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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.

yfkw8vky3hj71.jpg


See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.

What is the best in Wyll? Mizora. Never him. In this version or another.

100 percent. The best plot twist for Wyll would have been Mizora literally saying "you are a buckbroken useless negro" and banishing him to hell permanently early in Act 1. Then having her as your companion / fuck toy for the rest of the game. She is 100% more interesting in every way possible. He's a waffling, unsure cuck for most of his storyline.
 

La vie sexuelle

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One interesting detail, he says he can't tell what kind of fiction other than D&D is he into because he would tell us what is his next game but he did say he read all sorts of fantasy and all sorts of science fiction. Seems to hint that BG3 was one-shot with D&D(I suspect there will be sequel DLC but that's just me), he also says that that he and the main team are now working on another project. Any professional stalker remembers if he ever mentioned some particular settings in the past? The science fiction mention has me thinking 40k, but honestly with the kind of success they've had with this I wouldn't be surprised if it was Star Wars at this point.


Or Star Trek.
 

La vie sexuelle

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I wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.

yfkw8vky3hj71.jpg


See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.

What is the best in Wyll? Mizora. Never him. In this version or another.

100 percent. The best plot twist for Wyll would have been Mizora literally saying "you are a buckbroken useless negro" and banishing him to hell permanently early in Act 1. Then having her as your companion / fuck toy for the rest of the game. She is 100% more interesting in every way possible. He's a waffling, unsure cuck for most of his storyline.

Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
 

NaturallyCarnivorousSheep

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I think some people are too quick to assume that Larian want to turn into a studio that works on licenses. This is a company that did nothing but Divinity for over 15 years, they like making their own stuff!
Possible, but the "not gonna say what I liked outside of d&d fiction because that's our next game" is making me wonder.

Then again Divinity 2 is half sf already so maybe this is just them progressing the plot by 10k years and making divinity space hunter or whatever.
 

Larianshill

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Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
How did you ever get this impression?
 

volklore

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Upper city was always dataminer cope, it's obvious they weren't going to add it (maybe in DLC) and that it wasn't cut last minute. They'll clean up/tidy up what they have in act3, maybe add a quest here and there to smooth out how the ending plays out, and make ending slides in definitive edition like they did for arx in dos2. They don't need to have their whole studio working on it. I don't even know what slides people want there, the main story has no real CnC and epilogues are pretty much telling what characters will be up to after the story ends. The recurring characters over the acts also pretty much have their story ending in A3.
Obviously they are already in pre-prod for their next game. In fact they were probably already brainstorming idea for their next game month before bg3 release. That's just how companies work.
 
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La vie sexuelle

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Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
How did you ever get this impression?

Wyll and Mozora were somehow mechanically related if they generate that way (here Mizora looks human because she was a cambion).



Besides, she too was a prisoner on the ship (Wyll comments at the smelly pod "that it's Mizora's"), so she should have a tadpole.
 

gurugeorge

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Strap Yourselves In
Upper city was always dataminer cope, it's obvious they weren't going to add it (maybe in DLC) and that it wasn't cut last minute. They'll clean up/tidy up what they have in act3, maybe add a quest here and there to smooth out how the ending plays out, and make ending slides in definitive edition like they did for arx in dos2. They don't need to have their whole studio working on it. I don't even know what slides people want there, the main story has no real CnC and epilogues are pretty much telling what characters will be up to after the story ends. The recurring characters over the acts also pretty much have their story ending in A3.
Obviously they are already in pre-prod for their next game. In fact they were probably already brainstorming idea for their next game month before bg3 release. That's just how companies work.

I could see them doing a modest DLC for maxed lvl 12 characters based on the upper city as a hub.
 

Zariusz

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Anyone else kept using Everburn greatsword for almost the whole game? I practically only replaced it when i got Giantslayer from Ansur, if not for the damage bonus and the giant form i would keep using it, its aesthetics (not counting the ridiculous long handle that makes it look like it was imported from DA Origins) plus the fact that its a burning greatsword make it otherwise superior in my eyes.
 

dukeofwoodberry

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What do people think about 5e as a whole?

The streamlined approach to builds as a whole is fine with me. I enjoy build porn and theory crafting as much as the next guy but even in a game like pathfinder the builds can get samey. Every martial damage dealer take a vivisectionist dip. Every dex tank take a sacred monk dip. So I don't mind a streamlined approach and more emphasis on roleplay.

With that emphasis on role play, I really don't like all the restrictions being removed on classes. Paladins being human only gave that class a lot of flavor. I don't see how rangers could be evil, bards shouldn't be Lawful, monks should be Lawful, ect... You're removing defining features of these classes
 

Vyvian

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Jul 11, 2023
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I don't mind it but I came up on 2E implementations in videogames with BG1/2 so I'll always favor that. It just felt perfect for a videogame to me.
I miss alignments and having restrictions on classes based on that and even racial restrictions.
 

volklore

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What do people think about 5e as a whole?

