Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,916
To be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
That Todd was a moron has been obvious for decades

Are you so sure? How many new Codexers would read and find Caius Cosades without access to the internet and a walkthrough? If anything, Todd Howard anticipated this future and was a visionary.
That's easy. How about finding the telvani mage in that first Ranis Athrys mage guild quest, getting lost in the ashlands murdered by endless cliffracers.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
523
Don't want to look through the thread but a poster made a comment justifying evil being half assed because good is standard for d&d. Unfortunately all the good companions are complete trash tier (and faggots/trannies) so the game's problem of trash companions kind of forces my hand into evil
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,697
To be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
That Todd was a moron has been obvious for decades

Are you so sure? How many new Codexers would read and find Caius Cosades without access to the internet and a walkthrough? If anything, Todd Howard anticipated this future and was a visionary.
That's easy. How about finding the telvani mage in that first Ranis Athrys mage guild quest, getting lost in the ashlands murdered by endless cliffracers.
You just have to follow the road.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
To be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
That Todd was a moron has been obvious for decades

Are you so sure? How many new Codexers would read and find Caius Cosades without access to the internet and a walkthrough? If anything, Todd Howard anticipated this future and was a visionary.
That's easy. How about finding the telvani mage in that first Ranis Athrys mage guild quest, getting lost in the ashlands murdered by endless cliffracers.
Didn't help if you played the German version with some terribly translated texts that swapped west and east for some reason. It also had a notorious bug making all caves flooded with water. Good times.
The great filter is still the Dwemer Puzzle Box. It's really the antithesis of modern RPG quest design.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,916
To be a good writer in vidyagame industry, being good at writing is only 1 skill. You also need to be a master at deception/persuasion to convince producers and designers that their ideas to make this and that ''cooler'' doesn't actually work.
I think I remember a Kirkbride interview in which he says that the only way he found to convince Todd to keep his shit as is was to convince him that ''it's just like star wars/Dune''
That Todd was a moron has been obvious for decades

Are you so sure? How many new Codexers would read and find Caius Cosades without access to the internet and a walkthrough? If anything, Todd Howard anticipated this future and was a visionary.
That's easy. How about finding the telvani mage in that first Ranis Athrys mage guild quest, getting lost in the ashlands murdered by endless cliffracers.
You just have to follow the road.
Don't get me wrong, I hate markers as much as the next guy. Getting lost was always the best thing in morrowind.
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,325
Not having markers is stupid. If you're actually using maps and doing land nav, you're going to mark your map
There's a difference between marking things yourself on a map or the game marking things for you. One is a net positive, the other is not
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,697

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
Not having markers is stupid. If you're actually using maps and doing land nav, you're going to mark your map
I dont like specific mark markers because it makes you lazy and undermines the point of exploration. But a general area mark is fine like in Gothic games and ELEX
I liked how in Gothic the map was an actual physical item that you had to buy/steal from the cartographer.
KC:D was also great in that, devs put enough information in the quest log so you could find the objective without quest markers (which were disabled in the hardcore mode).
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,148
Location
South Africa, Cape Town
Not having markers is stupid. If you're actually using maps and doing land nav, you're going to mark your map
I dont like specific mark markers because it makes you lazy and undermines the point of exploration. But a general area mark is fine like in Gothic games and ELEX
I liked how in Gothic the map was an actual physical item that you had to buy/steal from the cartographer.
KC:D was also great in that, devs put enough information in the quest log so you could find the objective without quest markers (which were disabled in the hardcore mode).
Agreed, I played G2 about 2 months ago and the implementation of the map was very well done. They gave you general directions like " north of Sekobs farm " and then you had to explore

It was difficult at times but very rewarding. And KC:D was also excellent and Inquisitor, the Czech RPG. They returned the art of exploration in RPG
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
523
Man the companions really blow in this game. Even their banter with each other is very boring.

Another cringe/immersion breaking thing about making every companion player sexual. Basketball American Wyll is a horny bastard who constantly hits on Laezel and Shadowpussy, never hits on any male companion members yet he wants to fuck male MC why?
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,132
https://www.rockpapershotgun.com/ba...rs-were-super-horny-due-to-a-bug-larian-admit

Baldur's Gate 3 is a relentlessly horny videogame, Alice B wrote back in August, and that certainly describes the shock I felt when noted Githyanki grouch Lae'zel abruptly informed me that she was down to clown, a whole three hours in. "Ms Lae'zel, I happen to be a graduate of BioWare Sex University," I told her sternly, adjusting my robe. "If I'm going to have a torrid liaison in an RPG it'll be 60 hours from now, just before the final battle, and let's face it, I'm more likely to get scared of alienating party members and end up friendzoning everybody."

