dukeofwoodberry
Educated
- Joined
- Nov 21, 2021
- Messages
- 516
I really prefer the bg3 turn based combat compared to the originals
Like the 8 year old wrote the part about him having a bomb in his chest that would blow up the world if he didn't eat enough magic weapons
Alistair
Not to mention lack of skill checks outside of combat the absence of spells that are useful outside of combat lack of interaction with the envirovment.Also it has no turn based combat and is just bland in comparisonI'm playing bg1 and it has a day and night cycle.
Oh dear, I love the dicerolls. They really, really allow me to play my character. And I mean *play my character* not ^as my character^.I hate the dice rolls. Wasting a large of time with the dice roll animation on something that took less than a millisecond with just a basic random number generator and just displaying the result in the log. I want to play a game, not watch a movie.The one thing I’ve read about it is that people complain about savescummin.
That means there’s a lot of dicerolls and I FUCKING LOVE IT!
Not being able to do something? That’s what happens to the character, that’s your story. What ever it entails.
That’s the fun of an RPG; to be able go try out different things and *either* success or fail. Failure doesn’t stop your journey, it alters it. And that’s where the real fun is.
This is probably a thread of its own, but anyway…
I love the dice rolls too - if you don't "game" them and you take what's given, it's very immersive. My only beef, as with a lot of those types of things (like the unfurling r-click context menu) is that they're tuned for a new player, so they run at a snail's pace and have lots of little gaps for the new player to take in information. Developers should always try to have an option to speed all that stuff up, get rid of time gaps, etc., for players who're in the saddle with a game. Same as with animations - it's good to absorb the animation quality when you start playing, it gets you into the mood, but usually about a third of the way through a game after you've seen all the animations for a while, you want to speed all that shit up.
You might’ve just become one of my favorite ”new codexers”. :DOh dear, I love the dicerolls. They really, really allow me to play my character. And I mean *play my character* not ^as my character^.I hate the dice rolls. Wasting a large of time with the dice roll animation on something that took less than a millisecond with just a basic random number generator and just displaying the result in the log. I want to play a game, not watch a movie.The one thing I’ve read about it is that people complain about savescummin.
That means there’s a lot of dicerolls and I FUCKING LOVE IT!
Not being able to do something? That’s what happens to the character, that’s your story. What ever it entails.
That’s the fun of an RPG; to be able go try out different things and *either* success or fail. Failure doesn’t stop your journey, it alters it. And that’s where the real fun is.
This is probably a thread of its own, but anyway…
I love the dice rolls too - if you don't "game" them and you take what's given, it's very immersive. My only beef, as with a lot of those types of things (like the unfurling r-click context menu) is that they're tuned for a new player, so they run at a snail's pace and have lots of little gaps for the new player to take in information. Developers should always try to have an option to speed all that stuff up, get rid of time gaps, etc., for players who're in the saddle with a game. Same as with animations - it's good to absorb the animation quality when you start playing, it gets you into the mood, but usually about a third of the way through a game after you've seen all the animations for a while, you want to speed all that shit up.
Also it has no turn based combat and is just bland in comparisonI'm playing bg1 and it has a day and night cycle.
lack of skill checks outside of combat - false.Not to mention lack of skill checks outside of combat the absence of spells that are useful outside of combat lack of interaction with the envirovment.Also it has no turn based combat and is just bland in comparisonI'm playing bg1 and it has a day and night cycle.
That sucks, but it's still very mild. Nothing comes close to From Software implementing player created bonfires in DS3 and than reverting that decision. May god forgive the Japanese's, because I won't.The tadpoles were supposed to be a threat originally, since the ring that mindflayer gives you in underdark stopped its spread (now it’s a useless trinket).
They also scrapped Raphael’s system, where you could give him soul coins in exchange for various favours.
Honestly I like turn based and rtwp and I'm glad that both can exist in equal measure nowadays.
This is how you know how sad things are today. This is the mod that turns will WHITE and preemptively without a single comment the Woke faggots at NexusMods have locked the comments section because they know their rabid lefty users are going to start howling RAYCISS! Also: Get mod soon since it will surely be sent to the FBI for evaluation by someone as a potential hate crime before the end of the day...
"White Boi Wyll"
Yeah, they should have attacked on sight, but Larian has played it as if they assume the Absolute has hired many different groups of mercs.They got the Duergar completely wrong. Even for mercenaries they're much too friendly.It's funny in retrospect, how basement connoiseurs screeched that there is no reactivity to being Drow in the Emerald Grove area, but when you go into Grymforge as a Human, everyone comments on your race.
