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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,680
Location
Hyperborea
btw. even redditors in love with larian
What a shock that you're on reddit. :lol:
Surprisingly, it seems less degenerate than this thread, and they actually have funny videos from the game and shit, rather than just 1000 pages of fanboys screeching at anyone who says something bad against the game, and never saying anything interesting. I think I might be tempted to make an account and switch sites, but they would probably ban me first time I say nigger, so I guess I'll have to stay here and endure your dumbfuck presence :love:
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
I just learned that supposedly you can cast featherfall and just jump to the Underdark through the chasm in the spider queen cave. If you kill her by throwing her into the chasm, her body can also be found there and looted.

Ok, if this is true then I'm actually impressed, maybe there is some incline in this game.
This has been a thing since Early Access. It was initially the way most people got there. You can also get to the Underdark via a portal in the hag's house, and jumping down an illusion puzzle, or via the underground route under the goblin fort in the temple.

There are multiple ways to do just about everything. Secret passages, ways to avoid fights, ways to skip content, ways to go back and do content you missed.
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
finally killed that damn spider

kKRN72H.png
Congratulations!
There's actually something funny you can do after the fight, go onto one of the webs that are over the big chasm, destroy the web and you get a small scene of you falling to your doom and landing in the underdark

9OiMDuM.png
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,680
Location
Hyperborea
I just learned that supposedly you can cast featherfall and just jump to the Underdark through the chasm in the spider queen cave. If you kill her by throwing her into the chasm, her body can also be found there and looted.

Ok, if this is true then I'm actually impressed, maybe there is some incline in this game.
This has been a thing since Early Access. It was initially the way most people got there. You can also get to the Underdark via a portal in the hag's house, and jumping down an illusion puzzle, or via the underground route under the goblin fort in the temple.
I found goblin/hag/zhentarim entrances, but I never thought about just jumping down the chasm, that's cool
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,386
Location
Space Hell
btw. even redditors in love with larian, now are starting to admit that the game is so popular mostly due to the weird perfect storm of PR, and not because of its qualities, and admit they didn't know anything about RPGs or BG, before they saw the gay vampire bearsex tiktok scandal, that made them fall in love with the game.

Say what you want about redditors, at least they're honest with themselves, they admit marketing it all, they admit they love trannies and bearsex, rather than being in permanent cope mode like Larianfag Codexers.


Good that in this trying times there always will be helpful game journos and redditors who will tell us what should we like.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,945
But no, she is an interesting character. A shame she's exclusive to Wyll's questline. Not taking him results in her not being there at a certain later point.
You can still encounter her if you Wyll stays in camp.
Even though Wyll had been a corpse in my camp since his first (and only) night as a living party member, the game still registered him as existing for the purpose of having Mizora reappear in Act II and ask my party to complete a task. I decided to resurrect Wyll at that point, though, since I was worried the game might bug out if I proceeded with Mizora content while he was dead. :M
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
If I leave the Moonrise Tower by the boat vs. by foot, is there any practical difference? I'm already underlevelled, I'm afraid to miss out some content now.
I didn't even know you could leave by boat. It depends on whether it gets you to the inside of the city directly or to the town outside, where the brothel, the circus and the refugees are.

You'll probably be fine either way though. Just make sure you're done with everything in the Shadowlands first.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,857
Location
London, UK
Strap Yourselves In
Dice is worse. Flat skill checks in New Vegas are better than percentages in Fallout 3, I thought we all agreed.
I think the problem is the build-to-chance ratio, too much is riding on the d20 especially in 5E. I haven't run the maths, but in BG3 I constantly feel like dialogue checks are a crapshoot regardless of character and proficiency is just a marginal factor compared to something like 3E NWN, where I felt like I got reliable mileage from focusing on something like Persuade. I wouldn't want to make it strictly threshold-based, but I think it'd work better with a high skill investment for a baseline and a smaller d6 or d8 on top of it for variability.

Totally agree with this.

Great conversation, much prestigious.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
638
Aaaand they rolled back the hotfix.



Sure hope you didn't play the game since they launched the latest hotfix and saved, because you won't be able to reload if you've quit the game in the meantime.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,057
Another GREAT REVIEW by an acclaimed and prestigious JOURNAL :obviously:
Finally we have a great experience for everyone, inclusivity! no more the bigotted stuff of the past.

https://www.themarysue.com/bodies-b...ting-the-trans-inclusivity-of-baldurs-gate-3/


Bodies, Bodies, Baldur’s: Celebrating the Trans-Inclusivity of ‘Baldur’s Gate 3’​

By Madeline CarpouAug 4th, 2023, 3:16 pm


Key art featuring characters from 'Baldur's Gate 3'

But there was one aspect I wasn’t necessarily expecting: tailoring your character’s genitals. Few games really let you explore genitalia in any meaningful way, yet BG3 has gone the extra mile to really ensure that your character feels like an extension of you—in even the most intimate way possible.