The streamlined approach to builds as a whole is fine with me. I enjoy build porn and theory crafting as much as the next guy but even in a game like pathfinder the builds can get samey. Every martial damage dealer take a vivisectionist dip. Every dex tank take a sacred monk dip. So I don't mind a streamlined approach and more emphasis on roleplay.

With that emphasis on role play, I really don't like all the restrictions being removed on classes. Paladins being human only gave that class a lot of flavor. I don't see how rangers could be evil, bards shouldn't be Lawful, monks should be Lawful, ect... You're removing defining features of these classes
Some multiclassing options in 5E like warlock/Paladin are very very stupid.
Difficulty in RPGs is mostly about finding the tools you need to solve encounters and combining them in a party i.e understanding and mastering the system. 5E is pretty self evident, easy to solve. I feel the main focus of difficulty should be resource attrition since you can't really inflate stats other than health (tools to beat RNG are very limited, once you have your source of advantage/save disadventage) but game designers are generally shy with such things. So I am not sure. In theory 5E works well for videogames, in practice, without proper resource management and rest restriction it will get piss easy.
Also I find concentration mechanic quite limiting in a frustrating way. So many spells take concentration slot. It makes speellcasters feel a lot more constrained and a lot less fun that in PF games for example.

I found WoTR quite good at punishing shitty dips compared to Kingmaker. People kept following memes of PFK and taking monk dips on everything. Even though the strength of the monk dip in kingmaker was largely due to crazy good monk robe itemization.
 
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Zed Duke of Banville

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What do people think about 5e as a whole?
Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.

The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.

"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.

There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".

The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.

Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.

Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Anyone else kept using Everburn greatsword for almost the whole game? I practically only replaced it when i got Giantslayer from Ansur, if not for the damage bonus and the giant form i would keep using it, its aesthetics (not counting the ridiculous long handle that makes it look like it was imported from DA Origins) plus the fact that its a burning greatsword make it otherwise superior in my eyes.
It isn't even Magic.

C'mon man.
 
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The short rest and actions mechanics are borrowed from modern tactics games like nu XCOM. I'm not entirely comfortable, it feels even cheaper tha NWN's rest mechanics, but at least they aren't leeching off WoW anymore :M
 

notpl

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Dec 6, 2021
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What do people think about 5e as a whole?
Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.

The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.

"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.

There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".

The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.

Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.

Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.
"Concentration" is the only mechanic in your post from D&D 5th edition. And I don't believe there are any "non-spell abilities" that require concentration, but I could be wrong on that one with supplement bloat being what it is.
 
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Zariusz

Liturgist
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Anyone else kept using Everburn greatsword for almost the whole game? I practically only replaced it when i got Giantslayer from Ansur, if not for the damage bonus and the giant form i would keep using it, its aesthetics (not counting the ridiculous long handle that makes it look like it was imported from DA Origins) plus the fact that its a burning greatsword make it otherwise superior in my eyes.
It isn't even Magic.

C'mon man.
Do you have any other burning greatsword in the game? Nope
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What do people think about 5e as a whole?
Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.

The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.

"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.

There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".

The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.

Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.

Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.
"Concentration" is the only mechanic in your post from D&D 5th edition. And I don't believe there are any "non-spell abilities" that require concentration, but I could be wrong on that one with supplement bloat being what it is.
Fly Trap from Nature Sense staff (proc on hit) did (and would break pre-existing Concentration) but no longer does. Same with Wood Woad Shield Bonus Action Ensnare (DC is low on that one so not STR-based). Pretty sure Shield of Faith from Tyr Pal Greatsword still does require Concentration, but Heroism proc from Bracers (when you use Channel ability) doesn't.

Looks like procs don't require it but abilities you have to activate do. Elixirs don't however, or pots. Smites with lingering effects do, which may be a subtle nerf.

The way to manage concentration is to have an option for attacking each save (or other vulnerability) on enemies and to shore up each weakness of your party and apply as appropriate. If you do that effectively you don't need many.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,669
What do people think about 5e as a whole?
Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.

The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.

"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.

There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".

The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.

Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.

Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.
"Concentration" is the only mechanic in your post from D&D 5th edition. And I don't believe there are any "non-spell abilities" that require concentration, but I could be wrong on that one with supplement bloat being what it is.
Fly Trap from Nature Sense staff (proc on hit) did (and would break pre-existing Concentration) but no longer does. Same with Wood Woad Shield Bonus Action Ensnare (DC is low on that one so not STR-based). Pretty sure Shield of Faith from Tyr Pal Greatsword still does require Concentration, but Heroism proc from Bracers (when you use Channel ability) doesn't.

Looks like procs don't require it but abilities you have to activate do. Elixirs don't however, or pots. Smites with lingering effects do, which may be a subtle nerf.

The way to manage concentration is to have an option for attacking each save (or other vulnerability) on enemies and to shore up each weakness of your party and apply as appropriate. If you do that effectively you don't need many.
My point was that BG3's idiosyncracies are Larian's own decisions, nothing to do with 5th edition.
 

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