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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Fedora Master

STOP POSTING
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Edgy
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r0AJObY.png
This is actually true.
 

Zed Duke of Banville

Dungeon Master
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What I really don't get is why on earth after 6 years of development and 3 years of early access Larian decided to cut all unfinished(but cool and important) stuff and release the game with buggy ending a month early?

Okay, if you're scared of Starfield - just postpone to december, you're self-published, you audience will troll you with cyberpunk.jpg, but ultimately understand.
My deeper concern is that Larian decided to spend 6 years of development, 3 of which were in early access, in order to release an 80-hour game that is quite buggy and with a considerable amount of cut content, when they could have released a polished 40-hour game 2 years ago and now be well underway towards completion of the sequel. :M
 

Tyranicon

A Memory of Eternity
Developer
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Messages
7,809
What I really don't get is why on earth after 6 years of development and 3 years of early access Larian decided to cut all unfinished(but cool and important) stuff and release the game with buggy ending a month early?

Okay, if you're scared of Starfield - just postpone to december, you're self-published, you audience will troll you with cyberpunk.jpg, but ultimately understand.
My deeper concern is that Larian decided to spend 6 years of development, 3 of which were in early access, in order to release an 80-hour game that is quite buggy and with a considerable amount of cut content, when they could have released a polished 40-hour game 2 years ago and now be well underway towards completion of the sequel. :M

Losers could've sold the game twice for double the money.

:positive:
 

hellbent

Augur
Joined
Aug 17, 2008
Messages
325
What I really don't get is why on earth after 6 years of development and 3 years of early access Larian decided to cut all unfinished(but cool and important) stuff and release the game with buggy ending a month early?

Okay, if you're scared of Starfield - just postpone to december, you're self-published, you audience will troll you with cyberpunk.jpg, but ultimately understand.
My deeper concern is that Larian decided to spend 6 years of development, 3 of which were in early access, in order to release an 80-hour game that is quite buggy and with a considerable amount of cut content, when they could have released a polished 40-hour game 2 years ago and now be well underway towards completion of the sequel. :M
While I agree that Larian might have set different priorities in EA and released a more streamlined and polished 40 hour product earlier, at least they didn't go the Paradox route and released a feature-poor 20 hour game 4 years ago and trickled out 10 DLCs that generate cash but never really add anything of value to the end product.
 

Zed Duke of Banville

Dungeon Master
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I really hate the modern trend that fighters need to be dudes that do a bunch of special attacks rather than just being guys that are good at hitting things regularly to cause steady damage and absorbing damage to protect the party. I blame video games for having passed this "Everyone needs a bunch of special abilities to be fun!" idea down to tabletop.
The game calling itself "D&D 5th edition" is really a superhero game disguised as heroic fantasy, where even 1st-level character possess a bunch of special abilities (part of the reason dual-classing is so game-breaking), and by the time characters reach 5th level they're selecting from which superpowers to use in combat. This is driven by the immense popularity of superhero movies among the "adults" who are the core fanbase for "D&D 5th edition", and Larian simply followed suit by not only implementing the rules from this edition but also creating an overarching story that ultimately feels more like a superhero film than Dungeons & Dragons.

It's not video games, trust me.

I run a 2e group. The party fighter, mechanically, has only *one* option in any fight: "I hit it with my magic sword". Sometimes he'll mix it up and whip out the Arquebus, but that's only ever as opening volley.

He was getting so bored that he'd start trying to do special moves like shoving, sucker-punching or other stuff he knew were mechanical concepts in D20 Conan (his favorite system).

I, as GM, had to work with him, housing ruling stunts he could do because as 2e would have it, either you hit the bad guy with a sword, shoot him with an arrow, or nothing at all.
PHBR1 The Complete Fighter's Handbook, released within months of the core rulebooks for AD&D 2nd edition, contains a bevy of combat maneuvers and similar options for fighters. See also the rulebook Player's Option: Combat & Tactics from 1995.
 

