Yosharian
Arcane
But we all know Larian won't do any of this because they are scared shitless of losing the mainstream playerbase who will cry like little bitches if the hardest difficulty is, you know, actually hard
Some of these are shitty ideas.How to fix the game in like a week's worth of coding, max:
1: introduce scaling hp bonuses that start off soft and start scaling hard towards the endgame. Raphael should not have 666 HP for fuck's sake. That's like, half an action for a well-built monk. (Hyperbole but you get the idea). At endgame most enemies should have at least double their current hp and bosses should probably have about 3x, maybe more.
2: long rest costs should increase with level, maybe 3x-4x current costs towards endgame.
3: vendors should NEVER restock items like elixirs, elixir components, rare items, scrolls, etc. potions and supplies are fine, you should be able to buy those, but not rarer potions.
4: vendors should not restock items on level-up.
5: Swords Bard can't shoot same target twice.
6: vendors don't sell Elixir of Frost Giant Strength.
7: use 5E's restrictions on spells cast per turn.
8: buffs, special items like Transmutation stones, etc don't work when the party member who cast/made them isn't present.
9: ramp up Greater Invisibility DC scaling by a factor of at least 2-3x, give strong enemies/bosses true sight
10: Tavern Brawler gives proficiency bonus instead of STR modifier
11: wet does an extra 50% damage, not double
12: scribe scroll only works if you have enough Wiz levels
13: strong enemies use spells etc to avoid chasm deaths
14: one respec per character in honour mode, except for Tav who gets none
15: bosses have the Alert feat
16: allow players to set Custom Difficulty rules in honour mode to increase difficulty, such as hiding Perception dice rolls etc
Wow that was hard
Can't fix Sorc but that solves 95% of the game's issues
I would honestly be happy with just more custom difficulty options and the ability to set those options in honour mode.They can always add more difficulty levels. Trials of Fire has like 18 difficulty levels, so it's not a faux pas or anything. Name them Honor 1, Honor 2, Honor 3, etc. And yes, revert the majority of changes which make the game easier. Improve the AI too.
You won't find out until Swen announces it.Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
Meh, I'll wait for a bigger discount then.You won't find out until Swen announces it.Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
If it is going to happen, it will most likely happen during an event.
Probably in about half a year at the earliest.
I would honestly be happy with just more custom difficulty options and the ability to set those options in honour mode.They can always add more difficulty levels. Trials of Fire has like 18 difficulty levels, so it's not a faux pas or anything. Name them Honor 1, Honor 2, Honor 3, etc. And yes, revert the majority of changes which make the game easier. Improve the AI too.
Game has multiple difficulties. How exactly is ignoring a multitude of mechanis on highest difficulty a good thing?I agree completely that the game isn't difficult in the abstract because the player has so many tools at his disposal, but I have a hard time seeing that as a negative. The constant drip of free items makes it possible for game journalists to finish the game and might be the cushion that some party compositions need (e.g. a party without any spellcasters).
Game has multiple difficulties. How exactly is ignoring a multitude of mechanis on highest difficulty a good thing?I agree completely that the game isn't difficult in the abstract because the player has so many tools at his disposal, but I have a hard time seeing that as a negative. The constant drip of free items makes it possible for game journalists to finish the game and might be the cushion that some party compositions need (e.g. a party without any spellcasters).
Are you actually arguing games should be designed so that "journalists" are able to finish them on any difficulty they select?
I'm so glad you asked!But what's the point of adding a difficulty toggle that prevents you from changing your character's class?
You just contradicted yourself. You said 'not using it' doesn't work well for things that simply aren't balanced correctly. Haste potions are simply not balanced. They allow you to replicate one of the best buffs in the game (more for casters now but still very very strong for melee also, with a +2 to AC and an extra attack) with almost zero penalty - it only costs you your bonus action every few turns to keep Haste up, with no concentration. Then you are only limited by your supply of potions, and we've already established how they can be farmed infinitely with ease - they're also extremely cheap.I really don't see the point on Larain adding a special "Honorable Epeen mode" that removes haste potions. Just stop buying them.
That's a hell of a tangent to take jack.Han/Euro/Bantu
Hind as Drow has interesting implications.
It was said that as per Larian's policy the game wouldn't have significant DLC like other games. But since the situation has changed, I'm not so sure anymore.Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
I don't think so but you can obtain it using Cheat Engine if you're desperate.I know they patched in Orin's flesh-armor as equipment for the player, but have they done the same for Sarevok's armor?
I did, but it doesn't have that actual look, just some generic plate armor.I don't think so but you can obtain it using Cheat Engine if you're desperate.I know they patched in Orin's flesh-armor as equipment for the player, but have they done the same for Sarevok's armor?