arguably companions/soundtrack are pretty much only things BG2 does better.
>arguably
He did tell you so when you installed the first part in Karlach to save all the infernal metal you can findThat moment when you sold all that infernal metal in Act 1 because one didn't know it becomes relevant in Act 2 if you met Dammon again at the Last Light Inn.
Is there any male comradery that doesn't develop into faggotry?Please stop talking about gay sex with Gayle
Night and fucking Day. Absoulute cringe fest. Larian couldn't deliver a single moment of male bonding/comradery that wasn't cringe and gay as fuck. I see the faggots and trannies have given up trying to defend this absolute embarrassment. "Just say no." "Avoid the gay options." So is there a single moment of comradery that doesn't delve into faggotry? "No but that doesn't matter. Quit trying to be so anti-woke"
I don't know because I stopped talking to half the companions but I feel like I've heard about this erotic Gale encounter seven hundred thousand times now.Is there any male comradery that doesn't develop into faggotry?Please stop talking about gay sex with Gayle
But this, and arguably companions/soundtrack are pretty much only things BG2 does better.
Game is written for women and homosexuals by women and homosexuals, so no.Is there any male comradery that doesn't develop into faggotry?Please stop talking about gay sex with Gayle
Even if you could it's already ruined because he propositioned you for gay sex. And secondly, no there aren't any scenes of male comradery that aren't gay as fuck.I don't know because I stopped talking to half the companions but I feel like I've heard about this erotic Gale encounter seven hundred thousand times now.Is there any male comradery that doesn't develop into faggotry?Please stop talking about gay sex with Gayle
I was surprised by it too because the game does a terrible job of communicating his intent so you don't know what you're getting into, but it's like a three-second scene in an early part of the game that never comes up again. I'm sure if you talk to Gale afterwards you can have a BioWare style cameraderie (eg exchange pleasantries at camp and occasionally get a loredump).
He did tell you so when you installed the first part in Karlach to save all the infernal metal you can findThat moment when you sold all that infernal metal in Act 1 because one didn't know it becomes relevant in Act 2 if you met Dammon again at the Last Light Inn.
Not obvious enough that he tells you to hold onto it so he can make shit for you later? :DThat moment when you sold all that infernal metal in Act 1 because one didn't know it becomes relevant in Act 2 if you met Dammon again at the Last Light Inn.
It's common sense to keep all the items that are obviously meant to be armor crafting materials tbh, with or without a NPC bringing it to your attention.Not obvious enough that he tells you to hold onto it so he can make shit for you later? :DThat moment when you sold all that infernal metal in Act 1 because one didn't know it becomes relevant in Act 2 if you met Dammon again at the Last Light Inn.
I say arguably because I don't need Grauken and Non-Edgy-Gaymer to start quoting my post and screeching for the next 30 pages that akshually I'm wrong because blahblahblah game of the decade best companions evah and did you see that tranny making a flute cover of BG3 music, no tranny made covers of BG2 music because it's much more forgettable you just coping because of nostaliga blahblahblah and shit like thisBut this, and arguably companions/soundtrack are pretty much only things BG2 does better.
Arguably? Bg2 is so far ahead in those areas it might as well be in another universe.
BG3 does a lot of things very well but companions and especially music isn't it. The music is some of the most mid shit I've ever heard and I genuinely wonder what has happened here. I'm not familiar with the composer so maybe someone else can elucidate but why are the compositions so very simplistic? It's like it's babby's first synthesiser a lot of the time. Like much of BG3 there are flashes of greatness but we quickly return to something much more anodyne and boring. Is it the composer that is incompetent or the audio director that has asked for this?
It's not only the individual tracks themselves but how they relate to each other, the overall theme, providing a sense of place, etc. It's like it's mostly not intended to be music at all but rather audio filler.
There's not really any cameraderie between anyone, be it male/male, male/female or female/female, since everyone has the same dialogue toward you no matter what.Even if you could it's already ruined because he propositioned you for gay sex. And secondly, no there aren't any scenes of male comradery that aren't gay as fuck.
Fuck, if anything I keep too much crap in case it's useful somewhere. Oooolld RPG habit.It's common sense to keep all the items that are obviously meant to be armor crafting materials tbh, with or without a NPC bringing it to your attention.Not obvious enough that he tells you to hold onto it so he can make shit for you later? :DThat moment when you sold all that infernal metal in Act 1 because one didn't know it becomes relevant in Act 2 if you met Dammon again at the Last Light Inn.
Baldur's Gate 3's lead writer on romances: 'sex is not the goal, it's just sex'
"I know we made them too thirsty," he jokes. (But I disagree.)
"I know we made them too thirsty," Baldur's Gate 3's lead writer Adam Smith jokes about the RPG's companion characters. "We're aware of it. The internet has told us this." We spoke with Smith during yesterday's PC Gamer Chat log podcast, where he shared his thoughts on the nuances of party relationships in Baldur's Gate 3.
