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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,178
You could just try out the game
Imagine paying 60 dollaridoos and downloading 150 GB to "just try it".

Not everyone is a poorfag.

I don't begrudge people who don't have the money to pirate it, I just doubt you get a good impression of how the game is like from reading what we have all written here.
Talking about the game is fun but I wouldn't use that as a base. That's why I said, try it out (however you do) and check if the game is to your liking
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,229
Location
Belgium, Ghent
You could just try out the game
Imagine paying 60 dollaridoos and downloading 150 GB to "just try it".

Not everyone is a poorfag.
Indeed lol

afbeelding.png
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
...

I've just stubled upon a picture of Viconia on the internet.

...

FlawlessFortunateImpala-size_restricted.gif


Swen, you waffle-munchin good-for-nothing balding bastard! What tha ACTUAL FUCK?! Do you know what the elf lifespan is? Why is she OLD?!
Why the fuck does she look like a dried plum?!

She's a wrinkled old PRRRUUUNE...!!!

godfather-crying.gif


:negative: :negative: :negative:
Well is passed a lot of time since the events of bg1 and 2 and even elf ages.
It was roughly 100 years. Elves live 750 years and Viconia's backstory suggests she was on the younger side, below 100 most likely.
And she looks older than half-elf Jaheira.

Stop making excuses for inexcusable crap.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,229
Location
Belgium, Ghent
...

I've just stubled upon a picture of Viconia on the internet.

...

FlawlessFortunateImpala-size_restricted.gif


Swen, you waffle-munchin good-for-nothing balding bastard! What tha ACTUAL FUCK?! Do you know what the elf lifespan is? Why is she OLD?!
Why the fuck does she look like a dried plum?!

She's a wrinkled old PRRRUUUNE...!!!

godfather-crying.gif


:negative: :negative: :negative:
Well is passed a lot of time since the events of bg1 and 2 and even elf ages.
It was roughly 100 years. Elves live 750 years and Viconia's backstory suggests she was on the younger side, below 100 most likely.
And she looks older than half-elf Jaheira.

Stop making excuses for inexcusable crap.
You don't like MILFs?
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
476
20 hours in so far
It shines in dungeon design (as in, how many possibilities there are to traverse the place) and social skills/attribute checks.
The combat system with all its environmental aspects, verticality and jumping and shoving is very nice and detailed.
The encounter design is pretty alright, but, so far, a tad too easy (playing on Tactician) - which is a pity considering the detailed underlying system. I had to retry a few encounters, but it's still not as engaging as Knights of the Chalice, where your positioning alone is already vital to your success. So far the most interesting encounter was the one against the Hobgoblin chief, which I solved with the strategic placement of a powder keg on a roof beam (actually I just forgot it up there :-D). AI also seems to be more advanced in KotC. Regardless, combat is pretty good.

Aesthetically I feel it is weaker than the infinity engine games - but that might have to do with a general artistic incoherence that's present in 5e. You are like ten minutes in and you got Mindflayers, Drow, Dragons, Giths, devils, and vampires. It's just too much - keep this stuff for the end. I have trouble immersing myself in a story that starts out like this because there is no real relatable anchoring point.
Maybe that wouldn't be a problem if the world itself was strange and alien - so in your mind, you can immediately accommodate yourself to the situation - like in Planescape. That's not a relatable setting, but it immediately goes all the way so you will deal with it much better. Baldurs Gate, at the end of the day, is a standard fantasy setting inspired by real-world locations and architecture - which is very much disturbed by, let's call it, a rather colorful cast. So even in its weirdness, there is more internal coherence in Planescape and that's probably why it works better aesthetically.

The story so far is... meh... I feel like I have seen this before. Specifically in D&D games. It's always "Here is a race of iconic D&D villains who are up to no good - BUT WAIT! - there is another race of iconic D&D villains behind them - BUT WAIT! - there is yet another race of iconic D&D villains behind those - BUT WAIT! - ..." and so on.
I don't particularly care for their interpretation of Volo (again, 5e?), and let's not talk about the companions and their dialogue. Generally, that camp scene always takes me out a bit - I just wanna rest.

