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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,329

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
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Location
Belgium, Ghent
Reading about this game on more generalist boards will drive me insane.
The amount of "I had to lower the difficulty because this game was kicking my ass so hard" only to learn that they aren't even talking about a challenging boss fight, but about something barely past the tutorial makes very hard to not question them with a "Are you crippled by mental retardation?".
Just shows how far removed the codex is from the average gamer these days.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
662
Also I find concentration mechanic quite limiting in a frustrating way. So many spells take concentration slot. It makes speellcasters feel a lot more constrained and a lot less fun that in PF games for example.

The whole point of the concentration mechanic is to remove the whole buffing routine nonsense in 3.5e and PF, which is lame and makes a complete mockery of magic:



The alternative would be to do what they did in PF 2e, which is to make all of the spells give out bonuses that do not stack. Both have the same outcome of nerfing spellcasting, which I would argue is well deserved cause spellcasting is overly powerful in 3e/PF 1e.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
Also I find concentration mechanic quite limiting in a frustrating way. So many spells take concentration slot. It makes speellcasters feel a lot more constrained and a lot less fun that in PF games for example.

The whole point of the concentration mechanic is to remove the whole buffing routine nonsense in 3.5e and PF, which is lame and makes a complete mockery of magic:



The alternative would be to do what they did in PF 2e, which is to make all of the spells give out bonuses that do not stack. Both have the same outcome of nerfing spellcasting, which I would argue is well deserved cause spellcasting is overly powerful in 3e/PF 1e.

Yeah it puts a premium on non concentration skills. That's why hunger of hadar is filthy. I don't mind the concentration mechanic. It's strategic.

I wish haste was just taken out of the game to be honest. It makes the game easy and not fun
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,901
Also I find concentration mechanic quite limiting in a frustrating way. So many spells take concentration slot. It makes speellcasters feel a lot more constrained and a lot less fun that in PF games for example.

The whole point of the concentration mechanic is to remove the whole buffing routine nonsense in 3.5e and PF, which is lame and makes a complete mockery of magic:



The alternative would be to do what they did in PF 2e, which is to make all of the spells give out bonuses that do not stack. Both have the same outcome of nerfing spellcasting, which I would argue is well deserved cause spellcasting is overly powerful in 3e/PF 1e.

Except the main thing preventing the constant buffing is mostly that a lot of buffs are straight up removed or have niche uses. There are still buffs that last till long rests like FoM, deathward, feast of heroes, longstrider that do not take concentration.
For the most part Concentration in this game just prevents you from casting mutliple CC spells and make every wizard play the same. You concentrate on one spell and then you cast dmg spells that do not use concentration. It's objectively boring.

I don't really mind concentration in itself, I mind that at least half the spells are concentration. And most of them have nothing to do with buffing.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,901
I wish haste was just taken out of the game to be honest. It makes the game easy and not fun
It would be far less "broken" if Larian implemented it correctly.
I played the game with fixed haste and it doesn't change the difficulty much in a martial focused party. People autistically fixate on muh haste.
It's the least of the game's problem with difficulty.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
Reading about this game on more generalist boards will drive me insane.
The amount of "I had to lower the difficulty because this game was kicking my ass so hard" only to learn that they aren't even talking about a challenging boss fight, but about something barely past the tutorial makes very hard to not question them with a "Are you crippled by mental retardation?".
Just shows how far removed the codex is from the average gamer these days.
Nah, I think it just goes to show how fucking mentally impaired some people are.
Because even as someone new to a game/ruleset if I was constantly stomped by supposedly easy fights in a turn-based game my first reaction would be "Ok, I'm clearly doing something poorly, let's see how this is supposed to go" rather than "WAAAA, the world is unfair and everything is conspiring against my fully deserved chances of success".

