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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
482
afbeelding.png

Really. This is what you can literally walk into within the first hour of the game with no warning you fucking liar.

 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,060
Location
Auschwitz-Birkenau
What annoys me the most about the Tactician difficulty level is that one long rest consumes 80 units of food. But it's just me because I don't like gathering stuff.
Just ... don't rest that much? I played Tactician too, did not horde, roleplayed, and had like 700 units at the end game.
The game pretty much pushes long rests on you, since a lot of plot and character events happen only during long rest and you can only get one per.
For example, if you don't long rest dark urge will miss out on his invis cape and asstarion won't reveal himself to be a vampire.
Yes, also long rests are also tied to the area you are in. In my second playthrough I decided literally not to do anything but recruit companions, including Karlach, and then start playing. After crossing the bridge, Gale asked me for the first magical artifact (game time about an hour, 20 minutes since recruiting Gale), and my first scene in the camp was Astarion the vampire. Due to recruiting Karlach, I lost a lot of content in the camp.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Due to recruiting Karlach, I lost a lot of content in the camp.
That's is some higher justice for having a shitty taste and chasing after the cringe-cow.

But seriously, there is unique scene with each party member for the first three long-rests and technically night 0 with MC contemplating his situation that could be played before any companions recruited (Durge for example has pretty important but easily missable scene there). Nights 0 and 1 could be rolled into one, but go a tiny step too far (some quite eldritch progress triggers) and content from night 0 is forever lost.

But long rest while Shadowheart is lying nearby on the beach - and she leaves for the Grove, alone.

Progress bit too fast, and Night 2 is skipped if you already have a solid lead on the cure (Ethel, Gith, Goblin Priestess etc).

Step into the "bridge" region near the Grove and everything up to Night 3 is gone.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,060
Location
Auschwitz-Birkenau
That's is some higher justice for having a shitty taste and chasing after the cringe-cow.

But seriously, there is unique scene with each party member for the first three long-rests and technically night 0 with MC contemplating his situation that could be played before any companions recruited (Durge for example has pretty important but easily missable scene there). Nights 0 and 1 could be rolled into one, but go a tiny step too far (some quite eldritch progress triggers) and content from night 0 is forever lost.

But long rest while Shadowheart is lying nearby on the beach - and she leaves for the Grove, alone.

Progress bit too fast, and Night 2 is skipped if you already have a solid lead on the cure (Ethel, Gith, Goblin Priestess etc).

Step into the "bridge" region near the Grove and everything up to Night 3 is gone.
Thank you, that explained a lot to me. I was really surprised by what happened. (Until now, I thought that progress was mainly tied to long rests and/or the number of companions.)
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Thank you, that explained a lot to me. I was really surprised by what happened. (Until now, I thought that progress was mainly tied to long rests and/or the number of companions.)
Yeah whole thing is way too trial-and-error for my tastes. Stories about sex-obsessed companions are partially born from the "skipped flow" situations when players (like me) have decided to explore a bit around the Grove before subjecting themselves to hours of dialogues in the "first city", stumbled onto the Bridge trigger and lost all early introductory content with party members, ending up with it skipped straight into early romance scenes.

Playing Origin, like Dark Urge, complicates this matter even more since they have their own "critical" long rest scenes tied to different triggers.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Stories about sex-obsessed companions are partially born from the "skipped flow" situations when players (like me) have decided to explore a bit around the Grove before subjecting themselves to hours of dialogues in the "first city"
I let Lae'zel threaten a stranger and she went from hating me and calling me ugly to ranting about how my "scent" made her want to ride me like a bull.

The writing is just schizophrenic.

I'm convinced that there were one or two serious writers on the 7-Man Cuck Squad who came up with a lot of the better stuff in Act 1, but then they either got fired or got drowned out by the horndog demoniacs who wanted bear sex more than they wanted to do the Upper City.

