Dishonoredbr
Erudite
- Joined
- Jun 13, 2019
- Messages
- 2,317
Is this true codex?
![Indeed +M +M](/forums/smiles/wally_the_prestigious_monocled_bird.gif)
Of the companions, several seem ok or have potential but the one that interested me the most is Minthara (evil drow chick, go figure) as I like recruictable characters that you have to make choices or go out of your way to acquire. However, from what I'm reading, she's previously (maybe currently?) bugged severly and seems to have threadbare content
Larian keeps claiming they fixed her, and players are reporting she's still bugged and her content doesn't trigger.
is Minthara's content worth the sacrifices in terms of quests/characters you lose to acquire her as things stand?
Going the "evil" route is a pretty shit deal in general. You lose access to Quests, Merchants, good items, allies during the final battle etc. and gain almost nothing in return for it. E.g. the smith Tiefling in the grove can craft you some pretty bitching gear in Act 2 if he survives, and sells some of the best armor in the game (obtainable only through him) in Act 3. Killing him (and the rest of the Tieflings) gets you nothing other than Minthara.
So, is she worth bothering with as things stand or should I just kill her and side with the tieflings, stick to a "good" playthrough
For a first playthrough, most definitely, because you miss out on a fuckton of content during an "evil" playthrough and get almost nothing in return. Some significant story events play out in a different fashion, but it ultimately all leads down to the same conclusion. For an "evil" playthrough, I would recommend only playing The Dark Urge character, because he's the only one that gets tangible benefits from it and whose story and conclusion are significantly impacted by those choices.
What’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.
Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.
Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Hotfix #8 Now Live!
Version Number: 4.1.1.3748643
Hello everyone,
We’ve got another hotfix for you today, fixing multiple bugs, crashes and visual issues.
Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour. When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.
More importantly, we shaved His Majesty.
Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
CHANGES
- Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
- Fixed reaction popups sometimes showing no text descriptions of the reactions available.
- Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
- Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
- Fixed a bug in Vulkan causing DEVICE_LOST crashes.
- Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
- Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
- Fixed a crash when re-assigning characters in splitscreen.
- Fixed a visual issue with volumetric fog and materials generation.
- Fixed an issue with invalid savegames being created.
- Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
- Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
- Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
- Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
- Fixed Twitch drops not being claimable on PS5.
For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of itWhat’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.
Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.
Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
Cringehttps://store.steampowered.com/news/app/1086940/view/3716089610947840482
CHANGES
- Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
- Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
Obv the highest value target is the one that matters. Usually can get 1-3 in addition. Puts you in thick of the action where you want to be for Cutting Remarks. Nice thing about Bane is also blunting counterattacks from nearby mobs. Armor of Agathis good in case you do get hit. Went well with Water Electrification package.For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of itWhat’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.
Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.
Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
Bane is not worth it later in the game when you can do more powerful things with your concentration slots. You have things like lucky, divination if you have a wizard, cutting words to ensure you can beat their wisdow save. Why wouldn't I want to hard cc with hold person/hold monster vs Bane? Crown of madness or dominate person can be sick on certain powerful enemies too. Or I can make a group of enemies completely waste like two turns dashing out of hunger of hadar while damaging them also. Plus making anyone else go around it wasting their turns.Obv the highest value target is the one that matters. Usually can get 1-3 in addition. Puts you in thick of the action where you want to be for Cutting Remarks. Nice thing about Bane is also blunting counterattacks from nearby mobs. Armor of Agathis good in case you do get hit. Went well with Water Electrification package.For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of itWhat’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.
Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.
Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
Wyll makes good Lore Bard once you give him decent DEX on respec because he comes with Shield Prof.
how did you lose it lmao there are multiple ways to get itGuys, I lost my shadow curse protection in act 2. And walking in shadows is damaging me, even after using daylight and light spells. Any fix?
how did you lose it lmao there are multiple ways to get itGuys, I lost my shadow curse protection in act 2. And walking in shadows is damaging me, even after using daylight and light spells. Any fix?
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch earlyhow did you lose it lmao there are multiple ways to get itGuys, I lost my shadow curse protection in act 2. And walking in shadows is damaging me, even after using daylight and light spells. Any fix?
I was walking fine and after a area transition just lost and now take constant damage there...
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early
It's CHR save, which is usually worst save (and nothing else targets it). Faerie Fire has DEX save, is not enemies only, and gives advantage on attacks, which is a much easier effect to get. Sleep is for later unless you're fighting Gobs. Bard doesn't get Bless.Never liked Bane as a spell since the enemies can resist it on cast. Always felt better to use concentration on Bless, Faerie Fire or Sleep depending on the class at the earlier levels.
dunno you can always run to the baltazar room with shadowhart if you dont want to reload earlier saveHow did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early
I did it, released the fairy and got the broken moonlantern, but the permanent protection was randomly removed. IDK why. And light is not protecting me. Torches, light, daylight, nothing works. IS this bugged?
baltazar room
bottom of the map just go there, talk your way in with shadowhearth and take lantern from baltazar room upstairsbaltazar room
Where is this? And what I need to do?
I delete my old saves.
And took a very long time to reach lv 7. I don't wanna lose my tier 4 spells.
bottom of the map just go there, talk your way in with shadowhearth and take lantern from baltazar room upstairsbaltazar room
Where is this? And what I need to do?
I delete my old saves.
And took a very long time to reach lv 7. I don't wanna lose my tier 4 spells.
Most fo the CRPGs don't have seperate acts and when they do they generally have more than 3.Reminder that all your retarded fav crpgs have most def worse "act 3" than BG3.
Faggots.
IIRC, if the protection wears off, you can re-activate the bell fairy to restore this protection. I vaguely recall this happening once, after the initial granting of protection from the shadow-curse.How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early
I did it, released the fairy and got the broken moonlantern, but the permanent protection was randomly removed. IDK why. And light is not protecting me. Torches, light, daylight, nothing works. IS this bugged?
Typically, the quality of RPGs drops dramatically around halfway through the game. It's hard for me to remember a game where this wasn't true. For example, in Kingsmaker, everything after Varnhold was shit.Most fo the CRPGs don't have seperate acts and when they do they generally have more than 3.Reminder that all your retarded fav crpgs have most def worse "act 3" than BG3.
Faggots.