Fedora Master

STOP POSTING
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Zed Duke of Banville

Dungeon Master
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While I agree that Larian might have set different priorities in EA and released a more streamlined and polished 40 hour product earlier, at least they didn't go the Paradox route and released a feature-poor 20 hour game 4 years ago and trickled out 10 DLCs that generate cash but never really add anything of value to the end product.
Swede-DLC.jpg
 
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Takamori

Learned
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View attachment 40405

For fuck's sake, can I have some consistency? I'm a Cleric of TIAMAT, I don't thank anyone.
If they did dirty Kelemvors cleric what hope you have for Tiamat :lol:
They do have specific options for deities and at least differentiate between Good and Evil faiths though, so they could have had a different line. Not that any of it leads anywhere.
Given the setting they should let every class choose a god. And have clerics lose powers if they go against their tenants like raising the dead as Kelemvor, enjoying BDSM with the Loviatar psycho as a Ilmatter cleric etc.
But given the retard fit the EA testers did back then just with C&C of the tadpoles its like expecting a miracle.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
-Removes weapon abilities (like Cleave, Smash and Pin Down) for default weapons (not on magic weapons yet)

Into the trash it goes, the worst aspect of 5e.
They're copying these BG3 abilities into 'weapon mastery' for 5.5E. Paladins, Ranger, Fighters, Rogues, Monks and Barbarians all get these abilities.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
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1,497
>imma heck'n make it rules as written!
The rules as written:
Tranny pride parades in Waterdeep.

5E was dead on arrival. Let it rot.

It does bring up the question of why gaymers feel so married to DnD. Near as I can tell, its not a particularly fantastic system (any edition) to begin with, and requires heavy handed modification to translate it from tabletop to CRPG, and the setting and lore just gets increasingly indistinctive and gayer with every edition. Moreover, its derivative to begin with. Why cant people just make their own tolkien rip off? Why do studios feel the need to get into bed with WOTC just have a generic fantasy license?
 

Takamori

Learned
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Messages
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-Removes weapon abilities (like Cleave, Smash and Pin Down) for default weapons (not on magic weapons yet)

Into the trash it goes, the worst aspect of 5e.
They're copying these BG3 abilities into 'weapon mastery' for 5.5E. Paladins, Ranger, Fighters, Rogues, Monks and Barbarians all get these abilities.
Finally 5e pnp session were the most boring thing on earth with martial class, you either use your beat stick or use your beat stick :lol:
 

Tyranicon

A Memory of Eternity
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Grampy_Bone

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Wandering the world randomly in search of maps
married to DnD
D&D is enduringly popular because it has the best content.

By content I do not mean rules. Rules are not content, they are what you use to get to the content. D&D rules have always gone between more suck and less suck, but it doesn't matter because content is king. Most attempts to compete with D&D make this mistake: the rules are NOT the draw of the game. Players don't give a flying fuck about rules. D&D competitors either try to go deeper with simulation or shallower, but very rarely compete with D&D's content. Many try to compete by going "more story" but that is just a dumb way of saying a rules-light game. The story doesn't come from the rulebooks anyway.

Content is the 'job' the game does for the players. Some games try to compete with D&D by doing a different 'job.' Mechwarrior gives you giant robots, Star Wars provides Star Wars, Vampire the Masquerade provides lifelong virginity, etc. But very few games go head to head with D&D on content. Most don't even attempt it. The only one who really tried was Pathfinder and oh look, they made a pretty good dent in the market share. Most games that try to compete with D&D specifically shit on the content it provides. They spit on it and loathe it. Go figure, they all fail.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Serbia
While I agree that Larian might have set different priorities in EA and released a more streamlined and polished 40 hour product earlier, at least they didn't go the Paradox route and released a feature-poor 20 hour game 4 years ago and trickled out 10 DLCs that generate cash but never really add anything of value to the end product.
theswedegydv4.jpg
It's the Belgians, no it's the Swedes, no it's all these 107 nations, oy vey.

judenfzdjx.png
 
Joined
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Pathfinder is working in their own OGL after Wizards' backtracking. And D&D is popular because, in the end, it's the most marketed product. And they made sure to make releases tailored to people who had never even played any sort of TT game before with the red box.
 

janior

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Ashenvale
got to the lower city, im still enjoying the game, if anything the city really makes me wanna replay bg1 and bg2...
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
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Weren't The Harpers, or The Ones that Harp basically True Neutral? Aren't they in service of balance?
Lol, no. [citation provided] Their "balance" spiel is in the Star Wars sense, they're strictly Good-aligned (Chaotic Good, really, with an emphasis on meddling).
 

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