I know, it’s easy to be glib when you’re talking about private parts, especially when you get to cycle through multiple options for vulvas and penises. It’s especially easy to be glib when the default option for vulva is, essentially, a landing strip. But I wanted to take a moment to highlight, and celebrate, the trans-inclusivity that this game is offering.

Baldur’s Gate 3 allows you to go beyond the standard “pick a gender” options most games stick with, and instead lets you choose which “body type” you’re most comfortable with instead. There are four options: 1 and 2 are traditionally “male and female” presenting from the top up, and 3 and 4 are the same, but buffer. You can then choose any voice you’d like from a preset of 8, as well as what pronouns you’d prefer your character to be referred to with (nonbinary is an option, which is amazing!). And, finally, you can choose what set of genitalia you’d like your character to have.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,857
Location
London, UK
Strap Yourselves In
Got to admit, the whole Last Light sequence got me a bit in the feels, from meeting whatshername to the surprising turn of events (it all went horribly wrong for me lol).

The thing is, I'd had little conversations with just about everyone there and was really feeling at home and cosy in the magic moon globe of safety (and Karlach finally got her engine sorted out so she could hug - awwww - and the smith is such a bro - and I still haven't figured out what that strange ox's deal is yet) :(

To me that sequence felt very BG-ey - I seem to recall that sometimes events in those games were at that level of horrible and unexpected reversal (unexpected yes, I was anticipating doing the plan as agreed and everything).
 
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Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,937
Location
Wandering the world randomly in search of maps
Grymforge is a good example of the "puzzle combat" in this game. (For those with reading comprehension, my complaint is that the combats take too long, not that they are too hard.)
When you enter the area you are told Nere and the gnomes are trapped in a cave-in with poison, you need to save the gnomes but also kill Nere, assuming you are good.

-If you rest, they all die, which makes sense at least. But if you happened to arrive at less than full health/spells, too bad. (Reload)
-You need a barrel bomb to open the cave in. I was lucky and had one already, but if you don't you have to go track one down. You'll probably run into several side fights that will sap your resources, potentially making the final fight unwinnable. (Reload)
-When you blow the bomb, you can easily hit one of the gnomes accidentally, turning them hostile and failing the quest. (Reload)
-When Nere is freed he immediately starts killing the gnomes unless you fight him. This inexplicably turns every dwarf in the area hostile, which is a fight you probably aren't prepared for. (Reload)
-One of the dwarves, who is not a caster, has a magic item that casts Thunder wave, and will attempt to use it to knock your guys into instakill pits or lava. The terrain of the room makes it very difficult to stay safe from this attack. So unless you intuited that this one dwarf was especially dangerous, win initiative, and burn her down, you're likely going to lose one or more guys. (Reload)
-You can try picking off some of the isolated dwarves ahead of time with stealth kills/pushes, but this is going to require some trial and error. (Reload)
-You can convince the elder to turn half the dwarves against Nere, but this requires a specific line of dialogue and a skill check, so if you missed it, too bad. (Reload and restart entire area).
-I tried to find an alternate way to free Nere without clearing the cave-in, but the game doesn't allow you to teleport or fly to the other side, even though it looks like it should. Waste of resources. (Reload)

So, for a single fight, that was about two hours of "gameplay" with at least 6+ reloads just to learn script triggers, gotcha enemies, and unpredictable NPCs, and I barely feel like I've made any progress or had any fun for my gaming time. You're really better off going into this area hard and just killing everyone, but then you won't get to experience the developers' awesome "puzzle".
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
For PC Gamer US, Baldur's Gate 3 joins some illustrious names. Before today, only five games had scored over 96:

  • Sid Meier's Alpha Centauri, 1999 [98]
Kind of based. SMAC was probably the greatest PC game of all time. Never been any other 4x that reached its heights.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,811
Insert Title Here Pathfinder: Wrath
Dice is worse. Flat skill checks in New Vegas are better than percentages in Fallout 3, I thought we all agreed.
I think the problem is the build-to-chance ratio, too much is riding on the d20 especially in 5E. I haven't run the maths, but in BG3 I constantly feel like dialogue checks are a crapshoot regardless of character and proficiency is just a marginal factor compared to something like 3E NWN, where I felt like I got reliable mileage from focusing on something like Persuade. I wouldn't want to make it strictly threshold-based, but I think it'd work better with a high skill investment for a baseline and a smaller d6 or d8 on top of it for variability.

I mean run the maths for God's sake. If you're doing Inspirations and using your skills how are you failing any *dialogue checks* in the first place?

Skill checks are different because it doesn't give you a chance to respond or use Inspiration.

Gut gud.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,811
Insert Title Here Pathfinder: Wrath
I've started the game again cause I'm retarded :|
*I'm trying to stay away from CS:Go

In Act 1 I'm struggling to make progress. Not because the game is difficult (I just beat Ethel at lvl 4 on tactician) but eveything is mediocre at best. To be fair: some quests are decent but they are like specks of dust in a sea of mediocre shit.