Not resting doesn't help, but there's a problem there either way.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,060
Location
Auschwitz-Birkenau
The writing is just schizophrenic.
The most schizophrenic part is that Astarion was a magistrate. This topic was addressed with like only one line of dialogue in the game. But Astarion is... well, not the brightest. I can't really see him being a lawyer/judge, he doesn't even ever use his supposed learned background for anything.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
The writing is just schizophrenic.
The most schizophrenic part is that Astarion was a magistrate. This topic was addressed with like only one line of dialogue in the game. But Astarion is... well, not the brightest. I can't really see him being a lawyer/judge, he doesn't even ever use his supposed learned background for anything.
You talk like he's the first person to get a position with no qualifications. Not that difficult if you have money and a few friends in good places.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
The most schizophrenic part is that Astarion was a magistrate
Was he though? Or was that just another lie he came up with quickly?

If he was, it would have been through his master's connections. Cazador was apparently very well networked.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,060
Location
Auschwitz-Birkenau
Was he though? Or was that just another lie he came up with quickly?
I don't think he made that up.
In the cut content, Astarion was a corrupt city magistrate who willingly sold people to Cazador.
Maybe it was connected somehow to Upper City which was cut as well? Have no idea.
For me it's just useless knowledge.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
In the cut content, Astarion was a corrupt city magistrate who willingly sold people to Cazador.
The problem is that every character had rewrites through the course of development.

The final Astarion may not have anything to do with that. From the sound of his current dialog, Astarion was a slave that lived within the castle. He was repeatedly tortured and lived on only rats and other animals for the past 120 years or so.
Maybe it was connected somehow to Upper City which was cut as well? Have no idea.
I would guess so. Having an Upper City means they'd need Upper City content.

But they probably would have located Cazador's castle in the Upper City anyway if they had it.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,060
Location
Auschwitz-Birkenau
From the sound of his current dialog, Astarion was a slave that lived within the castle. He was repeatedly tortured and lived on only rats and other animals for the past 120 years or so.
Only after he was captured.
Well, we'll never know.

I would guess so. Having an Upper City means they'd need Upper City content.

But they probably would have located Cazador's castle in the Upper City anyway if they had it.
I think so too.
Act 3 is kinda mess.
Both Cazador and Raphael houses should be in the Upper City.
 
Joined
Jan 21, 2023
Messages
3,883
Tactician mode doubles the food requirements to make a long rest, which is something I'm liking a lot. But other than enemies actually using abilities, fights don't actually seem that much harder. It encourages planning and resource/ability management, but it's not actually what i'd call "harder". Or at least it would seem like it, 5 hours in. The harpy fight at the beach was somewhat challenging but that had more to do with how the singing ability works and the weird space you're in.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Pick no, but then repeat that 600 times during the game.

I think that's besides the point just having the character making that advance is in itself the problem. Sure you can say "no" but now that NPC is a faggot for the rest of the game whether you wanted it or not. And all you had to do to get there was just do things that made that NPC happy not even direct advances on your part.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I think that's besides the point just having the character making that advance is in itself the problem. Sure you can say "no" but now that NPC is a faggot for the rest of the game whether you wanted it or not. And all you had to do to get there was just do things that made that NPC happy not even direct advances on your part.
Larian is just trying to continue Biowarian design principles.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Didn't the NPCs in Bioware games require you to make direct advances though?
Maybe originally but in everything post Mass Effect just being remotely nice to a character is enough for you to need a baseball bat to fend off the advances. One of the random ship crew (not companions) queers in Mass Effect 2 or 3 was just one click to take his other honor or not if you did his quest, I hope you weren't just clicking to speed up the dialog because the binary selection defaults to the affirmative in that situation.

In a post bioware world the only safe approach to handling interactions with NPCs is to be as rude as possible.
 
Joined
Jan 21, 2023
Messages
3,883
Didn't the NPCs in Bioware games require you to make direct advances though?
No, they never have. A lot of the times romance triggers were hidden in normal dialogue options that weren't indicative of that and would be interpreted as a nice response, like the difference between "i'm going to help you" and "i don't want to do this". Even in BG2. This actually caused Bioware to label the romance triggers as such after pressure from the player base.
 

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