Still, so far it's probably the best D&D game since BG2 - which isn't exactly hard since there was what? Legends of the Sword Coast? Not much competition there (I have to add I haven't played NWN2 or its expansions).
Anyway, anything that keeps my attention for more than 6 hours is usually pretty entertaining - so I can say I am enjoying it so far. The most jarring things are really aesthetics (like the goblins and their weirdly perfect haircuts - those guys a better groomed than I am) and dialogue. And sure the encounter design is no KotC, but oh well - it's still pretty good.

My recommendation to Larian is: Don't get lost in a thousand ideas.
Smooth out the aesthetics and do a mega-dungeon expansion.
That's where the game really shines.
Maybe do something like Durlag's Tower.
Except with BG3's variety of approaches.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
353
So this game gets a 97 from pcgamer, will probably win GOTY, and go down in history as the best RPG ever.

But is it actually any good?
I'm like ten hours in and it's fine I guess?

Any player characters here think it's as good as everyone's saying?
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
You don't like MILFs?
Swen, I swear, if you ever arrive in Poland even Jean-Claude Van Damme will not be able to protect you.

I'm going to kick your ass with such a force you will fly around the world and travel more distance than Tin-Tin during all 24 comic book issues.

I bet you are a Walloon, you lazy hack. You are so lazy you grab your dick and wait for an earthquake when you want to masturbate.

Actually, maybe you are Flemish. This would explain how souless your games are.

Go choke on a chocolate waffle.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Any combat analogues that you could compare the game too? How does its difficulty compare to Dungeon Rats/Age of Decadence, Underrail, Battle Brothers, and KotC I & II?
The max difficulty is laughable compared to any of the above (except KotC games, haven't played them but I hear those are the most hardcore so then even more). I don't remember reloading more than 2-3 times combat related for the entire game (did a fair amount regarding various checks otherwise) except for 1 boss and even then I just didn't have see invisibility spell on me and cba to bring Gale (mage) so I was trying to play around that and been failing for some time. I guess there played the fact I did play the early access quite a bit and so I was familiar with the mechanics already and more importantly planned out my setup which turned out really, really powerful (sorc controller, priest, 2 melee smashers).
- Excessive Diction: Simplicity is king, and it's extremely common for writers to substitute more complex words when a simpler one would do much better. There are many different examples of this as I'm sure you know.

- Excessive Descriptive Language: Unlike books, games have the ability to utilize art to compliment what is being written about. I hate when games go overboard describing something instead of letting the artwork shine through and having the player notice these thigns for themselves.

- Colloquial Language: Something really common in games with a lot of dialogue, especially when said dialogue is voice acted.

- Character Responses: Another problem with games that have a big word count. The more you write, the more variance in a player's possible response. One of the most annoying things is when you cannot respond to something in a way that you feel your character should.

- Overall Competency: Just in your general view, how well is everything written?
Overwritten in general quite a lot, plenty of excessive stuff. The biggest offender is the narrator. That said, most dialogues are written fluidly and naturally. Could compare to VTMB for example. Language is very contemporary (check the cringe bg3 thread if you like for that) as far as I'm concerned but I guess it's 5e for you (more importantly it's the zeitgiest Larian were aiming for). Responses - well, there's a huge variety there by any RPG measures and yet I think one might complain about that still. Overall - very competent. It's uneven though due to multiple writers and the massive scope but even say the worst companion - the cringe-inducing Karlach is competently written in a sense they knew what they were doing I think (resetera loves her I hear). I also get the nerd rage regarding the lore craziness and over over the top epic mishmasheness of everything (mindflayers, hell, gods, cult stuff, etc etc) but the whole premise was known a long time ago, obviously the release version doubled down on that. It's a modern dnd epic adventure with all that it entails.
How bad are we talking here? Could you go more into specifics?
It's not super bad, otherwise the whole combat experience would be bad while it's still good. But the most common example - proccing attacks of opportunity too much. And struggling with pathfinding (some enemies may skip the whole turn because of running back and forth or freezing even though that's rare and might be patched out). Overall it's alright just could be much better.
Is the UI just insipid or is it offensively bad?
It's functional (once you learn it) but still really clunky. And looks extremely bland. That's all.
How obtrusive is this?
Depends on how much of an autist you are. If yes, then yes. Same for loot in the game in general btw.
Same question as above. How intrusive is this, and do you have the option to kill a companion for coming onto you without the whole game world turning against you? I'd be fine if a few companions got butthurt, but just wondering. Does every single male companion eventually try to fuck you? What is the best set of companions in your opinion, spoiler free if you please.
You can always say fuck off or simply kill them, yeah. All is viable and you can replace companions with "mercenaries" very early in the game no it's not a big deal at all. However by playing "normally" you can expect that every companion eventually will come onto you, yeah. As for the set, I was very happy with my choice of Shadowheart, Laezel, Minthara
you can recruit her only later in the game
I think they all are pretty good all around. I also had Gale in my camp but that ehh was a mistake lets say.
 
