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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,150
Shadorwun: Hong Kong
I slayed astarion for trying to suck on me while I was sleeping,

It think you'll find that's Gayle huehuehuehuehue
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
DA:O comparisons are inevitable, so of course we have to talk about the enemy variety. Granted, Larian can draw from 50 years of Monster Manuals, so that certainly is a boon. But that doesn't excuse BioWare from the generic crap they put in all their recent Dragon Age games. We already know that Dreadwolf will deal with darkspawn again, so we can't expect any improvements in this department.

In Dragon Age: Origins' first ten hours you fight:

Rats
Men
Bears
Wolves
a Darkspawn

In BG3's first ten hours you fight:

Intellect devourers
Imps
potential to fight a Cambion and a Mindflayer
Skeletons
Bandits (adventure group with different classes)
Goblins
Worgs
Bugbears
Harpies
Ogres
Atterkamps
Phase Spiders
potentially an Owlbear

And that's not even half the amount of enemies in act 1.
 
Last edited:

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
N'wah moment
F3k5zclbsAAXBu1
Aren't half the words that Lae'zel speaks racial slurs?

Underdark dwellers constantly call me a "hoon", so I guess indeed Baldurs Gate is hoon town.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
693
DA:O comparisons are inevitable, so of course we have to talk about the enemy variety. Of course, Larian can draw from 50 years of Monster Manuals, so that certainly is a boon. But that doesn't excuse BioWare from the generic crap they put in all their recent Dragon Age games. We already know that Dreadwolf will deal with darkspawn again, so we can't expect any improvements in this department.

In Dragon Age: Origins' first ten hours you fight:

Rats
Men
Bears
Wolves
a Darkspawn

In BG3's first ten hours you fight:

Intellect devourers
Imps
potential to fight a Cambion and a Mindflayer
Skeletons
Bandits
Goblins
Worgs
Bugbears
Ogres
Harpies
Ogres
Phase Spiders
potentially an Owlbear
I read the second half of your comment first and genuinely thought you were pointing out how DAO is better than BG3 (because it makes sense for a low level character to be fighting low level enemies)
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
I read the second half of your comment first and genuinely thought you were pointing out how DAO is better than BG3 (because it makes sense for a low level character to be fighting low level enemies)

Fuck I don't care about the "sense" of it, if it's boring content. Even for low level characters you can throw in something interesting from the monster manual instead of giving you basic munchkins and wildlife fauna.
Also it's not like enemy variety is getting that much better in DA:O besides few stand out set-piece-enemies. In BG3 it's only getting more wild from that point on. Every developer that is able to draw from such a core source as D&D would be stupid if not exploit it's diversity to the fullest.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
DA:O comparisons are inevitable, so of course we have to talk about the enemy variety. Of course, Larian can draw from 50 years of Monster Manuals, so that certainly is a boon. But that doesn't excuse BioWare from the generic crap they put in all their recent Dragon Age games. We already know that Dreadwolf will deal with darkspawn again, so we can't expect any improvements in this department.

In Dragon Age: Origins' first ten hours you fight:

Rats
Men
Bears
Wolves
a Darkspawn

In BG3's first ten hours you fight:

Intellect devourers
Imps
potential to fight a Cambion and a Mindflayer
Skeletons
Bandits
Goblins
Worgs
Bugbears
Ogres
Harpies
Ogres
Phase Spiders
potentially an Owlbear

And that's not even half the amount of enemies in act 1.

BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,103
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Restarted as a drow bastard with the dark urge background for an evil playthrough (or well, depending on how long I last).

And I'm amazed how much purpose you have in the world with this background (so far), instead of just being some random dude picked up in Baldur's Gate, with the main purpose of nannying around the companions. This really should have been the default custom character. Damn Larian :argh:
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Restarted as a drow bastard with the dark urge background for an evil playthrough (or well, depending on how long I last).

And I'm amazed how much purpose you have in the world with this background (so far), instead of just being some random dude picked up in Baldur's Gate, with the main purpose of nannying around the companions. This really should have been the default custom character. Damn Larian :argh:

Default character my ass, having options is always better. I enjoy my John Swordcoast roleplay right now. And I am looking forward to the Dark Urge run. Everyone who played it says it's a good change of experience. More power to that.
 
Last edited:

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
DA:O comparisons are inevitable, so of course we have to talk about the enemy variety. Of course, Larian can draw from 50 years of Monster Manuals, so that certainly is a boon. But that doesn't excuse BioWare from the generic crap they put in all their recent Dragon Age games. We already know that Dreadwolf will deal with darkspawn again, so we can't expect any improvements in this department.

