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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,047
Oh and about Bhaalspawn nostalgia... not quite. This is how the original saga protagonist would have made sense itz.

Remember how every single bhaalspawn npc/antagonist was some bloodthirsty and powerhungry monster constantly yapping about ardent desires to become the new god of murder.

Meanwhile original charname/abdel adrian could be played as puresoul paladin goldylocks of the goody innocent heart. There was the occasional cutscene and gravitas about your evil heritage but it didn't translate in most of the game.
In BG 1 & 2, there are only 4 Bhaalspawns, Charname, Imoen, Viekang and Sarevok. Of these 4, only Sarevok fits your description.

In Throne of Bhaal, you meet a shitload of bhaalspawns, and while many are murderous, you also meet multiple neutral or good ones. The fact that majority of Bhaalspawns you meet are murderous antagonists is also easily explained by the fact that this is the type of Bhaalspawn that is simply most likely to survive and get in your way. Majority of good/neutral ones were either hunted by psychos like Sarevok, or they're in hiding trying to live a normal life despite their heritage.

Idk where you get your idea that "every single bhaalspawn npc/antagonist was some bloodthirsty and powerhungry monster", it's simply not true.
You are literally talking about the spawn of the evil murder god. "They are just regular people who can be good or bad" makes little sense.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
I'm going to take a break from the game and wait for patches. Just in case.
Heh, at the speed I'm playing I probably reach act 3 when it's all patched up. Just wasted 2 hours to try and beat the phase spider and got roundly beaten. Probably come back there when I'm a bit higher than level 4
This fight is OP for the location it's at. I've only beaten it after doing everything else on the map.
Y'all really didn't get the hint when Swen placed instakill chasms all around the spider fight and additional one right in the middle of it? You can do that fight on lvl 1, there are so many chasms it would be a challenge to use any forced movement ability/spell without killing the spider. Killing it normally will obviously be harder than most of the content around it, since it's not the intended way to "solve" the fight, you're supposed to be very creative and smart gaymer and figure out the genius and unseen before solution of using lvl 1 spell to instakill the boss. Only the 1% of smartest gaymers can solve this puzzle.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
604
1692092624040.png
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Y'all really didn't get the hint when Swen placed instakill chasms all around the spider fight and additional one right in the middle of it? You can do that fight on lvl 1, there are so many chasms it would be a challenge to use any forced movement ability/spell without killing the spider. Killing it normally will obviously be harder than most of the content around it, since it's not the intended way to "solve" the fight, you're supposed to be very creative and smart gaymer and figure out the genius and unseen before solution of using lvl 1 spell to instakill the boss. Only the 1% of smartest gaymers can solve this puzzle.
IIRC, the spider also takes significant fall damage when you burn those web bridges while the spider stands on it.
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
I'm going to take a break from the game and wait for patches. Just in case.
Heh, at the speed I'm playing I probably reach act 3 when it's all patched up. Just wasted 2 hours to try and beat the phase spider and got roundly beaten. Probably come back there when I'm a bit higher than level 4
This fight is OP for the location it's at. I've only beaten it after doing everything else on the map.
Y'all really didn't get the hint when Swen placed instakill chasms all around the spider fight and additional one right in the middle of it? You can do that fight on lvl 1, there are so many chasms it would be a challenge to use any forced movement ability/spell without killing the spider. Killing it normally will obviously be harder than most of the content around it, since it's not the intended way to "solve" the fight, you're supposed to be very creative and smart gaymer and figure out the genius and unseen before solution of using lvl 1 spell to instakill the boss. Only the 1% of smartest gaymers can solve this puzzle.

Everyone can do it that way, that's boring
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
I also got a game over screen after insulting
the gith queen. It went smth like this. ''you're a god, you can do your own dirty work, no ?'' ''don't insult me boy, I will end you'' ''Bring it on bitch'' - game over.

peak barbarian roleplaying.
Did that too.
She specifically Wishes us dead.
I very much like it how she destroys us instantly if we insult her, but the whole super important artifact thing is apparently not good enough reason to do the same, since instead of instakilling you she just sends low level useless goons to do the job. Very smart and believable writing.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,178
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
In Act II, I've completed Shar's Temple (stopping short of the point where the player receives a warning about continuing), explored just about everything outside of Moonrise Tower, and finally proceeded into Moonrise Tower, where I slaughtered multiple groups of enemies and shifted a lever to free a few gnomish and tiefling prisoners, who promptly ran out of the dungeon, only for strange messages to appear in my journal about a boat that no-one mentioned in dialogue and that I should secure the safety of those fleeing, but when I followed them outside I received further messages that they had all perished.
:happytrollboy:
I can restore a recent save, but I suppose I need to determine the proper order for doing things in Moonrise Tower so the game doesn't bug out like that.
Obviously I should purge all Grymforge of Duergar before I go towards Moonrise, just to be safe. Thanks!

