- Joined
- Jan 28, 2011
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I think some people are too quick to assume that Larian want to turn into a studio that works on licenses. This is a company that did nothing but Divinity for over 15 years, they like making their own stuff!
I wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.
See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.
What is the best in Wyll? Mizora. Never him. In this version or another.
One interesting detail, he says he can't tell what kind of fiction other than D&D is he into because he would tell us what is his next game but he did say he read all sorts of fantasy and all sorts of science fiction. Seems to hint that BG3 was one-shot with D&D(I suspect there will be sequel DLC but that's just me), he also says that that he and the main team are now working on another project. Any professional stalker remembers if he ever mentioned some particular settings in the past? The science fiction mention has me thinking 40k, but honestly with the kind of success they've had with this I wouldn't be surprised if it was Star Wars at this point.
I wouldn't call either version of Wyll too good. I think my biggest problem with Wyll as a character, aside from him being boring as fuck, is how pathetic he is. In the EA, when his party members fucked gods, Wyll's backstory was that his archnemesis was a goblin (GOBLIN!), and his patron was snatched by goblins (GOBLINS!) too, and needs his help to rescue her. In the release version, Wyll does not have that problem, but he's still utterly buck broken by Mizora, and even with the best possible scenario he never quite manages to come out on top. Also, female companions routinely disrespect him and call him bad at sex.
See this bit of promotional art? At no point, ever, Wyll in the game is even close to this.
What is the best in Wyll? Mizora. Never him. In this version or another.
100 percent. The best plot twist for Wyll would have been Mizora literally saying "you are a buckbroken useless negro" and banishing him to hell permanently early in Act 1. Then having her as your companion / fuck toy for the rest of the game. She is 100% more interesting in every way possible. He's a waffling, unsure cuck for most of his storyline.
Possible, but the "not gonna say what I liked outside of d&d fiction because that's our next game" is making me wonder.I think some people are too quick to assume that Larian want to turn into a studio that works on licenses. This is a company that did nothing but Divinity for over 15 years, they like making their own stuff!
How did you ever get this impression?Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
damm they already moved on rip game
Well they got the B team for patches, but I don't expect anything to be added unless Swen pop up and say DLC on the works.damm they already moved on rip game
How did you ever get this impression?Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
Upper city was always dataminer cope, it's obvious they weren't going to add it (maybe in DLC) and that it wasn't cut last minute. They'll clean up/tidy up what they have in act3, maybe add a quest here and there to smooth out how the ending plays out, and make ending slides in definitive edition like they did for arx in dos2. They don't need to have their whole studio working on it. I don't even know what slides people want there, the main story has no real CnC and epilogues are pretty much telling what characters will be up to after the story ends. The recurring characters over the acts also pretty much have their story ending in A3.
Obviously they are already in pre-prod for their next game. In fact they were probably already brainstorming idea for their next game month before bg3 release. That's just how companies work.
Some multiclassing options in 5E like warlock/Paladin are very very stupid.What do people think about 5e as a whole?
The streamlined approach to builds as a whole is fine with me. I enjoy build porn and theory crafting as much as the next guy but even in a game like pathfinder the builds can get samey. Every martial damage dealer take a vivisectionist dip. Every dex tank take a sacred monk dip. So I don't mind a streamlined approach and more emphasis on roleplay.
With that emphasis on role play, I really don't like all the restrictions being removed on classes. Paladins being human only gave that class a lot of flavor. I don't see how rangers could be evil, bards shouldn't be Lawful, monks should be Lawful, ect... You're removing defining features of these classes
Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.What do people think about 5e as a whole?
It isn't even Magic.Anyone else kept using Everburn greatsword for almost the whole game? I practically only replaced it when i got Giantslayer from Ansur, if not for the damage bonus and the giant form i would keep using it, its aesthetics (not counting the ridiculous long handle that makes it look like it was imported from DA Origins) plus the fact that its a burning greatsword make it otherwise superior in my eyes.
"Concentration" is the only mechanic in your post from D&D 5th edition. And I don't believe there are any "non-spell abilities" that require concentration, but I could be wrong on that one with supplement bloat being what it is.Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.What do people think about 5e as a whole?
The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.
"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.
There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".
The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.
Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.
Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.
Do you have any other burning greatsword in the game? NopeIt isn't even Magic.Anyone else kept using Everburn greatsword for almost the whole game? I practically only replaced it when i got Giantslayer from Ansur, if not for the damage bonus and the giant form i would keep using it, its aesthetics (not counting the ridiculous long handle that makes it look like it was imported from DA Origins) plus the fact that its a burning greatsword make it otherwise superior in my eyes.
C'mon man.
Fly Trap from Nature Sense staff (proc on hit) did (and would break pre-existing Concentration) but no longer does. Same with Wood Woad Shield Bonus Action Ensnare (DC is low on that one so not STR-based). Pretty sure Shield of Faith from Tyr Pal Greatsword still does require Concentration, but Heroism proc from Bracers (when you use Channel ability) doesn't."Concentration" is the only mechanic in your post from D&D 5th edition. And I don't believe there are any "non-spell abilities" that require concentration, but I could be wrong on that one with supplement bloat being what it is.Solasta and Baldur's Gate 3 would both be much better games without suffering from the restrictions of "D&D 5th edition" --- especially Solasta, which did not actually have a license to use D&D but pointlessly imposed the rules on themselves anyway.What do people think about 5e as a whole?
The single worst aspect is the limitation to 4 party members, given the inherent value to turn-based, tactical combat in having a larger number of characters for more class variety and tactical options.
"D&D 5th edition" attempts to compensate for the small number of party members by turning from heroic fantasy into the superhero genre, where all characters, regardless of class, quickly accrue various zany abilities, which however are arbitrarily limited to one use per battle, short rest, or long rest.
There is the idiocy of the "short rest" mechanic, in which characters inexplicably recover half their hit points and certain abilities, by taking a quick break, which for some reason can only be performed twice in between a "long rest".
The concentration mechanic means that a large portion of spells (and non-spell abilities) are exclusive to each other, in that a caster can only have one spell/ability requiring concentration active at one time. This inevitably results in nearly all concentration spells/abilities being disregarded in favor of one or two that are most powerful for a given class and level.
Characters are nonsensically allowed to level up in any class, meaning a character can suddenly gain all sorts of abilities associated with another class by taking one level in it, which permits all sorts of overpowered, game-breaking combinations.
Both Solasta and BG3 would have been far superior if they had simply relied on a home-brewed combination of the six TSR editions of D&D/AD&D.