In Dragon Age: Origins' first ten hours you fight:

Rats
Men
Bears
Wolves
a Darkspawn

In BG3's first ten hours you fight:

Intellect devourers
Imps
potential to fight a Cambion and a Mindflayer
Skeletons
Bandits
Goblins
Worgs
Bugbears
Ogres
Harpies
Ogres
Phase Spiders
potentially an Owlbear

And that's not even half the amount of enemies in act 1.

BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.
It's probably one of the best things about the game. Not only has the game lots of different enemies, they actually have different powers and styles, so you really have to adapt your tactics. Really neat
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,888
I actually like the base party for now (running gayle, shadowheat and bae'zel). Lae'zel being probably my favorite, although the fact that I don't know much of DnD lore probably helps. The whole concept of the Gith being a cosmic slave race rebelling against the mindflayers and forming an ultra militaristic/utilitarian society appeals to me in some way.
Just a word of advice, if Gayle wants to show you ''real magic'', refuse!
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
I actually like the base party for now (running gayle, shadowheat and bae'zel). Lae'zel being probably my favorite, although the fact that I don't know much of DnD lore probably helps. The whole concept of the Gith being a cosmic slave race rebelling against the mindflayers and forming an ultra militaristic/utilitarian society appeals to me in some way.
Just a word of advice, if Gayle wants to show you ''real magic'', refuse!
You can actually cockblock him easily by letting him show you magic, then at some point into the dialogue tree say that was nice and now its time to leave and he gets all sad :lol:
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
DA:O comparisons are inevitable, so of course we have to talk about the enemy variety. Of course, Larian can draw from 50 years of Monster Manuals, so that certainly is a boon. But that doesn't excuse BioWare from the generic crap they put in all their recent Dragon Age games. We already know that Dreadwolf will deal with darkspawn again, so we can't expect any improvements in this department.

In Dragon Age: Origins' first ten hours you fight:

Rats
Men
Bears
Wolves
a Darkspawn

In BG3's first ten hours you fight:

Intellect devourers
Imps
potential to fight a Cambion and a Mindflayer
Skeletons
Bandits
Goblins
Worgs
Bugbears
Ogres
Harpies
Ogres
Phase Spiders
potentially an Owlbear

And that's not even half the amount of enemies in act 1.

BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.
It's probably one of the best things about the game. Not only has the game lots of different enemies, they actually have different powers and styles, so you really have to adapt your tactics. Really neat

I got Pillars of Eternity PTSD tho when I entered that one ruined staircase in Grymforge and slime ooze attacked me.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,103
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Restarted as a drow bastard with the dark urge background for an evil playthrough (or well, depending on how long I last).

And I'm amazed how much purpose you have in the world with this background (so far), instead of just being some random dude picked up in Baldur's Gate, with the main purpose of nannying around the companions. This really should have been the default custom character. Damn Larian :argh:

Default character my ass, having options are always better. I enjoy my John Swordcoast roleplay right now. And I am looking forward to the Dark Urge run. Everyone who played it says it's a good change of experience. More power to that.
Considering how lame the default custom character is, or well, at least mine was, I wouldn't mind the lack of options, in this case - to make the custom one better. It tainted my whole experience through BG3 since I felt like a glorified nanny in someone else story. I even missed the option of playing the dark urge the first time around since I thought he was a companion. So I didn't even click on the lizard at risk of spoiling something. I got the information that he was a custom guy by reading about it here on Codex.

:negative:
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
I actually like the base party for now (running gayle, shadowheat and bae'zel). Lae'zel being probably my favorite, although the fact that I don't know much of DnD lore probably helps. The whole concept of the Gith being a cosmic slave race rebelling against the mindflayers and forming an ultra militaristic/utilitarian society appeals to me in some way.
Just a word of advice, if Gayle wants to show you ''real magic'', refuse!

Bae'zel. Nice. I keep that. It's intoxicating.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Restarted as a drow bastard with the dark urge background for an evil playthrough (or well, depending on how long I last).

And I'm amazed how much purpose you have in the world with this background (so far), instead of just being some random dude picked up in Baldur's Gate, with the main purpose of nannying around the companions. This really should have been the default custom character. Damn Larian :argh:

Default character my ass, having options are always better. I enjoy my John Swordcoast roleplay right now. And I am looking forward to the Dark Urge run. Everyone who played it says it's a good change of experience. More power to that.
Considering how lame the default custom character is, or well, at least mine was, I wouldn't mind the lack of options, in this case - to make the custom one better. It tainted my whole experience through BG3 since I felt like a glorified nanny in someone else story. I even missed the option of playing the dark urge the first time around since I thought he was a companion. So I didn't even click on the lizard at risk of spoiling something. I got the information that he was a custom guy by reading about it here on Codex.