You have to do that anyway.
No, you don't. I sided with them and killed "rebellion" too.
They all attack you when you free that faggot elf from under the rocks.
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,178
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
In Act II, I've completed Shar's Temple (stopping short of the point where the player receives a warning about continuing), explored just about everything outside of Moonrise Tower, and finally proceeded into Moonrise Tower, where I slaughtered multiple groups of enemies and shifted a lever to free a few gnomish and tiefling prisoners, who promptly ran out of the dungeon, only for strange messages to appear in my journal about a boat that no-one mentioned in dialogue and that I should secure the safety of those fleeing, but when I followed them outside I received further messages that they had all perished.
:happytrollboy:
I can restore a recent save, but I suppose I need to determine the proper order for doing things in Moonrise Tower so the game doesn't bug out like that.
Obviously I should purge all Grymforge of Duergar before I go towards Moonrise, just to be safe. Thanks!

You have to do that anyway.

No you don't?
Guess you all let that poor bastard die under the rocks then

I didn’t. I killed him after saving him. You can solve that situation in a number of ways, don’t have to kill everyone
Yeah, I let him out and along with Duergars and Nere we only killed the rebellion (which was 3 NPCs only anyway). You don't have to fight Nere nor Duergars, if you had then that was consequence of what you said/did.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,913
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
They don't attack you directly upon freeing Nere, unless you greet Nere with stating your intention to Allah akbar him right away. Which I did. Only as a precaution, I killed the duergar around the cave in beforehand. Even then, he gives you a chance to lie to him that it wasn't you who killed them, but that there had been an uprising of the slaves or infighting between the duergar mercs.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,047
I'm going to take a break from the game and wait for patches. Just in case.
Heh, at the speed I'm playing I probably reach act 3 when it's all patched up. Just wasted 2 hours to try and beat the phase spider and got roundly beaten. Probably come back there when I'm a bit higher than level 4
This fight is OP for the location it's at. I've only beaten it after doing everything else on the map.
Y'all really didn't get the hint when Swen placed instakill chasms all around the spider fight and additional one right in the middle of it? You can do that fight on lvl 1, there are so many chasms it would be a challenge to use any forced movement ability/spell without killing the spider. Killing it normally will obviously be harder than most of the content around it, since it's not the intended way to "solve" the fight, you're supposed to be very creative and smart gaymer and figure out the genius and unseen before solution of using lvl 1 spell to instakill the boss. Only the 1% of smartest gaymers can solve this puzzle.

You lose the loot that way.

I just sneaked around and burned the eggs before the fight. Most fights have several "solutions" or viable strategies from what I have seem, the "push the boss into the chasm" is usually the cheesiest.

Hag is a great example. You lose her loot or
a +1 to any stat you can get by haggling with her when she is close to death
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
They don't attack you directly upon freeing Nere, unless you greet Nere with stating your intention to Allah akbar him right away. Which I did. Only as a precaution, I killed the duergar around the cave in beforehand. Even then, he gives you a chance to lie to him that it wasn't you who killed them, but that there had been an uprising of the slaves or infighting between the duergar mercs.

Even if you do announce your intention to kill him, you can finagle things beforehand so you only have to kill a handful of the duergar, and the others will help you kill Nere and the captain.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,913
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
They don't attack you directly upon freeing Nere, unless you greet Nere with stating your intention to Allah akbar him right away. Which I did. Only as a precaution, I killed the duergar around the cave in beforehand. Even then, he gives you a chance to lie to him that it wasn't you who killed them, but that there had been an uprising of the slaves or infighting between the duergar mercs.

Even if you do announce your intention to kill him, you can finagle things beforehand so you only have to kill a handful of the duergar, and the others will help you kill Nere and the captain.
Must be something allowed to you by your race. You were a drow bard right? Most of the duergar aren't very hot about my human paladin, although I spoke to all of them, I never got an option to conspire against Nere and their captain.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
They don't attack you directly upon freeing Nere, unless you greet Nere with stating your intention to Allah akbar him right away. Which I did. Only as a precaution, I killed the duergar around the cave in beforehand. Even then, he gives you a chance to lie to him that it wasn't you who killed them, but that there had been an uprising of the slaves or infighting between the duergar mercs.

Even if you do announce your intention to kill him, you can finagle things beforehand so you only have to kill a handful of the duergar, and the others will help you kill Nere and the captain.
Must be something allowed to you by your race. You were a drow bard right? Most of the duergar aren't very hot about my human paladin, although I spoke to all of them, I never got an option to conspire against Nere and their captain.

