Eisenheinrich
Scholar
C&C my dude.fuck gale and his auto-game over. it almost completely ruined my evil run and i had to resort to a guide because i didn't give a fuck about him.
C&C my dude.fuck gale and his auto-game over. it almost completely ruined my evil run and i had to resort to a guide because i didn't give a fuck about him.
It's almost as if there wasn't a megathread about Solasta discussing everything there is to discuss about it. At some point, I'll start to believe that Codexers don't really interact with each other nor read each others and are just here for some attempt at ego boosting or perhaps are desperate for an illusion of social interaction.Since I currently don''t have the time nor the energy do a 2nd playthrough of BG3 right out of the gate (might wait for some substantial patching, fingers crossed), I decided to tip my toes into Solasta for once for comparison. What can I expect?
Smaller scope, more humble ambitions, skeletal storytelling, solid 5e shenanigans.
Overall worth a play, especially if you like D&D.
Which of the three published campaigns is worth checking out?
Solasta's combat is similar to BG3's, both being based on "D&D 5th edition" rules, but better, due in no small part to the functional AI. However, it's also very much a tactical RPG focused on combat, with barely a semblance of exploration. Travel between locations occurs via routes along an abstract map, and the individual locations are fairly small with exceptions. Similarly, relative to BG3, there isn't much C&C, few characters, and a paltry amount of dialogue. You might as well start with the original campaign; the Lost Valley campaign is definitely inferior, and the new one is higher level and therefore suitable for continuing with imported characters from the original campaign.Since I currently don't have the time nor the energy to do a 2nd playthrough of BG3 right out of the gate (Evil Durge run prefered this time around, might as well wait for some substantial Mithara patching, fingers crossed), I decided to tip my toes into Solasta for once for comparison. What can I expect, and which of the three published campaigns is worth checking out?
even karlach would be slightly better if xir was a girl. probably.There is not a single male companion in this game, who wouldn't be better received if he was a girl.I swear, if he was a cute girl wearing a panda shirt he would be way more popular.
Is he the one who wrote Shadowheart and Halsin, or the one who wrote Lae'zel? Because if he wrote Lae'zel, he's pretty competent, actually. Just like that racist indian guy who worked on Andromeda, his part of the game was stellar.The real problem is that their writers are incompetent. Especially this faggotThere is not a single male companion in this game, who wouldn't be better received if he was a girl.I swear, if he was a cute girl wearing a panda shirt he would be way more popular.
He wrote Lae'zel but he also wrote Wyll, so clearly he has good and bad daysIs he the one who wrote Shadowheart and Halsin, or the one who wrote Lae'zel? Because if he wrote Lae'zel, he's pretty competent, actually. Just like that racist indian guy who worked on Andromeda, his part of the game was stellar.The real problem is that their writers are incompetent. Especially this faggotThere is not a single male companion in this game, who wouldn't be better received if he was a girl.I swear, if he was a cute girl wearing a panda shirt he would be way more popular.
Did he write the original version of Wyll or the current lame rewrite? Because even a good writer can't save something if it comes down to terrible and late editorial edictsHe wrote Lae'zel but he also wrote Wyll, so clearly he has good and bad days
He's the only person whose name I've seen attached to Wyll so I assume he wrote both. He did Kagha and the Myconids too though, both of which were fine so I assume he's a decent writer overall (Kagha should have been fleshed out more but I doubt it was his choice not to do that)Did he write the original version of Wyll or the current lame rewrite? Because even a good writer can't save something if it comes down to terrible and late editorial edictsHe wrote Lae'zel but he also wrote Wyll, so clearly he has good and bad days
Everyone else complains that most party members suffer from being special snowflakes, now you complain he's not special enough, lolI wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.
That Todd was a moron has been obvious for decadesTo be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
Apparently Todd kept rejecting Kirkbride's designs for being too far out so he eventually started doing two pieces of concept art, the original and something ridiculous and exaggerated, so Todd would agree to what he actually wanted to doTo be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
Everyone else complains that most party members suffer from being special snowflakes, now you complain he's not special enough, lol
Bullshit it has a higher dead-elf-per-square-foot score compared to the OG campaign.; the Lost Valley campaign is definitely inferior,
Gotta agree to disagree thenEveryone else complains that most party members suffer from being special snowflakes, now you complain he's not special enough, lol
A character can have the most elaborate backstory and still be utterly bland, which is what most BG3 characters are, their totally epic origin stories used as a surrogate for an actual personality.
See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.
How would they know that?Also, female companions routinely disrespect him and call him bad at sex.
Lezzel isn't well written. She's garbage like most of the other characters in this game. Wyll was already mentioned here as one of his character. He also wrote the orange ma... woman bad plotline (Kahga).Is he the one who wrote Shadowheart and Halsin, or the one who wrote Lae'zel? Because if he wrote Lae'zel, he's pretty competent, actually. Just like that racist indian guy who worked on Andromeda, his part of the game was stellar.The real problem is that their writers are incompetent. Especially this faggotThere is not a single male companion in this game, who wouldn't be better received if he was a girl.I swear, if he was a cute girl wearing a panda shirt he would be way more popular.
That Todd was a moron has been obvious for decadesTo be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
Now you just have to follow the quest markers in every single game.That Todd was a moron has been obvious for decadesTo be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
Are you so sure? How many new Codexers would read and find Caius Cosades without access to the internet and a walkthrough? If anything, Todd Howard anticipated this future and was a visionary.
This sounds a lot like Icewind Dale.Solasta's combat is similar to BG3's, both being based on "D&D 5th edition" rules, but better, due in no small part to the functional AI. However, it's also very much a tactical RPG focused on combat, with barely a semblance of exploration. Travel between locations occurs via routes along an abstract map, and the individual locations are fairly small with exceptions. Similarly, relative to BG3, there isn't much C&C, few characters, and a paltry amount of dialogue. You might as well start with the original campaign; the Lost Valley campaign is definitely inferior, and the new one is higher level and therefore suitable for continuing with imported characters from the original campaign.Since I currently don't have the time nor the energy to do a 2nd playthrough of BG3 right out of the gate (Evil Durge run prefered this time around, might as well wait for some substantial Mithara patching, fingers crossed), I decided to tip my toes into Solasta for once for comparison. What can I expect, and which of the three published campaigns is worth checking out?