Honestly I don't see a coherent design behind this game: there is no specific atmosphere to enjoy, the wold design is a mess (it's an amusement park like in Fallout 3), the romances are hiding the fact that the main story pacing is just awful (fake urgency hits again), the combat is braindead even on tactician (and not fun), classes are unbalanced (clerics in combat are a bad joke), the itemization is retarded (many pointless items which are not tagged properly) and it has almost nothing in common with the old IE games (except the setting).

I think Sven hit the sweet spot but not because the game is great but because BG3 is making stupid people feel smart. Most gamers today have no idea about the old games or DND 5E but somehow BG3 has become viral. It's like a fashion statement for ((real)) gamers.

I'm not trying to be edgy. I don't hate the game but I wish it was fun.

If your Cleric in combat is a bad joke you're doing it wrong.

You got old. It happens. Game's great. We're not stupid*. Next.

* - See the quote in my handle. Found it myself when I was nine. Called it the speck. Finding cool shit is fun - a lot here to find. You've barely scratched the surface and on here acting like you've been playing the game for months. Those who want to be fooled by this act are and no one else.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,607
For PC Gamer US, Baldur's Gate 3 joins some illustrious names. Before today, only five games had scored over 96:

  • Sid Meier's Alpha Centauri, 1999 [98]
  • Half-Life 2, 2004 [98]
  • Crysis, 2007 [98]
  • Sid Meier's Civilization II, 1996 [97]
  • Half-Life, 1998 [97]

  • Crysis, 2007 [98]

:hmmm:

Was it really that good? I was too poor to afford a good PC when it came out.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Grymforge is a good example of the "puzzle combat" in this game. (For those with reading comprehension, my complaint is that the combats take too long, not that they are too hard.)
When you enter the area you are told Nere and the gnomes are trapped in a cave-in with poison, you need to save the gnomes but also kill Nere, assuming you are good.

-If you rest, they all die, which makes sense at least. But if you happened to arrive at less than full health/spells, too bad. (Reload)
-You need a barrel bomb to open the cave in. I was lucky and had one already, but if you don't you have to go track one down. You'll probably run into several side fights that will sap your resources, potentially making the final fight unwinnable. (Reload)
-When you blow the bomb, you can easily hit one of the gnomes accidentally, turning them hostile and failing the quest. (Reload)
-When Nere is freed he immediately starts killing the gnomes unless you fight him. This inexplicably turns every dwarf in the area hostile, which is a fight you probably aren't prepared for. (Reload)
-One of the dwarves, who is not a caster, has a magic item that casts Thunder wave, and will attempt to use it to knock your guys into instakill pits or lava. The terrain of the room makes it very difficult to stay safe from this attack. So unless you intuited that this one dwarf was especially dangerous, win initiative, and burn her down, you're likely going to lose one or more guys. (Reload)
-You can try picking off some of the isolated dwarves ahead of time with stealth kills/pushes, but this is going to require some trial and error. (Reload)
-You can convince the elder to turn half the dwarves against Nere, but this requires a specific line of dialogue and a skill check, so if you missed it, too bad. (Reload and restart entire area).
-I tried to find an alternate way to free Nere without clearing the cave-in, but the game doesn't allow you to teleport or fly to the other side, even though it looks like it should. Waste of resources. (Reload)

So, for a single fight, that was about two hours of "gameplay" with at least 6+ reloads just to learn script triggers, gotcha enemies, and unpredictable NPCs, and I barely feel like I've made any progress or had any fun for my gaming time. You're really better off going into this area hard and just killing everyone, but then you won't get to experience the developers' awesome "puzzle".
What do you mean by "barrel bomb"? You can find "rune powder" at two locations in the Grymforge which provides an explosion that doesn't harm the gnomes. They knew through conversation what was going on and went into safety before I ignited the rune powder with a fire bolt.
Also Nere did not attack immediately in my run, we had a conversation and only one gnome was harmed and killled in the cutscene.
I also struck said bargain with some of the Duergars who were pissed at Nere for being stingy with his money. They aided me in combat, because we agreed to split his loot.
The lava thing was a problem the first time around, but the secondt time it was not an issue due to better positioning.

-If you rest, they all die, which makes sense at least. But if you happened to arrive at less than full health/spells, too bad.

No consumables at hand? You know you can craft all sorts of potions and helpful elixirs, right? You can also partial rest two times to restore health and some actions, these rests don't progress the quest timer.
If you not murderhobo your way through the Duergars, there are two to three encounters (Hell pigs/Oozes) before the Nere standoff, none of which should drain half of your spells.

you're likely going to lose one or more guys. (Reload)

Yes that happens. Do you reload everytime a companion goes down? Even if they die, they're easy to revive in camp or with scrolls.

What are you doing? We need clarification here.
 
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