No, I'm an elf. And I'm pretty sure the option is general for everyone, though you have to dig for it and make a check + talk to the right person.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
In Act II, I've completed Shar's Temple (stopping short of the point where the player receives a warning about continuing), explored just about everything outside of Moonrise Tower, and finally proceeded into Moonrise Tower, where I slaughtered multiple groups of enemies and shifted a lever to free a few gnomish and tiefling prisoners, who promptly ran out of the dungeon, only for strange messages to appear in my journal about a boat that no-one mentioned in dialogue and that I should secure the safety of those fleeing, but when I followed them outside I received further messages that they had all perished.
:happytrollboy:
I can restore a recent save, but I suppose I need to determine the proper order for doing things in Moonrise Tower so the game doesn't bug out like that.
Obviously I should purge all Grymforge of Duergar before I go towards Moonrise, just to be safe. Thanks!

You have to do that anyway.

No you don't?
Guess you all let that poor bastard die under the rocks then

So this is how the whole encounter played out for me:


When entering Grymforge you get ambushed by another boat with Duergar. Decided to trick them instead of killing and convince them I'm doing the good Lord Absolute's work. They escort me to the landing, where I chat some more with the Duergars there.
Getting strong vibes everyone is really pissed at that Nere guy already, so okay, I will exploit that. Found the runepowder stash while searching the area for molds. Upon getting close to the dig site, I meet some other Duergar who are even more pissed at Nere.
So we basically plot against him and decide to split the treasure after Nere guy is dead. Gotta kill that watching orb tho beforehand. After putting the explosives to the rubble, Nere is free and fight starts. Like 4-5 Duergar stay hostile, the other ones fight at my side.
After the battle I convinced the suriviving Duergars to leave the Deep Gnomes at my mercy. Then they fuck off. I'm 500 gold coins richer. There was no rebellion.

Must be something allowed to you by your race. You were a drow bard right?

No. Human barbarian here, no problems (see above).
 
Last edited:

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,857
Location
London, UK
Strap Yourselves In
No, I got Nere out, and they didn't attack me. You just suffered C&C :smug:
They don't attack you directly upon freeing Nere, unless you greet Nere with stating your intention to Allah akbar him right away. Which I did. Only as a precaution, I killed the duergar around the cave in beforehand. Even then, he gives you a chance to lie to him that it wasn't you who killed them, but that there had been an uprising of the slaves or infighting between the duergar mercs.

Even if you do announce your intention to kill him, you can finagle things beforehand so you only have to kill a handful of the duergar, and the others will help you kill Nere and the captain.
Must be something allowed to you by your race. You were a drow bard right? Most of the duergar aren't very hot about my human paladin, although I spoke to all of them, I never got an option to conspire against Nere and their captain.
I'm a human Paladin and I did the thing of siding with the Duergar rebels (there's one particular duergar NPC you have to talk to, to initiate that, Brithvar, he's in a small area through an arch directly opposite the cave-in) and killing Nere, then I intimidated the departing Duergar rebels to letting the gnome slaves go. I rather liked the Duergar rebel leader, he's a crusty old cove :)
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
I'm going to take a break from the game and wait for patches. Just in case.
Heh, at the speed I'm playing I probably reach act 3 when it's all patched up. Just wasted 2 hours to try and beat the phase spider and got roundly beaten. Probably come back there when I'm a bit higher than level 4
This fight is OP for the location it's at. I've only beaten it after doing everything else on the map.
Y'all really didn't get the hint when Swen placed instakill chasms all around the spider fight and additional one right in the middle of it? You can do that fight on lvl 1, there are so many chasms it would be a challenge to use any forced movement ability/spell without killing the spider. Killing it normally will obviously be harder than most of the content around it, since it's not the intended way to "solve" the fight, you're supposed to be very creative and smart gaymer and figure out the genius and unseen before solution of using lvl 1 spell to instakill the boss. Only the 1% of smartest gaymers can solve this puzzle.

You lose the loot that way.
In case of the spider, you lose the shittiest possible robe, eg. 20 gold that you would get for selling it. There is a reason why actually important piece of loot is just laying on the floor instead of being on the spider.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
In Act II, I've completed Shar's Temple (stopping short of the point where the player receives a warning about continuing), explored just about everything outside of Moonrise Tower, and finally proceeded into Moonrise Tower, where I slaughtered multiple groups of enemies and shifted a lever to free a few gnomish and tiefling prisoners, who promptly ran out of the dungeon, only for strange messages to appear in my journal about a boat that no-one mentioned in dialogue and that I should secure the safety of those fleeing, but when I followed them outside I received further messages that they had all perished.
:happytrollboy:
I can restore a recent save, but I suppose I need to determine the proper order for doing things in Moonrise Tower so the game doesn't bug out like that.
Obviously I should purge all Grymforge of Duergar before I go towards Moonrise, just to be safe. Thanks!

