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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,899
Location
Poland
wait you can actually make a hot chick with a dick? I haven’t even thought of that. the possibilities are endless
sYIloDA.png
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
So what would be better, use them or make your own?
Dark Urge since it allows character customisation and has a unique personal quest. You can actively try to fight the temptations (though there is at least a few scenes where you're compelled to murder with no save)

Durge has the purported potential of making yuge changes to your game later on though, so enter at your own peril.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,372
Location
bulgaristan
Codex Year of the Donut
Races not having stats was probably done to prevent "racialism"
It was done so that you can fully respec your character. They added respec for protagonist and companions late into development, and respeccing to change class is a bit weird, if you are stuck with the racial stat distribution for a different class. And changing the race is even more weird, given how backstories and look ties into them.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,418
I went with Dark Urge because I knew I'd be replaying the game somewhere down the line anyway. If I was going to one-and-done it, I probably wouldn't have taken it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,233
Races not having stats was probably done to prevent "racialism"
It was done so that you can fully respec your character. They added respec for protagonist and companions late into development, and respeccing to change class is a bit weird, if you are stuck with the racial stat distribution for a different class. And changing the race is even more weird, given how backstories and look ties into them.

Gay. Initial choices should be permanent.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
639
Quick question: do armor sets come with boots? I've had a few armor sets only come with chest and arm pieces, occasionally a head piece, but I don't think I've come across boots that matched. Like the Flawed Helldusk armor that one Tiefling crafts for you - I get the head, chest and arm pieces, but no option for the boot piece?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,147
Location
Platypus Planet
Not going good with Josh retweeting this


It's almost as if mastery is gained through repetition and experience. Smart people / companies build toward something over long periods of time. Which, by the way, also means that you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game. Instead modern company pipelines tend to drive people away. Now I don't know what the situation in Larian is but from what I heard From Soft and Nintendo especially have high retention rates.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
wait you can actually make a hot chick with a dick? I haven’t even thought of that. the possibilities are endless

This gender is a social construct shit means male traits and female traits are not associated with gender, so if you pick "body type 2" and you hit randomize you'll get vaginas or pink hair and shit like that. Male and female voices are mixed toghether and don't have a separate category. If the character creation system was more complex i can forsee this would have become incredibly obnoxious, but you only get an handful of choices to pick so you can sort this mess out.

Races not having stats was probably done to prevent "racialism", but you still get abilities which is kinda of a contradiction all though i suppose those could be a result of "cultural" differences.
Race stats were removed, because no one in EA played anything except half-elf’s and drow.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,666
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
this combat is going to be so godsdamned good once someone makes a good difficulty mod

most encounters are really well designed, just lacking in enemy numbers and AI

Yeah, AI is mostly brain dead and moves like we cast Command "get over here" on them, eating all them AoOs.
Interesting thing is, I remember AI being good in Div OS games. Even party members got a downgrade it seems, they were top notch at avoiding traps that I found in Div OS1-2 but in BG3 they step every god damn trap that is avaiable...
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,372
Location
bulgaristan
Codex Year of the Donut
Races not having stats was probably done to prevent "racialism"
It was done so that you can fully respec your character. They added respec for protagonist and companions late into development, and respeccing to change class is a bit weird, if you are stuck with the racial stat distribution for a different class. And changing the race is even more weird, given how backstories and look ties into them.

Gay. Initial choices should be permanent.
Feel free to add that to the list of complaints, and email it so Swen, so he can print it and wipe his ass with it.
I was initially opposed to the respec thing, but given how powerful items are, and how build defining they can be, I am warming up to it.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,469
Pathfinder: Wrath
Races not having stats was probably done to prevent "racialism", but you still get abilities which is kinda of a contradiction all though i suppose those could be a result of "cultural" differences.

In 5E dwarves had lower speed, but were not encumbered by heavy armor.
So a human and a dwarf in full plate had the same speed.
Now the dwarves are still slow, but no one is encumbered.

equality-equality-everywhere-ksmf62.jpg
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Races not having stats was probably done to prevent "racialism"
It was done so that you can fully respec your character. They added respec for protagonist and companions late into development, and respeccing to change class is a bit weird, if you are stuck with the racial stat distribution for a different class. And changing the race is even more weird, given how backstories and look ties into them.

