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PSA: This is Braunken, a brown gibs goblin incel basement dweller that is jerking his mutilated micropenis so hard to the cringe sex scenes and politics of BG3 he's still in act one. Since he's masturbating heavier to this game than he was that time he read a book by Mohsin Hamid he's now soliciting normal people here to tell hem about all the trannies in the game so he can 100% sucking all of their cocks. When he asks you to write him a tranny guide don't oblige him.
People go and on about Astarion and Gale trying to buttfuck you constantly but the one I've had a problem with is Halsin. For example he just said to me he doesn't want to join the party for something but someone. Why would there be dialogue like that before a rejection prompt? Just because I want him in my party as a spore druid doesn't mean I want him in my ass.
I got a completely out-of-the blue gay invitation from Halsin at the end of act 2 in moonrise towers. For reference, I had him as a party member exactly once for the purpose of completing a specific quest where he needs to be present. It's so ridiculous that the whole romance system has to be bugged.
If you look at all of the game elements individually there's many obvious weak points, but personally I haven't had as much fun with a game as I have just going through all of the Act 1 and Act 2 encounters and roleplaying my way through them to resolve them in different ways, even if the changes are mostly cosmetic. The pacing between encounters and the overall balance between exploration, combat and dialogue just feels right and it reminds me of what I like about BG1.
Maybe the Act 3 encounters won't be as good; I'll have to see when I get there.
Act 3 feels rushed and unfinished. Especially the sound department of it. Some sequences have literally 2 sound channels playing, and it feel too "silent" while you're suposedly falling from the sky
Another such example, spoilers regarding the Thorm storyline:
On the rooftop of the Tollhouse, I found a book sitting by a skeleton. This book mentioned that Thorms' secret is hidden at the bottom of the "sepulchre". I already had received hints that I need to do something to make Ketheric vulnerable, so my gamer's intuition made me dash directly for the Mausoleum, skipping the Distillery and House of Healing. I had still done the Tax Collector before the Mausoleum.
Upon reaching the Mausoleum I solved the simple puzzle there, from which I learned that Ketheric has a daughter named Isobel. I don't know if this should have been news for my character, but it was for me. However, there was no new dialogue with Isobel.
>intimacy coordinators to make sure we feel comfortable
How about doing your job? Imagine working on an oil rig or a construction site and having someone specifically there to wipe your ass and see if baby need a bottle.
Gosh, should I do the thing I was hired to do? Wow, let me think.
BTW that interview is interesting for some of the details that slip through in the conversation between two normies.
- Voice actors often do voice acting for videogames without having any idea about the general plot of the game.
- The Bear Sex influenced hype in normie circles substantially, something both of them agree on. I found that interesting, my impression was this was something that would only influence the zoomer crowd.
Does anyone know how to edit companions (hirelings at best) or how to play with custom characters?
Maybe some mod or something? I can't seem to find it.
I mean some *other* way than the one with running 4 instances of the game.
People go and on about Astarion and Gale trying to buttfuck you constantly but the one I've had a problem with is Halsin. For example he just said to me he doesn't want to join the party for something but someone. Why would there be dialogue like that before a rejection prompt? Just because I want him in my party as a spore druid doesn't mean I want him in my ass.
I got a completely out-of-the blue gay invitation from Halsin at the end of act 2 in moonrise towers. For reference, I had him as a party member exactly once for the purpose of completing a specific quest where he needs to be present. It's so ridiculous that the whole romance system has to be bugged.
Gale PC (respeced to Bard (swords))
Shadowheart
Karlach (respeced to Paladin (vengeance))
Lae'zel
I've rescued the Sirfneblin, cleared out the Duergar and am eyeing up the Githyanki (who wasted my level 4 party, we'll see what they look like at level 6)
On the plus side, I want to chime in in support of the writing, which has some real highs:
When you first take the boat to Grymforge, this exchange: (paraphrasing)
Duergar 1: There's trouble with Thursinn!
Duergar 2: Let me guess, Thursinn finally choked on 'True-Soul' Nere's prick!
is fantastic. It sounds like a real exchange, it's funny and without Obsidian/InExile style huge blobs of text, it communicates to the player:
1) the relationship between the Duergar cultists and the mercenaries
2) the power dynamic between Nere and Thursinn (sp)
Even though the player knows next-to-nothing about Nere and this is the first he's heard of Thursinn (or whatever her name is), he immediately gets it.
The faggots at Bethesda/Obsidian/InExile/Owlcat/Bioware/whoevererthefuckelse wish they had the guts to write like this.
On the minus side; I like the anti-Bioware/Obsidian 'do it your way' approach, but:
After rescuing the Sirfneblin, I found myself just short of level 6. And I had a deal with the Duergar Mercenaries, and they'd held up their end. I wouldn't normally think about offing them, but... I was just short of level 6, and it was obvious that those NPCs represented enough XP to get there. In a Bioware/Obsidian game, they just would have disappeared after our deal was concluded, or you wouldn't get any XP for killing them. Here I harvested them for XP with no consequences (so far). I don't really like the player being put in that position, where doing the normal 'non-gamey' thing is a hindrance.