Last edited:

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,309
So this game gets a 97 from pcgamer, will probably win GOTY, and go down in history as the best RPG ever.

But is it actually any good?
I'm like ten hours in and it's fine I guess?

Any player characters here think it's as good as everyone's saying?
It is a good game, but still as plenty of flaws.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
Can you throw around crates, vases, weapons, books etc like in DOS? Is every item interactable?

Edit: Fuck, I absolutely despised it in DOS...
 
Last edited:

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
So this game gets a 97 from pcgamer, will probably win GOTY, and go down in history as the best RPG ever.

But is it actually any good?
I'm like ten hours in and it's fine I guess?

Any player characters here think it's as good as everyone's saying?
It is a good game, but still as plenty of flaws.
To be honest, there are no perfect games.
The game suffers from the same problem as WoR (not so much).
The first two acts are great then the level drops. I think when they patch the game act 3 will be comparable to act 3 of WoTR in terms of quality. The plus is that at this point the game ends and will not have the opportunity to drop lower as in the case of WoR.
Of course things like the combat design is incomparably better in BG3.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Found this posting in an old thread about the obscure "Sword Coast Legend". It's from 2016 and it shows a bit how much the turns tabled. It's 2023 and no one is playing WoW anymore. Everyone is playing the (somewhat) isometric turn based D&D game.

55I2IEM.png

Complaining that the game offers an interactive environment is really weird.

Ah well, at the end many things boil down to subjective taste. Nearly every aspect about BG3 has been already criticized and praised around here at the same time.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
618
Why is Withers bollock naked when he meets you at the end of Act 2? I would assume it was a bug but why would they have such detailed nude models of him if it wasn't deliberate?
1692277546821.png
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,108
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The encounter design is pretty alright, but, so far, a tad too easy (playing on Tactician) - which is a pity considering the detailed underlying system. I had to retry a few encounters, but it's still not as engaging as Knights of the Chalice
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,178
The encounter design is pretty alright, but, so far, a tad too easy (playing on Tactician) - which is a pity considering the detailed underlying system. I had to retry a few encounters, but it's still not as engaging as Knights of the Chalice


Lots of tryhard autists on the codex (though KotC1 is really good, 2 is where encounter design falls of the edge)
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
For you looking for an extra layer of tactical depth there is a mod called BAD DM that is aiming to bring back core 5th mechanics they already implemented dodge and also changed some things in full actions like jump or shove.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Encounter design is good but it gets way too easy past lvl 4-5 imo. Feats are big powerspike and sadly game doesn't really take that into account. Probably to accomodate shitty multiclass builds.
Not much required to fix it for once. A simple numbers buff would go a long way.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,108
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lots of tryhard autists on the codex (though KotC1 is really good, 2 is where encounter design falls of the edge)
To be fair, he doesn't say he approached it with the expectation to be as hard as KOTC2, which is something someone else claimed he did. Which just outs him as either a liar or an idiot.
 

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