TV news: https://www.vrt.be/vrtnws/nl/2018/07/04/belgische-game-divinity-is-wereldwijd-bijzonder-populair/
It's very short, and I don't understand Dutch but getting few keywords, it doesn't sound like there's new info.
But... cameramen are our friends. Those motion capture and facial animation models don't quite look like D:OS 2, do they?![]()
edit: some captures:
(My faboulous imagination: they are making two games. One is isometric turn-based RPG that continues the D:OS formula i.e. another slam dunk. The other one is a third-person action RPG that retains environmental interaction of the isometric games to some extent.)
Fix
Or DAO.Y'all forgetting about NWN2 dialog system.
Don't talk shit about my waifuunlike Neera
A monocled approach to bisexuality.Yes, and that's why I know this, lol. I don't like both men and women despite the differences, but because of them. I see a lot of bisexuals proclaiming "oh, it's the same thing", no, it isn't, it's perhaps just easier to explain it this way to other people. If it was the same thing, everyone would've been bisexual because it wouldn't have mattered. Perhaps the physiological and psychological reaction is the same towards both sexes, but they come from a different perspective/angle.Aren’t you bisexual?
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Parkour? Action elements? No way that is isometric
Who has the IP and the original now, though? Trioka's dead.
The good thing about a sequel to Arcanum is that no matter what they do to the gameplay it won't be worse than the original