:negative:

Yeah, Larian doesn't care that much about explaining anything about their settings or UI. People are still discovering new things per accident. I learned just now that you can switch the color of your dice via a tiiiiiiiiiiiiiiiiiny icon in the dice rool screen. Not, that it's of any important matter, but it's endemic.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
Edgelords have now officially fallen over the edge. Instead of shiny happy people we have dull-witted crabby dipshits.

Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.

You've become that which you hated.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
Edgelords have now officially fallen over the edge. Instead of shiny happy people we have dull-witted crabby dipshits.

Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.

You've become that which you hated.

It's just dull nihilism. As a wise woman once said, apathy is death.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Edgelords have now officially fallen over the edge. Instead of shiny happy people we have dull-witted crabby dipshits.

Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.

You've become that which you hated.

Meh, they're mostly farting around in the Cringe containment thread, assuring each other that they'd never touch an ugly bitch like Shadowsmooch.
 
Last edited:

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Finally finished Gith creche. Liked the area a lot overall, even if the reactivity/C&C is apparently mostly fake.

Traversing the monastery was well cool, and meeting the giant eagle on the top. Didn't realise before how much extra content there is throughout the game if you have Speak with Animals and Speak to Dead. It's not 100% implemented (for example, I learned about the kidnap of Wyll's father from a dead Drow raider but since I accidentally let the countess die, the game still assumes in dialogue that I don't know about the kidnapping) but it's still cool. I always feel like a dumbass when I waste one of my five questions on "how did you die?" on people I literally just saw die.

Great bit of reactivity too from NPCs if you speak to certain corpses, like with the dude who's looking for the lost dowry, who'll be like "ooh you're a medium" and give you messages to ask his wife's corpse on his behalf.

Still finding areas and NPCs I didn't meet the first time around. Act 3 might be a bit of a letdown, but Act 1 of this game is one of the best examples of RPG world design in the past decade or more, easily.
 

Dedicated_Dark

Liturgist
Joined
Nov 21, 2015
Messages
1,006
Location
Beyond the Grave
Almost done with Shadow-Cursed Lands and the game is kind of feeling like a slog now. The writing never improved from the cookie cutter generic cringe it was, and the game forces you to run around completing all the content on the map otherwise your level will be behind for the main quest. I really don't give a shit about 90% of shit I'm doing in this, nobody makes me care, just going through the motions.
I'm holding in my urge to go boot some games with good writing.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
Almost done with Shadow-Cursed Lands and the game is kind of feeling like a slog now. The writing never improved from the cookie cutter generic cringe it was, and the game forces you to run around completing all the content on the map otherwise your level will be behind for the main quest. I really don't give a shit about 90% of shit I'm doing in this, nobody makes me care, just going through the motions.
I'm holding in my urge to go boot some games with good writing.
conversely, it’s really fun if you like to explore everything. I rushed main quest until Jaheira fight and got my ass kicked then went back to Act 1 to explore everything. Gained 2 levels and still not done with Act 1, maps are huge
 

Jaunty

Literate
Joined
Aug 9, 2023
Messages
16
Restarted as a drow bastard with the dark urge background for an evil playthrough (or well, depending on how long I last).

And I'm amazed how much purpose you have in the world with this background (so far), instead of just being some random dude picked up in Baldur's Gate, with the main purpose of nannying around the companions. This really should have been the default custom character. Damn Larian :argh:

Default character my ass, having options are always better. I enjoy my John Swordcoast roleplay right now. And I am looking forward to the Dark Urge run. Everyone who played it says it's a good change of experience. More power to that.
Considering how lame the default custom character is, or well, at least mine was, I wouldn't mind the lack of options, in this case - to make the custom one better. It tainted my whole experience through BG3 since I felt like a glorified nanny in someone else story. I even missed the option of playing the dark urge the first time around since I thought he was a companion. So I didn't even click on the lizard at risk of spoiling something. I got the information that he was a custom guy by reading about it here on Codex.

:negative:
Dark Urge definitely makes for a much more interesting and involved experience, since I pretty much played him like a fantasy version of Patrick Bateman. The writing has that very specific tone where there's an NPC cheerfully prattling on about some goofy shit, while your character is just fantasizing about murdering them. Lot of potential for dark humor. It also managed to kind of redeem Astarion for me, since he basically cheers you on for disemboweling hookers, like a lamer version of One of Many from NWN2.
 

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