Gay. Initial choices should be permanent.
I.e. if you want to test builds you should restart the game 1000 times. It's a handy feature. The game is not designed around it in any way.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game.
:bro:

On a sidenote, Josh did "make the same game" about 3 times already. He did have moderate success each time. But if he didn't have insane success, maybe the problem lies with him, as well as with "the historical moment" being wrong for his game.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,372
Location
bulgaristan
Codex Year of the Donut
you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game.
:bro:

On a sidenote, Josh did "make the same game" about 3 times already. He did have moderate success each time. But if he didn't have insane success, maybe the problem lies with him, as well as with "the historical moment" being wrong for his game.
To be fair, Josh made Mask of the Betrayer (or was there at the end of development, at least), which is very similar to BG3: build on an existing engine, with existing rules, and turned up to 11.
MotB is what BG3 reminds me of most, not Dragon Age Origins.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Lol that devil who's got Wyll in a pact kicks ass. Just met her in the
big underground Mindflayer colony and released her from the pod. She made me laugh so much that I reloaded to deliberately leave Wyll in his contract. Sorry Wyll, if you wanted help you shouldn't have made a deal with an amusing demon. I refuse to free people from pacts that are objectively funny.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
this combat is going to be so godsdamned good once someone makes a good difficulty mod

most encounters are really well designed, just lacking in enemy numbers and AI

Yeah, AI is mostly brain dead and moves like we cast Command "get over here" on them, eating all them AoOs.
Interesting thing is, I remember AI being good in Div OS games. Even party members got a downgrade it seems, they were top notch at avoiding traps that I found in Div OS1-2 but in BG3 they step every god damn trap that is avaiable...

It's not bad all over though. The displacer beast will literally teleport you into your own ground effect spells, which is pretty damn cool AI.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol that devil who's got Wyll in a pact kicks ass. Just met her in the
big underground Mindflayer colony and released her from the pod. She made me laugh so much that I reloaded to deliberately leave Wyll in his contract. Sorry Wyll, if you wanted help you shouldn't have made a deal with an amusing demon. I refuse to free people from pacts that are objectively funny.
She doesn't have Wyll. Whoever does have Wyll wants Wyll to off her.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game.
:bro:

On a sidenote, Josh did "make the same game" about 3 times already. He did have moderate success each time. But if he didn't have insane success, maybe the problem lies with him, as well as with "the historical moment" being wrong for his game.
To be fair, Josh made Mask of the Betrayer (or was there at the end of development, at least), which is very similar to BG3: build on an existing engine, with existing rules, and turned up to 11.
MotB is what BG3 reminds me of most, not Dragon Age Origins.
I haven't played MotB. Do I have to go through the whole NWN2 for it?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game.
:bro:

On a sidenote, Josh did "make the same game" about 3 times already. He did have moderate success each time. But if he didn't have insane success, maybe the problem lies with him, as well as with "the historical moment" being wrong for his game.
To be fair, Josh made Mask of the Betrayer (or was there at the end of development, at least), which is very similar to BG3: build on an existing engine, with existing rules, and turned up to 11.
MotB is what BG3 reminds me of most, not Dragon Age Origins.
I haven't played MotB. Do I have to go through the whole NWN2 for it?

No, just ignore it. The references to the main game are sparse, and it's an awesome game.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
you want working conditions in your company to be good enough so that those veterans actually stay there so that their experience can be used to mentor new people and exploited to make a better game.
:bro:

On a sidenote, Josh did "make the same game" about 3 times already. He did have moderate success each time. But if he didn't have insane success, maybe the problem lies with him, as well as with "the historical moment" being wrong for his game.
To be fair, Josh made Mask of the Betrayer (or was there at the end of development, at least), which is very similar to BG3: build on an existing engine, with existing rules, and turned up to 11.
MotB is what BG3 reminds me of most, not Dragon Age Origins.
Ziets made MotB not Sawyer.
 

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