"One of the reasons I think they come across as forward is that we did want them to be the person who comes to you," he says, describing Larian's approach to romantic relationships between players and their party members. "We wanted them to initiate a lot of the time rather than you saying, 'I'm bringing you things and that means that I want to sleep with you.'"
"I know we made them too thirsty," Baldur's Gate 3's lead writer Adam Smith jokes about the RPG's companion characters. "We're aware of it. The internet has told us this." We spoke with Smith during yesterday's PC Gamer Chat log podcast, where he shared his thoughts on the nuances of party relationships in Baldur's Gate 3.
"One of the reasons I think they come across as forward is that we did want them to be the person who comes to you," he says, describing Larian's approach to romantic relationships between players and their party members. "We wanted them to initiate a lot of the time rather than you saying, 'I'm bringing you things and that means that I want to sleep with you.'"
Astarion's story in particular is a dark one. He hints at his history early on, being a slave of the vampire who created him. His relationship with sex and intimacy are fraught as a result, which we've also gotten to hear about in an interview with Neil Newbon, his voice actor.
"We have a bunch of different versions of what a good romance scene is, I hope," Smith says. "Sometimes you start with the sex and end with the hook. Because actually you're breaking down barriers. And sex is not the goal, it's just sex. It can be very meaningful for some people. To some people it's not the most meaningful thing. To some people the most meaningful thing is you saying to them, 'I will never leave you.'"
As an enjoyer of romanceable companions, it is great to see a game like Baldur's Gate 3 sidestep the 'one size fits all' approach to party entanglements. Because yeah, maybe I do want to take Lae'zel up on her one night stand and also get to know Wyll better. And just in case you forgot who may come calling, check out our guide to all the Baldur's Gate 3 romances you can pursue.
I mean I only play male characters like most players and a (non blood) brotherly bond is way more iconic and substantial than a female sisterly bond. Especially in the context of battle and adventure. Definitely more of a male thing but if female players wanted to bring up that criticism I wouldn't disagree. But yeah male comradery is way more important to have in a game when the player base is like 80% male.There's not really any cameraderie between anyone, be it male/male, male/female or female/female, since everyone has the same dialogue toward you no matter what.Even if you could it's already ruined because he propositioned you for gay sex. And secondly, no there aren't any scenes of male comradery that aren't gay as fuck.
It's definitely a legit criticism to make of the game that there's no way to actually befriend most companions, but I dunno why there's this fixation on Gale's cock in particular. You can't make Karlach into your best chum either, nor can female characters form a deep sisterly bond with Lae'zel or whoever. Basically all the companions are just like "fuck me" at the party scene and then ignore you for the next month and a half if you tell them no, Gale's not unique in that regard. Like you're going on about "faggots" 24/7 but disregarding the fact that you can't form a male/female or female/female friendship either, literally all interactions of any kind with any of the companions are doomed.
One thing I did notice is that the dialogue from the companions is like crazily self-centred. The player sort of dumbly asks bland questions that let the companion go on a five-hour expository diatribe. I guess that's also pretty BioWare-y but at least in DAO and ME1 it felt like you were kind of an active participant in the conversations, rather than just a recipient of exposition.
The worst thing I can say about BG3 is that it's actually making me want to replay the Dragon Age games, wtf.
Lmao, Redditors are uber butthurt about the white Wyll mod, very funny thread to read
Bro who wants to be bros with a girl lmaoThere's not really any cameraderie between anyone, be it male/male, male/female or female/female, since everyone has the same dialogue toward you no matter what.Even if you could it's already ruined because he propositioned you for gay sex. And secondly, no there aren't any scenes of male comradery that aren't gay as fuck.
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Can't have a male/female or female/female friendship either.
It's common sense to keep all the items that are obviously meant to be armor crafting materials tbh, with or without a NPC bringing it to your attention.
Not obvious enough that he tells you to hold onto it so he can make shit for you later? :D
That isn't related to resting or lack thereof; Shadowheart has one scene at the celebration following resolution of the Druid/Tiefling/Goblin conflict in Act I, a second scene involving a night orchid in Act II, and consummation of the romance at the beginning of Act III, which for a completionist will be about 50 hours into a playthrough.BTW, if you don't rest-spam I find romances to be progressing at a normal pace. From my wine-drinking date with Shadowheart to my gifting her the black orchid, I had about 25 realtime hours of gameplay. It feels like quite a lot of time has passed.
With Gale, it seems that refusing to experience the "Weave" nips any "romance" in the bud, but of course the player wouldn't ordinarily expect a seemingly innocuous request to lead directly into a romance. Similarly, Halsin might be shut down entirely if the player selects the rude dialogue option at the party, but encouraging him to drink and mingle is interpreted by the game's scripting as resulting in a come-on in his next dialogue followed by a second attempt much later in the game. Poor writing and poor scripting on the part of Larian, combined with the intentional decision to have every companion available for romance with every player-character.The only problem seems to be with Gale being able to come to you multiple times even if you've refused him, which seems more like a bug than anything else.