Now, IF on the other hand knowing how the game works I would still dislike the result and conclude that "this system expects me to approach fights in a way that I don't enjoy" that would be another situation entirely.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
I played the game with fixed haste and it doesn't change the difficulty much in a martial focused party. People autistically fixate on muh haste.
It's the least of the game's problem with difficulty.
I didn't ask for a re-evaluation of the entire game balance, I just made a factual statement: Haste is far less broken in its correct implementation since it just gives the player one extra attack rather than "refunding the entire Action" (which for a fighter at level 11 would equate to up to THREE extra attacks and for a caster equates to casting two leveled spells per turn).
"The game is unbalanced anyway" is not a rebuttal of it, in the same way "I don't like 5th edition anyway" never was a compelling argument.
 
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volklore

Arcane
Joined
Jun 19, 2018
Messages
1,901
I don't disagree but the post you quoted said ''it makes the game too easy'' so it is a reflection on the game balance. Haste change isn't very different in spirit to the changes they made to jump, or the ability to cast multiple spells per round, and it certain doesn't affect the game as much as these changes yet people talk about haste more than anything. BG3 is not just 5E it's a DoS game based on a 5E base and that was obviously by design. So the main problem is the overall balance rather than a specific spell. 3 extra attacks on a fighter at the cost of 1 action + concentration slot on the caster is only as good as the game's balance allow it to be.
Main issue with haste is it's a no-brainer strat you can't go wrong with and game is not difficult enough to push you towards other spells, what I am pointing out is even fixing haste doesn't really change that (potion of speed are a problem though but that is another story). Fixing haste would just give an extra round to bosses to do... pretty much nothing to you anyway.
Even with the Larian haste, there are many cases when there are better ways to use your concentration to deny enemy turns even if you have a fighter to haste. The issue is that it doesn't matter because the game isn't difficult enough for better tactical choices to result in significantly different outcomes.
 
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S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
441
Looking back, I think I cast Haste just once during my entire playthrough, only to cancel it next turn because I forgot it uses concentration, but I did use a dozen or so Potions of Speed and I had Action Surge on my Paladin and Karlach.

I'm not sure I would have beaten the Gortash fight during the inauguration ceremony without the haste effect, unless I specced my party specifically for that encounter. Saving everyone in the underwater prison seems like a stretch without haste too. Everything else was a case of "I want to settle this in one round, rather than two."
 

Dumle

Novice
Joined
Jan 17, 2022
Messages
7
jfc

Vd2xMqI.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,825
Insert Title Here Pathfinder: Wrath
The best kingmaker build was

scaled fist 2/paladin 2/archeologist 2/Dragon disciple 4/two handed fighter 3/thug 4/viv 3
Lol. Lmao.

View attachment 40861

Git Gud
Multicasting more than 2 is retarded and destroys any sens of role-playing in the game.
I kind of agree with that. Taking all those classes feels like number crunching build faggotry versus actually roleplaying. I like theory crafting builds too but I also like utilizing a skill set versus just churning out the biggest number possible. That's what's cool about tabletop DND. Using creative solutions to work your way through programs versus a simulation where you churn out big numbers
The assumption behind these takes is that they're actually good. They're not. They suck. The designers of the ruleset designed it to troll people who mindlessly do that.

Gobs are MAGA caricature.
They speak like inbred countryside anglos.
I woss Chessing the chickin innit mate!
Hhmm what did those belgians mean by this 1!!1?
Brexit butthurt
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,146
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
They should have used minor and major concentration, or something like that, so you can actually bless without removing a high-damage spell from the cleric for example.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,825
Insert Title Here Pathfinder: Wrath
Reading about this game on more generalist boards will drive me insane.
The amount of "I had to lower the difficulty because this game was kicking my ass so hard" only to learn that they aren't even talking about a challenging boss fight, but about something barely past the tutorial makes very hard to not question them with a "Are you crippled by mental retardation?".
Just shows how far removed the codex is from the average gamer these days.
Nah, I think it just goes to show how fucking mentally impaired some people are.
Because even as someone new to a game/ruleset if I was constantly stomped by supposedly easy fights in a turn-based game my first reaction would be "Ok, I'm clearly doing something poorly, let's see how this is supposed to go" rather than "WAAAA, the world is unfair and everything is conspiring against my fully deserved chances of success".