This is how you know how sad things are today. This is the mod that turns will WHITE and preemptively without a single comment the Woke faggots at NexusMods have locked the comments section because they know their rabid lefty users are going to start howling RAYCISS! Also: Get mod soon since it will surely be sent to the FBI for evaluation by someone as a potential hate crime before the end of the day...
"White Boi Wyll"
View attachment 40272
You can speed them up thoughOh dear, I love the dicerolls. They really, really allow me to play my character. And I mean *play my character* not ^as my character^.I hate the dice rolls. Wasting a large of time with the dice roll animation on something that took less than a millisecond with just a basic random number generator and just displaying the result in the log. I want to play a game, not watch a movie.The one thing I’ve read about it is that people complain about savescummin.
That means there’s a lot of dicerolls and I FUCKING LOVE IT!
Not being able to do something? That’s what happens to the character, that’s your story. What ever it entails.
That’s the fun of an RPG; to be able go try out different things and *either* success or fail. Failure doesn’t stop your journey, it alters it. And that’s where the real fun is.
This is probably a thread of its own, but anyway…
I love the dice rolls too - if you don't "game" them and you take what's given, it's very immersive. My only beef, as with a lot of those types of things (like the unfurling r-click context menu) is that they're tuned for a new player, so they run at a snail's pace and have lots of little gaps for the new player to take in information. Developers should always try to have an option to speed all that stuff up, get rid of time gaps, etc., for players who're in the saddle with a game. Same as with animations - it's good to absorb the animation quality when you start playing, it gets you into the mood, but usually about a third of the way through a game after you've seen all the animations for a while, you want to speed all that shit up.
You can speed them up thoughI love the dice rolls too - if you don't "game" them and you take what's given, it's very immersive. My only beef, as with a lot of those types of things (like the unfurling r-click context menu) is that they're tuned for a new player, so they run at a snail's pace and have lots of little gaps for the new player to take in information. Developers should always try to have an option to speed all that stuff up, get rid of time gaps, etc., for players who're in the saddle with a game. Same as with animations - it's good to absorb the animation quality when you start playing, it gets you into the mood, but usually about a third of the way through a game after you've seen all the animations for a while, you want to speed all that shit up.
The way she's a bitch is what makes her seem like a real character, not someone put there to please you.
I told you it was a matter of time these mods come out, back in the Early Access threadThis is how you know how sad things are today. This is the mod that turns Wyll--- WHITE! and preemptively without a single comment being made, the Woke faggots at NexusMods have locked the comments section because they know their rabid lefty users are going to start howling RAYCISS! Also: Get mod soon since it will surely be sent to the FBI for evaluation by someone as a potential hate crime before the end of the day...
"White Boi Wyll"
View attachment 40272
The way she's a bitch is what makes her seem like a real character, not someone put there to please you.
Sure, in some other game, here you get random approval for her in first hour of the game and she is talking about how you make her "heat, sweat and all the jazz in her cooch", then with just a simple persuasion check you completely change her worldview and she accepts feeding her more worms to the brain. If that is not terrible writing I can't imagine what people want as a proof of than, some badly translated eurojank or misspelled words all over the place?
Shadowblank is the same. Second time you talk to her and you got couple of approvals and she is talking how you changed her life. Bitch we just cleared some crypt to get the respec NPC and I have not even told you my name. I get the approval system is the main culprit, but good writing can get around that and cushion the overall retardness.
Here, so you can update your txt: BG3 > BG2 > BG1Grunken.txt - has incredibly shit taste. Thinks comfy oldschool fantasy is bland.Also it has no turn based combat and is just bland in comparisonI'm playing bg1 and it has a day and night cycle.
I don't remember, just click or press space or something and it skips all the animations.You can speed them up thoughI love the dice rolls too - if you don't "game" them and you take what's given, it's very immersive. My only beef, as with a lot of those types of things (like the unfurling r-click context menu) is that they're tuned for a new player, so they run at a snail's pace and have lots of little gaps for the new player to take in information. Developers should always try to have an option to speed all that stuff up, get rid of time gaps, etc., for players who're in the saddle with a game. Same as with animations - it's good to absorb the animation quality when you start playing, it gets you into the mood, but usually about a third of the way through a game after you've seen all the animations for a while, you want to speed all that shit up.
Tell me more!
Here, so you can update your txt: BG3 > BG2 > BG1Grunken.txt - has incredibly shit taste. Thinks comfy oldschool fantasy is bland.Also it has no turn based combat and is just bland in comparisonI'm playing bg1 and it has a day and night cycle.
Perhaps hirelings is the way to go.
I assume they're a lot more silent, and things being as they are this should not be a bad thing.
Unless they all too want to fuck you?