GaelicVigil
Liturgist
- Joined
- Nov 13, 2013
- Messages
- 482
Really. This is what you can literally walk into within the first hour of the game with no warning you fucking liar.
Yes, also long rests are also tied to the area you are in. In my second playthrough I decided literally not to do anything but recruit companions, including Karlach, and then start playing. After crossing the bridge, Gale asked me for the first magical artifact (game time about an hour, 20 minutes since recruiting Gale), and my first scene in the camp was Astarion the vampire. Due to recruiting Karlach, I lost a lot of content in the camp.The game pretty much pushes long rests on you, since a lot of plot and character events happen only during long rest and you can only get one per.Just ... don't rest that much? I played Tactician too, did not horde, roleplayed, and had like 700 units at the end game.What annoys me the most about the Tactician difficulty level is that one long rest consumes 80 units of food. But it's just me because I don't like gathering stuff.
For example, if you don't long rest dark urge will miss out on his invis cape and asstarion won't reveal himself to be a vampire.
No it can't. But carry on.An odd argument. Which absolutely can be applied to subj.They don't whine in my game since I know they're shite and the game's strengths lie completely elsewhere and it's well designed so it's super easy to completely skip that part if you wish. But that's beside the point...
That's is some higher justice for having a shitty taste and chasing after the cringe-cow.Due to recruiting Karlach, I lost a lot of content in the camp.
Thank you, that explained a lot to me. I was really surprised by what happened. (Until now, I thought that progress was mainly tied to long rests and/or the number of companions.)That's is some higher justice for having a shitty taste and chasing after the cringe-cow.
But seriously, there is unique scene with each party member for the first three long-rests and technically night 0 with MC contemplating his situation that could be played before any companions recruited (Durge for example has pretty important but easily missable scene there). Nights 0 and 1 could be rolled into one, but go a tiny step too far (some quite eldritch progress triggers) and content from night 0 is forever lost.
But long rest while Shadowheart is lying nearby on the beach - and she leaves for the Grove, alone.
Progress bit too fast, and Night 2 is skipped if you already have a solid lead on the cure (Ethel, Gith, Goblin Priestess etc).
Step into the "bridge" region near the Grove and everything up to Night 3 is gone.
Really. This is what you can literally walk into within the first hour of the game with no warning you fucking liar.
tbf, you are warned - both by the sounds and your party members. I think the narrator warns you too.Really. This is what you can literally walk into within the first hour of the game with no warning you fucking liar.
Yeah whole thing is way too trial-and-error for my tastes. Stories about sex-obsessed companions are partially born from the "skipped flow" situations when players (like me) have decided to explore a bit around the Grove before subjecting themselves to hours of dialogues in the "first city", stumbled onto the Bridge trigger and lost all early introductory content with party members, ending up with it skipped straight into early romance scenes.Thank you, that explained a lot to me. I was really surprised by what happened. (Until now, I thought that progress was mainly tied to long rests and/or the number of companions.)
I let Lae'zel threaten a stranger and she went from hating me and calling me ugly to ranting about how my "scent" made her want to ride me like a bull.Stories about sex-obsessed companions are partially born from the "skipped flow" situations when players (like me) have decided to explore a bit around the Grove before subjecting themselves to hours of dialogues in the "first city"
Really. This is what you can literally walk into within the first hour of the game with no warning you fucking liar.
The most schizophrenic part is that Astarion was a magistrate. This topic was addressed with like only one line of dialogue in the game. But Astarion is... well, not the brightest. I can't really see him being a lawyer/judge, he doesn't even ever use his supposed learned background for anything.The writing is just schizophrenic.
You talk like he's the first person to get a position with no qualifications. Not that difficult if you have money and a few friends in good places.The most schizophrenic part is that Astarion was a magistrate. This topic was addressed with like only one line of dialogue in the game. But Astarion is... well, not the brightest. I can't really see him being a lawyer/judge, he doesn't even ever use his supposed learned background for anything.The writing is just schizophrenic.
Was he though? Or was that just another lie he came up with quickly?The most schizophrenic part is that Astarion was a magistrate
I don't think he made that up.Was he though? Or was that just another lie he came up with quickly?
The problem is that every character had rewrites through the course of development.In the cut content, Astarion was a corrupt city magistrate who willingly sold people to Cazador.
I would guess so. Having an Upper City means they'd need Upper City content.Maybe it was connected somehow to Upper City which was cut as well? Have no idea.
Only after he was captured.From the sound of his current dialog, Astarion was a slave that lived within the castle. He was repeatedly tortured and lived on only rats and other animals for the past 120 years or so.
I think so too.I would guess so. Having an Upper City means they'd need Upper City content.
But they probably would have located Cazador's castle in the Upper City anyway if they had it.
Pick no, but then repeat that 600 times during the game.
Pick no, but then repeat that 600 times during the game.
Larian is just trying to continue Biowarian design principles.I think that's besides the point just having the character making that advance is in itself the problem. Sure you can say "no" but now that NPC is a faggot for the rest of the game whether you wanted it or not. And all you had to do to get there was just do things that made that NPC happy not even direct advances on your part.
Maybe originally but in everything post Mass Effect just being remotely nice to a character is enough for you to need a baseball bat to fend off the advances. One of the random ship crew (not companions) queers in Mass Effect 2 or 3 was just one click to take his other honor or not if you did his quest, I hope you weren't just clicking to speed up the dialog because the binary selection defaults to the affirmative in that situation.Didn't the NPCs in Bioware games require you to make direct advances though?
No, they never have. A lot of the times romance triggers were hidden in normal dialogue options that weren't indicative of that and would be interpreted as a nice response, like the difference between "i'm going to help you" and "i don't want to do this". Even in BG2. This actually caused Bioware to label the romance triggers as such after pressure from the player base.Didn't the NPCs in Bioware games require you to make direct advances though?
Schizophrenic? I call this realistic.I let Lae'zel threaten a stranger and she went from hating me and calling me ugly to ranting about how my "scent" made her want to ride me like a bull.
The writing is just schizophrenic.
So metaphorically speaking cRPGs = fast food. I see. Well, then a) fuck off b) BG3 clearly is better than the competition rightfully so.Also dominating sales:
Doesn't mean the product is good.