Now, IF on the other hand knowing how the game works I would still dislike the result and conclude that "this system expects me to approach fights in a way that I don't enjoy" that would be another situation entirely.
Empirically it's not (just) a decline in intellect, although those measures aren't doing so hot either. In a world this information-rich the bottleneck is attention so they're used to entertainment of all types aiming first and foremost at holding theirs, often through a steady stream of (not so) well-disguised dopamine hits like the one-weird-trick phone games I rag on. Games like BG3 are a throwback to a time when everyone had more attention to invest and the appeal was how well the game rewarded that investment that it took for granted people were willing and able to make.

Perhaps they can't afford to go far enough that direction for our tastes, but at least some of the broad appeal of the Larian games is the window that they provide into that lost world, which I think accounts for the fact that those players are continuing to play it despite the complaints. It fascinates them.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
What is the best in Wyll?
nothing

Perhaps to win with Wyll is not playing with Wyll.

Personally, I was secretly hoping that Mizora could replace Wyll. I even have a feeling it was possible in an earlier iteration of the character...which 90% of players would have done and his writer would have had to write another series of angry tweets.
How did you ever get this impression?

Doc Mitchell's animation was better.


Well, that's only EA. This thigs were there from first version, it could be dated even on 2019-2020.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
336
Reading about this game on more generalist boards will drive me insane.
The amount of "I had to lower the difficulty because this game was kicking my ass so hard" only to learn that they aren't even talking about a challenging boss fight, but about something barely past the tutorial makes very hard to not question them with a "Are you crippled by mental retardation?".
There's probably a LOT of people who never played this type of rpg before that are currently going through it so i'm not that surprised.
I'm seeing it with Playstation 5 players.
They seem to be getting frustrated with the exploration and lack of obvious directions. Even though the game does have quest markers of a sort it doesn't seem to be enough.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
633
There is no bottom to human laziness. Not just modern video-games, but all media these days is incredibly expository precisely because most consumers absolutely do not want to put in the leg work of thinking about their media in any way. Watch Twitch and you'll see a lot of bottom-barrel losers struggle just to go right in Super Mario Bros.

The angry little Marxist in me wants to blames Capitalism. Consumer culture overworking the masses and turning all art into an escapist power fantasy, but really, looking at Soviet history shows this isn't an ideology thing, it's a human thing.

The baseline human does not have the capacity to think for himself unless a scary authoritarian tells him to.

Since BG3 is a big gay power fantasy, and that's how it's billed, it only serves to befuddle your average consumer when the escapism calls for a shred of perception.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,796
Tbh other then Mizora there's a whole a bunch of people i felt should have been companions, for example felt not being able to recruit Rolan when he went awol to rescue his bro and sis was a missed opportunity.
And yet people asked, no DEMANDED that halsin be made a companion instead, good job EA people for your valuable feedback. But then again bear sex became big marketing material and a hit with journos so maybe they were right.

As for the lack of directions...Lol. (Almost) everything is clearly marked on your map so short of the game spawning a trail to your next objective i don't see how they could make it any easier.
The murder questline in the city is actually completely ruined by this imo. I was looking forward to a little sleuthing but other then talking to the dead priest (which immediately makes for a massive plothole: if scrolls of speak with the dead are so abundant and cheap then why didn't the local cops do this? it's not like there is a segregation between story and mechanics either because priestess chick acts like i'm a 200 iq hyper genius for doing it implying that few or no one ever thinks to do this) all i did was follow the waypoints on my map until i cracked the case.

There were a few exceptions like shadowheart's quest location not being marked on the map so you do have to wander around a bit for that, but those are the exceptions to the rule.
 
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