It has always been like this in Bioware games too, when you cut off a character the romance just ends and there's no mention of it after the factSpeaking of the lazael/shadowheart situation. I was romancing both then shadowheart came to me with an ultimatum and I picked shadowheart (actually prefer lazael's personality but I'm not going to be tied down to a frog).
There was no conversation with froggy about it or confrontation. That was kind of immersion breaking
As a swords bard, I felt like a had a boatload of spell slots and very few useful spells
If anything, I feel like the Bard's Spell List is a little too good when you take into account all the other stuff he gets. Lots of good CC, healing (which other Arcane spellcasters don't get), even two great AoE nukes that stay relevant throughout the game due to upscaling. Glyph of Warding is a better nuke than the vast majority of what Wizards or Sorcerers get because it allows you to change the damage type to what works best at any given moment (you can use another character to cast Create Water on enemies to apply the Wet status on them, then hit them with the Cold or Lightning Glyph for double damage).
Swords Bard gets Magical Secrets at level 10, allowing him to pick up 2 additional Spells not on his regular list (I went with Haste and Counterspell).
It's possible that I missed something with Glyph of Warding, I never took that one since I figured the AI would just jump over.
No there's often a final confrontation/conversation with the person you're ending it with in Bioware gamesIt has always been like this in Bioware games too, when you cut off a character the romance just ends and there's no mention of it after the factSpeaking of the lazael/shadowheart situation. I was romancing both then shadowheart came to me with an ultimatum and I picked shadowheart (actually prefer lazael's personality but I'm not going to be tied down to a frog).
There was no conversation with froggy about it or confrontation. That was kind of immersion breaking
You can pick up the corpse and put it in a chest or maybe even dump it outside of camp.The only issue was her corpse laying around which I found amusing at worst
So basically fear of missing out? None of these has anything to do with Minthara or the Evil route.Going the "evil" route is a pretty shit deal in general. You lose access to Quests, Merchants, good items, allies during the final battle etc. and gain almost nothing in return for it.
Don't worry, got way too much hit dice for that to happenDon't sleep
BG3 Sleep goes by current HP, not Hit Dice. So your brain damage might bring you into range.Don't worry, got way too much hit dice for that to happenDon't sleep
Can't. Brain is out on vacation.BG3 Sleep goes by current HP, not Hit Dice. So your brain damage might bring you into range.Don't worry, got way too much hit dice for that to happenDon't sleep
We've gone a long way since Bioware
We've gone a long way since Bioware
it takes just one *lven lass to break the polchud
Vacation is where most of the damage happens.Can't. Brain is out on vacation.BG3 Sleep goes by current HP, not Hit Dice. So your brain damage might bring you into range.Don't worry, got way too much hit dice for that to happenDon't sleep
All insured, no worries brother.Vacation is where most of the damage happens.Can't. Brain is out on vacation.BG3 Sleep goes by current HP, not Hit Dice. So your brain damage might bring you into range.Don't worry, got way too much hit dice for that to happenDon't sleep
We've gone a long way since Bioware
it takes just one *lven lass to break the polchud
Political compass meme before and after having sex dot jeypeg
Hunger of hadar is like the best spell in the game. Why would I not pick that at level 6 with magical secrets?If you’re not using Bane for Bard’s Concentration slot you’re playing some kind of stipulation self-nerf. It’s CHR save and huge debuff. With Cutting Words back-up from Lore Bard it’s probably too good.
Lore Bard gets Secrets at lvl 6. Hard to pass up simply taking Armor of Agathis and Command. Plant Growth is flammable.
Create Water is 9 ft range and uses a slot. Just throw a container. Or let your Mage Hand do it.
Of the companions, several seem ok or have potential but the one that interested me the most is Minthara (evil drow chick, go figure) as I like recruictable characters that you have to make choices or go out of your way to acquire. However, from what I'm reading, she's previously (maybe currently?) bugged severly and seems to have threadbare content
Larian keeps claiming they fixed her, and players are reporting she's still bugged and her content doesn't trigger.
is Minthara's content worth the sacrifices in terms of quests/characters you lose to acquire her as things stand?
Going the "evil" route is a pretty shit deal in general. You lose access to Quests, Merchants, good items, allies during the final battle etc. and gain almost nothing in return for it. E.g. the smith Tiefling in the grove can craft you some pretty bitching gear in Act 2 if he survives, and sells some of the best armor in the game (obtainable only through him) in Act 3. Killing him (and the rest of the Tieflings) gets you nothing other than Minthara.
So, is she worth bothering with as things stand or should I just kill her and side with the tieflings, stick to a "good" playthrough
For a first playthrough, most definitely, because you miss out on a fuckton of content during an "evil" playthrough and get almost nothing in return. Some significant story events play out in a different fashion, but it ultimately all leads down to the same conclusion. For an "evil" playthrough, I would recommend only playing The Dark Urge character, because he's the only one that gets tangible benefits from it and whose story and conclusion are significantly impacted by those choices.