People go and on about Astarion and Gale trying to buttfuck you constantly but the one I've had a problem with is Halsin. For example he just said to me he doesn't want to join the party for something but someone. Why would there be dialogue like that before a rejection prompt? Just because I want him in my party as a spore druid doesn't mean I want him in my ass.
I got a completely out-of-the blue gay invitation from Halsin at the end of act 2 in moonrise towers. For reference, I had him as a party member exactly once for the purpose of completing a specific quest where he needs to be present. It's so ridiculous that the whole romance system has to be bugged.
Oh! So it's actually only running 4 instances in the beginning! Nice, thanks! Although, I do wonder if I have to repeat these steps every time I run the game.
One thing that I find shocking is how Larian has managed to drum into the public the idea that BG3 has created and/or reinvented role-playing games.
After talking to some people I noticed some percieved as if they were totally revolutionary concepts things like branching quest trees, interparty banter and relationships, an applied ruleset where you can see dice rolls and things like that which are the bread and butter of many many RPGs.
At one point someone whose experience in RPGs is WOW, DDO and Neverwinter Online said that hopefully this is the path that RPGs are going to follow from now as if everything made BG3 was just primitive garbage made for simple people when they have been like this for 35 years.
My group has now explored all of the underdark and finally returned to the surface. I have the sneaking suspicion that we've done things out of order. Immediately upon returning to the main map we killed the hag in one turn, then went to the goblin camp, made everyone hostile and faffed about for a while using goblins as improvised weapons against other goblins and stuff like that, because they couldn't do shit to us and we had to entertain ourselves somehow. Oops.
People go and on about Astarion and Gale trying to buttfuck you constantly but the one I've had a problem with is Halsin. For example he just said to me he doesn't want to join the party for something but someone. Why would there be dialogue like that before a rejection prompt? Just because I want him in my party as a spore druid doesn't mean I want him in my ass.
I got a completely out-of-the blue gay invitation from Halsin at the end of act 2 in moonrise towers. For reference, I had him as a party member exactly once for the purpose of completing a specific quest where he needs to be present. It's so ridiculous that the whole romance system has to be bugged.
My group has now explored all of the underdark and finally returned to the surface. I have the sneaking suspicion that we've done things out of order. Immediately upon returning to the main map we killed the hag in one turn, then went to the goblin camp, made everyone hostile and faffed about for a while using goblins as improvised weapons against other goblins and stuff like that, because they couldn't do shit to us and we had to entertain ourselves somehow. Oops.
I have some major objections to Act 2, as I'm nearing its ending.
I think it's a mistake that its main storyline is so heavily scripted as it is. It creates problems for replayability. On subsequent playthroughs the player will have some important reveals already spoiled for him.
Connected to the afirementioned problem, the map design is much more linear than it was in Act 1.
Act 2 very much feels like a game within the game BG3. The link between the region's problems with the main plot, ergo with the Adventuring Party's problem, is very loosely established. It's like everyone at one point or another says "Oh you know what, the answer to my personal issue just happens to lie at Moonrise Towers. "Watta coincidence, innit?"
Somehow you get Moonrise Towers as the single point of abduction of:
- A Gnome elder
- A Duke of Baldur's Gate
- Unknown number of Tiefling refugees
- god knows what else, I forget.
My overall impression is that a bunch of sidequests were produced, and later had to somehow be connected to Moonrise Towers in order to give motivation to the party to go there. But the DMs overdid it. I don't need 5 quests, including one companion quest pointing to the same location.
Lastly, I'm noting the tendency of playing with a custom character essentially spoiling the stories of party members. If I've done someone's personal quest, wouldn't I know everything about this character if I later play as him/her? Was it a mistake making NPC playable as main character?
I have some major objections to Act 2, as I'm nearing its ending.
I think it's a mistake that its main storyline is so heavily scripted as it is. It creates problems for replayability. On subsequent playthroughs the player will have some important reveals already spoiled for him.
Connected to the afirementioned problem, the map design is much more linear than it was in Act 1.
Act 2 very much feels like a game within the game BG3. The link between the region's problems and the main plot, with the party's problem, is very loosely established. It's like everyone at one point or another says "Oh you know what, the answer to my personal issues just happens to lie in Moonrise Towers. "Watta coincidence, innit?"
Somehow you get Moonrise Towers as the single point of abduction of:
- A Gnome elder
- A Duke of Baldur's Gate
- Unknown number of Tiefling refugees
- god knows what else, I forget.
My overall impression is that a bunch of sidequests were produced, and later had to somehow be connected to Moonrise Towers in order to give motivation to the party to go there. But the DMs overdid it. I don't need 5 quests, including one companion quest pointing to the same location.
Lastly, I'm noting the tendency of playing with a custom character essentially spoiling the stories of party members. If I've done someone's personal quest, wouldn't I know everything about this character if I later play as him/her? Was it a mistake making NPC playable as main character?
This is the main headquarters that contains the source of tadpoles that they use to infect prisoners.
Where else would they like to bring all the captives?