Mebrilia the Viera Queen
Self-Ejected
Baldur's gate 3 keeps winning!
Did anyone who is "smashing" BG3's combat play honor difficulty?
You don't "tie up" a caster when they cast Haste, what? Concentrating on a spell doesn't mean you stop being able to cast anything at all.So you can tie up one caster so another one can double-cast? Isn’t that just running in circles?
Did anyone who is "smashing" BG3's combat play honor difficulty?
I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
Did anyone who is "smashing" BG3's combat play honor difficulty?
I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
I'm over 200 hours into my first playthrough and I'm not even close to done. Honor mode has only existed for what, a month? It's going to take awhile for people to finish it.
Half of that is an improvement over 5e.There are not one, but two whole lists of changes, most of them bad. The biggest ones before getting to Haste that trivialize most of the content is every character being able to use scrolls, *all* potions are bonus actions (instead of only health potions which is the most common house rule), you aren't limited to 3 magic items per char, jump is not only a bonus action but also makes your character jump out of environmental hazards (f.e. Spike Growth) without taking damage, respec is ridiculously cheap and you can do it very early in act 1 (meaning you can respec on an encounter-per-encounter basis), there is no component-based spellcasting (so everyone can cast anything at any time), the bonus spell/cantrip rule (i.e. you can only cast a cantrip if you cast a spell as a bonus action) isn't implemented, and you can prepare spells whenever (not just during long rests). This is without going into class-specific changes or itemization.
What are the "befudding" changes again? That jump is a bonus action instead of normal one?
It's difficult to play without dying a single time? So that's your definition of difficult? Not dying a single time?Did anyone who is "smashing" BG3's combat play honor difficulty?
I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
It's difficult to play without dying a single time? So that's your definition of difficult? Not dying a single time?Did anyone who is "smashing" BG3's combat play honor difficulty?
I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.
When you're choosing rations for resting you can decide to give yourself an extra challenge by refusing to use meat and dairy, which is neat because in a way it also makes everyone at camp suffer for your moral decisions, the ultimate vegan power trip.Any vegans in this game? I assume the bear isn't vegan.
I only play games with strong vegan representation.
Is there no changes whatsoever to the rules? I'm lazy to look that up but I've heared some action economy issues were addressed (like haste being too op).its just tactician on a single save now
There are a good few changes to the movesets of boss fights and they've rebalanced some of the more egregious bugs and quirks of Larian's system (haste for martials and the DRS exploits are the most significant nerfs imo but here is a full list)Is there no changes whatsoever to the rules? I'm lazy to look that up but I've heared some action economy issues were addressed (like haste being too op).its just tactician on a single save now
I don't know who that would be, because they're clearly wrong.The FR experts here tell me BG3 is a very faithful representation of the FR setting.
You don't "tie up" a caster when they cast Haste, what? Concentrating on a spell doesn't mean you stop being able to cast anything at all.So you can tie up one caster so another one can double-cast? Isn’t that just running in circles?
Fireball is a meme Warding Glyph is better because of how it is implemented.But why would you CC anything when you have 2 fireballs to just kill them? Damage/scoring a kill >>>>>> everything else.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games.
And then you go full retard.Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
Metrics, unless fully detailed which we don't get, are bullshit. No proof whatsoever? You can record gameplay or link to some streamer/youtuber. Like so: https://youtu.be/_AS8Y0e6ybk?t=577 (enjoy tactical difficulty clown fiesta).An ironman mode that records how many unsuccessful vs successful attempts there are is simply a good objective metric vs endless amounts of bullshit artists on the internet who can claim without any proof whatsoever that they faceroll a game, because you cant just quickload until RNGesus blesses your bum ass. Whats YOUR definition of difficulty?
Fireball is a meme Warding Glyph is better because of how it is implemented.But why would you CC anything when you have 2 fireballs to just kill them? Damage/scoring a kill >>>>>> everything else.
Larian also thoughtfully provided their players with numerous exploits that can be abused; an incomplete list:The game isn't easy because one never loses a specific fight, it's easy because there is little beyond deliberately fucking up a build or massively bad rolls that prevents progress. You don't need to understand the mechanics involved well, you don't need particularly involved approaches to any fight. The overwhelming majority of encounters can be brute-forced on Tactician.
Honour Mode doesn't sound particularly smart either, since the one save limit is entirely arbitrary.
Dude the mode only just came out. Honour mode really isn't that hard.Did anyone who is "smashing" BG3's combat play honor difficulty?
I am playing honor mode and got my shit pushed in by the hag early on so I continued with dishonor. So its just tactician on a single save now, except the bosses still have their legendary actions, which do increase their difficulty quite a bit I feel. There's plenty of pushover fights but there's also plenty of hard ones and often I'm surprised by which are which.
Honor mode stats are quite revelatory that most people who claim BG3 is an easy game are just lying, a per usual with challenging games. Larian published stats earlier this month that showed only ~400 parties had completed an honor run (as in without dying once) out of ~150,000 honor attempts. It sort of reminds me of the age old phenomena of people saying an rpg is easy while it conveniently lapses their mind that they reloaded on some given fight like 40 times to pass it, I mean fill the blanks people said this about BG2 too. A mode where people cant save scum gives lie to the bullshitters.
OTOH, I think Larian have missed a trick by focusing their efforts on the AI behaviors and abilities for difficulty modes, instead of attacking the resources made available to players. A common criticism is that you can long rest pretty much all the time with no consequence and that is still true even on higher difficulties, you just find an abundance of food throughout the world without even trying, and the game is constantly throwing potions and scrolls at you. An obvious starting point for any player made difficulty mods in the future would be to address the insane amount of resources given to players. Having to strategically balance your rests would make for a significantly different campaign and also probably incentivize gold towards buying resources instead of kind of afterthought it currently is.