Lae'zel proved persuasive, however - "I like the way you stink," was how I think she phrased it - and one risque fade-to-black later, we were triumphantly entwined in post-coital bliss. Well, at the risk of empirically demonstrating that romance is dead, it turns out all that might have been down to a technical problem. According to Larian CEO Sven Vincke, Baldur's Gate 3 characters were accidentally encoded to have very low standards at launch. Haha, I certainly can't relate!

"So... it was a bug," Vincke told TheGamer, during a chat at PAX West. "The approval thresholds were too low when we shipped. That's why they were so horny in the beginning. It wasn't supposed to be that way. We've fixed it since, at least for some of them. We're still fixing a few of them." Vincke didn't specify who exactly has been "fixed" and who remains due for desexification, but he did add that the bug affected smooth-talking wizard Gale in particular. "[He] wasn't supposed to be like, instantly there."
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,966
Location
London, UK
Strap Yourselves In
https://www.rockpapershotgun.com/ba...rs-were-super-horny-due-to-a-bug-larian-admit

Baldur's Gate 3 is a relentlessly horny videogame, Alice B wrote back in August, and that certainly describes the shock I felt when noted Githyanki grouch Lae'zel abruptly informed me that she was down to clown, a whole three hours in. "Ms Lae'zel, I happen to be a graduate of BioWare Sex University," I told her sternly, adjusting my robe. "If I'm going to have a torrid liaison in an RPG it'll be 60 hours from now, just before the final battle, and let's face it, I'm more likely to get scared of alienating party members and end up friendzoning everybody."

Lae'zel proved persuasive, however - "I like the way you stink," was how I think she phrased it - and one risque fade-to-black later, we were triumphantly entwined in post-coital bliss. Well, at the risk of empirically demonstrating that romance is dead, it turns out all that might have been down to a technical problem. According to Larian CEO Sven Vincke, Baldur's Gate 3 characters were accidentally encoded to have very low standards at launch. Haha, I certainly can't relate!

"So... it was a bug," Vincke told TheGamer, during a chat at PAX West. "The approval thresholds were too low when we shipped. That's why they were so horny in the beginning. It wasn't supposed to be that way. We've fixed it since, at least for some of them. We're still fixing a few of them." Vincke didn't specify who exactly has been "fixed" and who remains due for desexification, but he did add that the bug affected smooth-talking wizard Gale in particular. "[He] wasn't supposed to be like, instantly there."

Ha, fuckin' likely story, something that salient can't possibly be the sort of thing you could make an error about on shipping a game - if Larian did, it would imply they're incompetent, and they're clearly far from incompetent.

I think they were in a feverish bubble pre-launch, over-estimated the size of the audience for that sort of thing and didn't anticipate the backlash.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,717
Location
Hyperborea
https://www.rockpapershotgun.com/ba...rs-were-super-horny-due-to-a-bug-larian-admit

Baldur's Gate 3 is a relentlessly horny videogame, Alice B wrote back in August, and that certainly describes the shock I felt when noted Githyanki grouch Lae'zel abruptly informed me that she was down to clown, a whole three hours in. "Ms Lae'zel, I happen to be a graduate of BioWare Sex University," I told her sternly, adjusting my robe. "If I'm going to have a torrid liaison in an RPG it'll be 60 hours from now, just before the final battle, and let's face it, I'm more likely to get scared of alienating party members and end up friendzoning everybody."

Lae'zel proved persuasive, however - "I like the way you stink," was how I think she phrased it - and one risque fade-to-black later, we were triumphantly entwined in post-coital bliss. Well, at the risk of empirically demonstrating that romance is dead, it turns out all that might have been down to a technical problem. According to Larian CEO Sven Vincke, Baldur's Gate 3 characters were accidentally encoded to have very low standards at launch. Haha, I certainly can't relate!

"So... it was a bug," Vincke told TheGamer, during a chat at PAX West. "The approval thresholds were too low when we shipped. That's why they were so horny in the beginning. It wasn't supposed to be that way. We've fixed it since, at least for some of them. We're still fixing a few of them." Vincke didn't specify who exactly has been "fixed" and who remains due for desexification, but he did add that the bug affected smooth-talking wizard Gale in particular. "[He] wasn't supposed to be like, instantly there."