You have to do that anyway.

No you don't?
Guess you all let that poor bastard die under the rocks then

So this is how the whole encounter played out for me:


When entering Grymforge you get ambushed by another boat with Duergar. Decided to trick them instead of killing and convince them I'm doing the good Lord Absolute's work. They escort me to the landing, where I chat some more with the Duergars there.
Getting strong vibes everyone is really pissed at that Nere guy already, so okay, I will exploit that. Found the runepowder stash while searching the area for molds. Upon getting close to the dig site, I meet some other Duergar who are even more pissed at Nere.
So we basically plot against him and decide to split the treasure after Nere guy is dead. Gotta kill that watching orb tho beforehand. After putting the explosives to the rubble, Nere is free and fight starts. Like 4-5 Duergar stay hostile, the other ones fight at my side.
After the battle I convinced the suriviving Duergars to leave the Deep Gnomes at my mercy. Then they fuck off. I'm 500 gold coins richer. There was no rebellion.

Must be something allowed to you by your race. You were a drow bard right?

No. Human barbarian here, no problems (see above).

He says you have to kill the watching orb, but you don't. You can not kill it, and they'll just bitch about the extra reinforcements in the fight. There are a vast number of different modifiers going on in the whole scenario.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
In Act II, I've completed Shar's Temple (stopping short of the point where the player receives a warning about continuing), explored just about everything outside of Moonrise Tower, and finally proceeded into Moonrise Tower, where I slaughtered multiple groups of enemies and shifted a lever to free a few gnomish and tiefling prisoners, who promptly ran out of the dungeon, only for strange messages to appear in my journal about a boat that no-one mentioned in dialogue and that I should secure the safety of those fleeing, but when I followed them outside I received further messages that they had all perished.
:happytrollboy:
I can restore a recent save, but I suppose I need to determine the proper order for doing things in Moonrise Tower so the game doesn't bug out like that.
Obviously I should purge all Grymforge of Duergar before I go towards Moonrise, just to be safe. Thanks!

You have to do that anyway.

No you don't?
Guess you all let that poor bastard die under the rocks then

So this is how the whole encounter played out for me:


When entering Grymforge you get ambushed by another boat with Duergar. Decided to trick them instead of killing and convince them I'm doing the good Lord Absolute's work. They escort me to the landing, where I chat some more with the Duergars there.
Getting strong vibes everyone is really pissed at that Nere guy already, so okay, I will exploit that. Found the runepowder stash while searching the area for molds. Upon getting close to the dig site, I meet some other Duergar who are even more pissed at Nere.
So we basically plot against him and decide to split the treasure after Nere guy is dead. Gotta kill that watching orb tho beforehand. After putting the explosives to the rubble, Nere is free and fight starts. Like 4-5 Duergar stay hostile, the other ones fight at my side.
After the battle I convinced the suriviving Duergars to leave the Deep Gnomes at my mercy. Then they fuck off. I'm 500 gold coins richer. There was no rebellion.

Must be something allowed to you by your race. You were a drow bard right?

No. Human barbarian here, no problems (see above).

He says you have to kill the watching orb, but you don't. You can not kill it, and they'll just bitch about the extra reinforcements in the fight. There are a vast number of different modifiers going on in the whole scenario.

Oh I didn't know about that, that's neat. Killing the orb beforehand seemed like the logical thing to do tho.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,888
Which of the two options did you like more? Which had more content?
I only did a good playthrough but accidentally picked the evil options a few times because I'm an idiot. They were both pretty impressive but I can't really say what has more content.

Think they are identical. The context changes - the content does not (aside from NPC reactions and voice lines, obviously, those change *a lot*).
Not sure I liked that
When you massacre the bard chick and can't make the checks to hide the body (I failed them) and get caught/say you did unconsciously, characters are like ''disapprove'' and then everything goes back to normal. I get that you have tadpoles and shit and that it could be related but still the fact these people would still fucking sleep near you is a bit retarded
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
Which of the two options did you like more? Which had more content?
I only did a good playthrough but accidentally picked the evil options a few times because I'm an idiot. They were both pretty impressive but I can't really say what has more content.

Think they are identical. The context changes - the content does not (aside from NPC reactions and voice lines, obviously, those change *a lot*).
Not sure I liked that
When you massacre the bard chick and can't make the checks to hide the body (I failed them) and get caught/say you did unconsciously, characters are like ''disapprove'' and then everything goes back to normal. I get that you have tadpoles and shit and that it could be related but still the fact these people would still fucking sleep near you is a bit retarded

Yeah I made note of that too. Companions are way too accepting
 

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