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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,613
Of the companions, several seem ok or have potential but the one that interested me the most is Minthara (evil drow chick, go figure) as I like recruictable characters that you have to make choices or go out of your way to acquire. However, from what I'm reading, she's previously (maybe currently?) bugged severly and seems to have threadbare content

Larian keeps claiming they fixed her, and players are reporting she's still bugged and her content doesn't trigger.

is Minthara's content worth the sacrifices in terms of quests/characters you lose to acquire her as things stand?

Going the "evil" route is a pretty shit deal in general. You lose access to Quests, Merchants, good items, allies during the final battle etc. and gain almost nothing in return for it. E.g. the smith Tiefling in the grove can craft you some pretty bitching gear in Act 2 if he survives, and sells some of the best armor in the game (obtainable only through him) in Act 3. Killing him (and the rest of the Tieflings) gets you nothing other than Minthara.

So, is she worth bothering with as things stand or should I just kill her and side with the tieflings, stick to a "good" playthrough

For a first playthrough, most definitely, because you miss out on a fuckton of content during an "evil" playthrough and get almost nothing in return. Some significant story events play out in a different fashion, but it ultimately all leads down to the same conclusion. For an "evil" playthrough, I would recommend only playing The Dark Urge character, because he's the only one that gets tangible benefits from it and whose story and conclusion are significantly impacted by those choices.

Forget what this retard here said, you most def can play first playtru evil/non dark urge. Although you can up the ante and go even more evil to the point Minthara wont even be possible to recruit. Act 2 is AMAZING in the evil route.

My Dark Justiciar Shadowheart Fighter/Cleric/Rogue (cleric just 3 levels for the trickster shit/mirror image and roleplay purposes) dual wielding the Spear of Night with the undermountain knife, fuck tons of Darkness and critical hit - a true dark justiciar -(together with full vampire Astarion and Warlock with Devil Sight) was an unparalleled FUCKING BLAST.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,655
Insert Title Here Pathfinder: Wrath
If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.

Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.

Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?
What’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.

Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,655
Insert Title Here Pathfinder: Wrath
Clouds + kiting is not actually all that good or necessary. Debuff, distract, disable and slay like a man.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
98,759
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/3716089610947840482

Hotfix #8 Now Live!
Version Number: 4.1.1.3748643

Hello everyone,

We’ve got another hotfix for you today, fixing multiple bugs, crashes and visual issues.

Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour. When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.

More importantly, we shaved His Majesty.

Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.

CHANGES
  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
484
If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.

Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.

Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?
What’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.

Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of it
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,655
Insert Title Here Pathfinder: Wrath
If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.

Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.

Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?
What’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.

Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of it
Obv the highest value target is the one that matters. Usually can get 1-3 in addition. Puts you in thick of the action where you want to be for Cutting Remarks. Nice thing about Bane is also blunting counterattacks from nearby mobs. Armor of Agathis good in case you do get hit. Went well with Water Electrification package.

Wyll makes good Lore Bard once you give him decent DEX on respec because he comes with Shield Prof.
 
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dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
484
If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.

Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.

Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?
What’s so great about it? Stuff takes some damage and moves out? Bane debuffs saves and attacks so your other spells and attack abilities land and you don’t have to dodge the cloud. If they do get an attack off it’s less likely to land.

Most things have higher DEX than CHR, so I like Bane (a lot) better. Armor and Command don’t need Concentration and can be upcast.
For bane the enemies have to all be in range. Most encounters they're decency spread out so you're not going to get full value of it
Obv the highest value target is the one that matters. Usually can get 1-3 in addition. Puts you in thick of the action where you want to be for Cutting Remarks. Nice thing about Bane is also blunting counterattacks from nearby mobs. Armor of Agathis good in case you do get hit. Went well with Water Electrification package.

Wyll makes good Lore Bard once you give him decent DEX on respec because he comes with Shield Prof.
Bane is not worth it later in the game when you can do more powerful things with your concentration slots. You have things like lucky, divination if you have a wizard, cutting words to ensure you can beat their wisdow save. Why wouldn't I want to hard cc with hold person/hold monster vs Bane? Crown of madness or dominate person can be sick on certain powerful enemies too. Or I can make a group of enemies completely waste like two turns dashing out of hunger of hadar while damaging them also. Plus making anyone else go around it wasting their turns.

Slow is better than Bane against melee enemies too later on.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,465
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Never liked Bane as a spell since the enemies can resist it on cast. Always felt better to use concentration on Bless, Faerie Fire or Sleep depending on the class at the earlier levels.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,042
Location
Frostfell
Guys, I lost my shadow curse protection in act 2. And walking in shadows is damaging me, even after using daylight and light spells. Any fix?
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,861
Location
Poland
Guys, I lost my shadow curse protection in act 2. And walking in shadows is damaging me, even after using daylight and light spells. Any fix?
how did you lose it lmao there are multiple ways to get it

I was walking fine and after a area transition just lost and now take constant damage there...
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,042
Location
Frostfell
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early

I did it, released the fairy and got the broken moonlantern, but the permanent protection was randomly removed. IDK why. And light is not protecting me. Torches, light, daylight, nothing works. IS this bugged?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,655
Insert Title Here Pathfinder: Wrath
Never liked Bane as a spell since the enemies can resist it on cast. Always felt better to use concentration on Bless, Faerie Fire or Sleep depending on the class at the earlier levels.
It's CHR save, which is usually worst save (and nothing else targets it). Faerie Fire has DEX save, is not enemies only, and gives advantage on attacks, which is a much easier effect to get. Sleep is for later unless you're fighting Gobs. Bard doesn't get Bless.

Good idea to have a backup Concentration spell vs WIS against high CHR targets, and Faerie Fire is solid vs low DEX or stuff like Hag. But usual plan is Bane. Brutal with Cutting Remarks back-up.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,861
Location
Poland
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early

I did it, released the fairy and got the broken moonlantern, but the permanent protection was randomly removed. IDK why. And light is not protecting me. Torches, light, daylight, nothing works. IS this bugged?
dunno you can always run to the baltazar room with shadowhart if you dont want to reload earlier save
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,861
Location
Poland
There is teleport in front of the tower so i guess you can just tp your whole party there anyway now that i think about it
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,042
Location
Frostfell
baltazar room

Where is this? And what I need to do?

I delete my old saves.

And took a very long time to reach lv 7. I don't wanna lose my tier 4 spells.
bottom of the map just go there, talk your way in with shadowhearth and take lantern from baltazar room upstairs



I did reached in this place and everything that he did in the video. Look how much of the map I explored. And I'm using multiple light sources but after I cross the green barrier they all get dispelled. And casting light cantrip changes nothing. Is because I did the Creche stuff in between my exploration of shadowlands?

vdAkohm.png


And I taking curse damage after teleporting to a place which was fine some time ago

eR0r7EJ.png



----------------

EDIT : Solved. IF you go back to act 1, the buff ends and to solve the problem I had to use filigreed feywild bell to re get the buff.
 
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Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,579
How did you get it in the first place? if you killed drider you can release the fairy and have it perma without lamp second lantern is in the baltazar room in the tower you can use torch early

I did it, released the fairy and got the broken moonlantern, but the permanent protection was randomly removed. IDK why. And light is not protecting me. Torches, light, daylight, nothing works. IS this bugged?
IIRC, if the protection wears off, you can re-activate the bell fairy to restore this protection. I vaguely recall this happening once, after the initial granting of protection from the shadow-curse. :M
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
Reminder that all your retarded fav crpgs have most def worse "act 3" than BG3.

Faggots.
Most fo the CRPGs don't have seperate acts and when they do they generally have more than 3.
Typically, the quality of RPGs drops dramatically around halfway through the game. It's hard for me to remember a game where this wasn't true. For example, in Kingsmaker, everything after Varnhold was shit.
 

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