Ha, fuckin' likely story, something that salient can't possibly be the sort of thing you could make an error about on shipping a game - if Larian did, it would imply they're incompetent, and they're clearly far from incompetent.

I think they were in a feverish bubble pre-launch, over-estimated the size of the audience for that sort of thing and didn't anticipate the backlash.
Yeah, even ignoring bear sex, half or more of their trailer was focused purely on romances, clearly they bet on marketing toward coomers.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,132
Starting to watch this video. Swen keeps talking about investing time and effort into things that 0.0% of people will see, and it just makes me laugh in the context of the evil playthrough that I talked about extensively.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,966
Location
London, UK
Strap Yourselves In
Thanks guys, see you in the Solaste thread.

Top tip, the mod "Unfinished Business" is enormous, pulls some of the classes somewhat more to RAW 5e, adds other classes and sub-classes, and has lots of neat little QOL things; it's also regularly updated and refined.

It uses the Unity mod manager, and everything (apart from some neutral fixes, IIRC) is off by default, so you can stick it on right from the start and inspect the options at your leisure while you start the game as the devs intended. Once you've gotten your head around all the options and figured out what you want, you can save that selection of features as a preset, and have any number of presets for different types of games (e.g. I've got a merely-QOL-modded setup for the base game and DLCs, and a heavily modded setup to play the user-made content, most of which can bear a more heavily modded preset, often requires a larger party anyway, and gives room for more experimentation).

If BG3 is like a sprawling canvas, Solasta is more like a nice miniature painting, and can be a lot of fun with our very own Artyoan's campaigns and some of the other user-made campaigns. But the main campaign is alright (obviously has VO, cutscenes and all that, which user-made content doesn't have), and the DLCs are a bit better (as TA seemed to get more of a handle on what they were doing encounter-wise, as they went on).

The potato-headed characters you can make are laughable, but I came to find the little conversations your party has, where it figures out how to proceed (in the main campaign and DLCs), quite charming, especially since you can actually shape your characters' personalities to some extent, and they interact with each other much as you'd expect given the personalities you give them. It starts to feel like a real little party. But really there are only like half a dozen actual male and female characters, limited by the voice actors' "tone" (there's the grumpy dwarf, the supercilious female wizard, the cagey cockerney halfling, etc.).
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,272
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Starting to watch this video. Swen keeps talking about investing time and effort into things that 0.0% of people will see, and it just makes me laugh in the context of the evil playthrough that I talked about extensively.

Swen can talk the talk, unfortunately the execution with Larian is always bad on top of his obsession with multiplayer that plagues other genres too (paradox games). Worst part is it's working, normies get hooked by the multiplayer.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
I swear, if he was a cute girl wearing a panda shirt he would be way more popular.
There is not a single male companion in this game, who wouldn't be better received if he was a girl.
The real problem is that their writers are incompetent. Especially this faggot

vRObpjy.png
Is he the one who wrote Shadowheart and Halsin, or the one who wrote Lae'zel? Because if he wrote Lae'zel, he's pretty competent, actually. Just like that racist indian guy who worked on Andromeda, his part of the game was stellar.
He wrote Lae'zel but he also wrote Wyll, so clearly he has good and bad days

Lae'zel comes from a cosmic culture and is spoken in an unusual way, which makes it easier for the writer to hide his incompetence. Besides, 60% of Lae'zel is her actress.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
I wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.

yfkw8vky3hj71.jpg


See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.

What is the best in Wyll? Mizora. Never him. In this version or another.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
Patron
Possibly Retarded
Joined
Sep 29, 2021
Messages
2,355
Location
EGT Tower 14th floor, Tirana

One interesting detail, he says he can't tell what kind of fiction other than D&D is he into because he would tell us what is his next game but he did say he read all sorts of fantasy and all sorts of science fiction. Seems to hint that BG3 was one-shot with D&D(I suspect there will be sequel DLC but that's just me), he also says that that he and the main team are now working on another project. Any professional stalker remembers if he ever mentioned some particular settings in the past? The science fiction mention has me thinking 40k, but honestly with the kind of success they've had with this I wouldn't be surprised if it was Star Wars at this point.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,988
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think some people are too quick to assume that Larian want to turn into a studio that works on licenses. This is a company that did nothing but Divinity for over 15 years, they like making their own stuff!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom