Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Joined
Jul 15, 2022
Messages
411
Sorry codexers, one of the first rules of being a grognard is that nobody makes anything to suit your tastes, and that's why everything is shit.
The gaming tastes of the average Codexer are nothing special. I wonder how many Codexers would actually play Brigand: Oaxaca and similar games. Codexers gobble up AAA woke garbage despite claiming to be vehemently against it, same as Resetera users gobbling up "anti-trans" Hogwarts Legacy.
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.

Yes, which is why it's a shame that all this effort is wasted, due to bad balancing making all these fights still feel the same, and any difference being purely aesthetic.
This is AwesomeButton bait!
It's a pretty insane take considering that the opposite is true. If anything, BG3 has the best encounter design I've seen in ages with almost every fight feeling completely different
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
Yeah, the HLAs alone were more design/gameplay implementation work than most devs bother to do nowadays.

I think it's hard to separate TOB's content from its systems. The imbalanced nature of epic levels aside, I think the best part of ToB is the Demigorgon dungeon and the high level abilities, but... the ToB storyline/quests/areas/etc are just really lame.
Is it normal to have to savescum the shit out of the final boss for a first time playthrough?
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.

Yes, which is why it's a shame that all this effort is wasted, due to bad balancing making all these fights still feel the same, and any difference being purely aesthetic.
This is AwesomeButton bait!
It's a pretty insane take considering that the opposite is true. If anything, BG3 has the best encounter design I've seen in ages with almost every fight feeling completely different
Encounter design would be good if it was balanced differently. All the quirks and special abilities of different creatures never have chance to shine when everything gets nuked on first turn of combat in the exactly same way as 20 encounters before it.
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.

Yes, which is why it's a shame that all this effort is wasted, due to bad balancing making all these fights still feel the same, and any difference being purely aesthetic.
This is AwesomeButton bait!
It's a pretty insane take considering that the opposite is true. If anything, BG3 has the best encounter design I've seen in ages with almost every fight feeling completely different
Encounter design would be good if it was balanced differently. All the quirks and special abilities of different creatures never have chance to shine when everything gets nuked on first turn of combat in the exactly same way as 20 encounters before it.
Shouldn't have played in storymode then
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,510
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I appriciate how Jaheira just refuses to talk about her BG1 & 2 adventures. The right approach, probably.
High effort solution would be the player saying "I've heard that you (...)" and Jaheira responding to it, creating your canon on the spot.

2023-08-15-1726-2.png


My black codexian heart almost felt a little nostalgia.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Yeah, the HLAs alone were more design/gameplay implementation work than most devs bother to do nowadays.

I think it's hard to separate TOB's content from its systems. The imbalanced nature of epic levels aside, I think the best part of ToB is the Demigorgon dungeon and the high level abilities, but... the ToB storyline/quests/areas/etc are just really lame.

Yeah, but these good part were really good. Watcher's keep is still one my favourite dungeons. It was worth getting ToB just for that

I also fondly remember the Siege of Shaduzar. Well, I was like 14 the last time I played ToB so maybe it sucked.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,915
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So when I bitch about this eventually, they can't fall back to the argument of not finishing this garbage to invalidate criticism.

Clearly you don't know how it works.

<10 hours - you hardly played the game
>10 and <20 hours - still only scratched the surface, dude
>20 and <40 hours - you didn't even finish it!
>40 and/ or finished the game - you played so much that's proof that you like it! Who would finish a game he doesn't like??
My heart bleeds for all of those who play a game they don't feel like playing, but I can't help them. I can't teleport to your basement and press Alt+F4 for you guys. I am sorry, I've let you down.

:negative:
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
BG3 has the most insane enemy variety of any modern RPG, not even close. Even if you compare it against other games with huge enemy variety like BG2, BG2 has *many* enemies which are just different coloured HP bags. The amount of times you fight unique enemies in BG3 is just fucking nuts.

Yes, which is why it's a shame that all this effort is wasted, due to bad balancing making all these fights still feel the same, and any difference being purely aesthetic.
This is AwesomeButton bait!
It's a pretty insane take considering that the opposite is true. If anything, BG3 has the best encounter design I've seen in ages with almost every fight feeling completely different
Encounter design would be good if it was balanced differently. All the quirks and special abilities of different creatures never have chance to shine when everything gets nuked on first turn of combat in the exactly same way as 20 encounters before it.
Shouldn't have played in storymode then
Should just try improving your IQ over 50, gitting gud and realizing thunderweave, haste, bless, fireball, command and rightclicking, is all you'll ever need for the whole campaign, to instawin every encounter in the game on Tactician. Cope as much as you want, everyone who played the game and isn't a game journo, knows the balance is shit.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Sorry codexers, one of the first rules of being a grognard is that nobody makes anything to suit your tastes, and that's why everything is shit.
The gaming tastes of the average Codexer are nothing special. I wonder how many Codexers would actually play Brigand: Oaxaca and similar games. Codexers gobble up AAA woke garbage despite claiming to be vehemently against it, same as Resetera users gobbling up "anti-trans" Hogwarts Legacy.
Good sir, have you played Rain World yet?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,915
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.
A game aimed at Redditors, Streamers and Journos.
Its obviously aimed at the former Bioware audience, and the already existing Divinity OS audience. And it obviously delivered for both groups.
BTW quests reqularly have more solutions than most of those in the Codex top 10 RPGs, if not all of them.
 
Last edited:

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,919
Yeah, the HLAs alone were more design/gameplay implementation work than most devs bother to do nowadays.

I think it's hard to separate TOB's content from its systems. The imbalanced nature of epic levels aside, I think the best part of ToB is the Demigorgon dungeon and the high level abilities, but... the ToB storyline/quests/areas/etc are just really lame.
Is it normal to have to savescum the shit out of the final boss for a first time playthrough?

I'd say traditionally bosses are SUPPOSED to always beat you at first. If you don't have to retry a number of times, it's not really a "boss", design wise.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
Edgelords have now officially fallen over the edge. Instead of shiny happy people we have dull-witted crabby dipshits.

Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.

You've become that which you hated.

It's just dull nihilism. As a wise woman once said, apathy is death.
A-pathos -> bathos (clownworld)
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,007
Location
大同
Also, who's that guy? He hung around the Defiled temple and tried to get out of there after I slaughtered the place. Nothing much else going on with him so far.
The Abdirak guy? He's a cleric of Loviatar. And you can get that boon I've showed if you sign up for some advanced* S&M with him))

*Gotta read some nearby book and ask him to do some advanced techniques for your penance.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Also, who's that guy? He hung around the Defiled temple and tried to get out of there after I slaughtered the place. Nothing much else going on with him so far.
The Abdirak guy? He's a cleric of Loviatar. And you can get that boon I've showed if you sign up for some advanced* S&M with him))

*Gotta read some nearby book and ask him to do some advance techniques for your penance.

Totally missed that lol. Well next time.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Also, who's that guy? He hung around the Defiled temple and tried to get out of there after I slaughtered the place. Nothing much else going on with him so far.
The Abdirak guy? He's a cleric of Loviatar. And you can get that boon I've showed if you sign up for some advanced* S&M with him))

*Gotta read some nearby book and ask him to do some advance techniques for your penance.

Totally missed that lol. I just met hime once the goblins were all dead and the prisoners freed. He had not much to say besides getting out of the place then. Well next time.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
I’m liking base group of Halfling Umbral Stalker, Wyll Pact of the Blade, SH, and Gale.

Wyll tank with Warlock Armor spell that does damage on hit goes well with Mirror Image and damage resistance Ward from SH. Hex is bonus action no save damage + debuff. Mage Armor + Shield prof gives him decent AC and Pact Weapon Rapier has CHR AB/Damage with debuff Bonus Action. CHR-based character for Persuasion/Trading.

Umbral Stalker gets Hide as Bonus Action like Thief to get Advantage for Spell Thief crits to re-up Ensnaring Strike. Ranger buffs are mostly Rituals so end up with a lot of casts and Raven Familiar Blind triggers a lot. WIS based can cover Nature type skills and Perception/Investigation.

SH is there for Bless, Ward vs damage and Guidance (Ring that Blesses on Heal is Pickpocket from Volo) and can tank herself with Mirror Image. Guiding Bolt also good.

Gale does whatever with Water Lightning damage. He’s Illusionist for Bonus Minor Illusion but it keeps getting dispelled by investigation checks. Sometimes Astarion (Thief) or Gith (Champion) come in for him.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
I guess I should probably wait for the first patch before I do my second run. I wonder if they'll change anything substantial or if it's mostly just minor bug fixes.
I imagine the 'incorporate some requests' part mostly refers to adding something like a barber shop or some other way to customise your character's looks once you've loaded in. Not really sure why they hadn't thought to include something like that right away, they should've anticipated that it'd be something people would ask for.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom