Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,268
When did TES games have interesting content again?
Cant teleport inside the Druid's Grove interior. Reloading fixed it though.In this game there's no such thing as stuck with all the time (alright maybe there will be exceptions) teleports available.huh, stuck in the chamber Nettie brings you to it seems. The stone door is open but I can't go outside. Great.
Oh, I apologize. This here isn't true. In the log, I've just seen being awarded 15 EXP for Persuasion check passed in a different situation. I likely missed it before.Fabled Bioware / Black Isle of late used to teach us that the alternative routes meant also alternative yields. That violence was often neither the best option, nor the best rewarded one....the famed reactivity and a billion dialogue choices...
I mean, isn't this a story-telling element to strive for in *any* complex RPG be it tabletop or videogame? To inspire choices?
Now, I have a reason to believe that the said is not the case of BG3. I just scared grave-robbers away by Bluffing and that was it. No EXP for trying to solve the situation, nor any other reward.
In all honesty, I don't know if I meet them later. So, maybe there's a RP "reward". But meh, where's the inspiration. Next time, I'll likely just choose simple violence and I will be, in the very least, rewarded by EXP and loot.
After all, I read the--otherwise pretty good queue--in the dialogue options, and by that it served its purpose already.
Clicking on it served none :/
Morrowind obviouslyWhen did TES games have interesting content again?
Yeah, I think the logs/presentation for most effects/exp gains/random shit that happens aren't really good. I didn't get to completely read one of the "X approves/disapproves" thingies in one interaction and I wasn't able to get it to show in any of the 3 logs the game has. I don't mind cluttered UIs but this one is a certainly not very functional.Oh, I apologize. This here isn't true. In the log, I've just seen being awarded 15 EXP for Persuasion check passed in a different situation. I likely missed it before.Fabled Bioware / Black Isle of late used to teach us that the alternative routes meant also alternative yields. That violence was often neither the best option, nor the best rewarded one....the famed reactivity and a billion dialogue choices...
I mean, isn't this a story-telling element to strive for in *any* complex RPG be it tabletop or videogame? To inspire choices?
Now, I have a reason to believe that the said is not the case of BG3. I just scared grave-robbers away by Bluffing and that was it. No EXP for trying to solve the situation, nor any other reward.
In all honesty, I don't know if I meet them later. So, maybe there's a RP "reward". But meh, where's the inspiration. Next time, I'll likely just choose simple violence and I will be, in the very least, rewarded by EXP and loot.
After all, I read the--otherwise pretty good queue--in the dialogue options, and by that it served its purpose already.
Clicking on it served none :/
Wyll is weird, he has way more content and unique cutscenes if you pick him as an origin rather than as a companion. Which is the opposite for almost all other characters.Almost done with Act I. The companions are quite good across the board, something I never would have expected. The only one I actively dislike is Karlach and perhaps Wyll, but the latter is just because he is incredibly boring. All the others have redeemable qualities and Act I has been spent setting up arcs and development for them all - all arcs seem to have build up towards at least two fundamental outcomes for each.
631k concurrent Shadowwaifu stalkers, boys.
Is that shit gonna top Elden Ring?
I very, very much doubt it will grow more than that. We will peak today, first weekend day after release.BG3 enters top 10 of steam most played ever
I very, very much doubt it will grow more than that. We will peak today, first weekend day after release.BG3 enters top 10 of steam most played ever
But this is still overachieving for a turn based cRPG. Great success.
What does your wife's boyfriend think about the game?10 hours in, I'm doing my first long rest. The camp shall be known as "cringe corner" from now on.
Also, my wife walked by and asked why are everyone dressed in S&M attire.
But no, seriously, it's not as terrible as many people described it here. The conversations made sense given how long we've been together with these party members. And you can avoid corny talk if you want to.
Aw shiet mang, why you keeping the brotha Wyll in camp all the time, yo?What does your wife's boyfriend think about the game?
I very, very much doubt it will grow more than that. We will peak today, first weekend day after release.BG3 enters top 10 of steam most played ever
But this is still overachieving for a turn based cRPG. Great success.
Agreed. The achievement is already unlocked. Can't see a single player game peak higher than "first saturday after releaseday"
Morrowind obviouslyWhen did TES games have interesting content again?
Overall even Oblivion's quests are better than Daggerfall's, because at least their premise is usually solid and fun, it's the execution and mechanics that consistently ruin the experience
It will probably peak tomorrow, on Sunday, and break 700k.I very, very much doubt it will grow more than that. We will peak today, first weekend day after release.
But this is still overachieving for a turn based cRPG. Great success.