MerchantKing
Learned
- Joined
- Jun 5, 2023
- Messages
- 1,697
Also I find concentration mechanic quite limiting in a frustrating way. So many spells take concentration slot. It makes speellcasters feel a lot more constrained and a lot less fun that in PF games for example.
The whole point of the concentration mechanic is to remove the whole buffing routine nonsense in 3.5e and PF, which is lame and makes a complete mockery of magic:
The alternative would be to do what they did in PF 2e, which is to make all of the spells give out bonuses that do not stack. Both have the same outcome of nerfing spellcasting, which I would argue is well deserved cause spellcasting is overly powerful in 3e/PF 1e.
Knights of the Chalice 1+2 had buffs, yet didn't have this problem. The solution was that half of the buffs could only be cast in combat while those that could be cast outside could be autocast by the character on themselves after a rest via simple menu. You can also refer to AD&D where many of the buffs that were translated into 3e only lasted a certain number of rounds instead of turns/minutes per level.