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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
But we all know Larian won't do any of this because they are scared shitless of losing the mainstream playerbase who will cry like little bitches if the hardest difficulty is, you know, actually hard
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
They can always add more difficulty levels. Trials of Fire has like 18 difficulty levels, so it's not a faux pas or anything. Name them Honor 1, Honor 2, Honor 3, etc. And yes, revert the majority of changes which make the game easier. Improve the AI too.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
How to fix the game in like a week's worth of coding, max:

1: introduce scaling hp bonuses that start off soft and start scaling hard towards the endgame. Raphael should not have 666 HP for fuck's sake. That's like, half an action for a well-built monk. (Hyperbole but you get the idea). At endgame most enemies should have at least double their current hp and bosses should probably have about 3x, maybe more.

2: long rest costs should increase with level, maybe 3x-4x current costs towards endgame.

3: vendors should NEVER restock items like elixirs, elixir components, rare items, scrolls, etc. potions and supplies are fine, you should be able to buy those, but not rarer potions.

4: vendors should not restock items on level-up.

5: Swords Bard can't shoot same target twice.

6: vendors don't sell Elixir of Frost Giant Strength.

7: use 5E's restrictions on spells cast per turn.

8: buffs, special items like Transmutation stones, etc don't work when the party member who cast/made them isn't present.

9: ramp up Greater Invisibility DC scaling by a factor of at least 2-3x, give strong enemies/bosses true sight

10: Tavern Brawler gives proficiency bonus instead of STR modifier

11: wet does an extra 50% damage, not double

12: scribe scroll only works if you have enough Wiz levels

13: strong enemies use spells etc to avoid chasm deaths

14: one respec per character in honour mode, except for Tav who gets none

15: bosses have the Alert feat

16: allow players to set Custom Difficulty rules in honour mode to increase difficulty, such as hiding Perception dice rolls etc

Wow that was hard

Can't fix Sorc but that solves 95% of the game's issues
Some of these are shitty ideas.
Why block the possibility of respect?
If you're a retarded idiot who can't help but use it before every fight, whose fault is it?
This is an example of the type of players who, if the game had a console with cheats, would use it and then cry that they couldn't play.
The argument that they have to use every possible advantage they have is stupid, and always has been if the game wasn't designed that way.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
They can always add more difficulty levels. Trials of Fire has like 18 difficulty levels, so it's not a faux pas or anything. Name them Honor 1, Honor 2, Honor 3, etc. And yes, revert the majority of changes which make the game easier. Improve the AI too.
I would honestly be happy with just more custom difficulty options and the ability to set those options in honour mode.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,863
Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
You won't find out until Swen announces it.
If it is going to happen, it will most likely happen during an event.
Probably in about half a year at the earliest.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,863
Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
You won't find out until Swen announces it.
If it is going to happen, it will most likely happen during an event.
Probably in about half a year at the earliest.
Meh, I'll wait for a bigger discount then.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
They can always add more difficulty levels. Trials of Fire has like 18 difficulty levels, so it's not a faux pas or anything. Name them Honor 1, Honor 2, Honor 3, etc. And yes, revert the majority of changes which make the game easier. Improve the AI too.
I would honestly be happy with just more custom difficulty options and the ability to set those options in honour mode.

I agree completely that the game isn't difficult in the abstract because the player has so many tools at his disposal, but I have a hard time seeing that as a negative. The constant drip of free items makes it possible for game journalists to finish the game and might be the cushion that some party compositions need (e.g. a party without any spellcasters).

If we take two of your examples,

Hirelings: I'm guessing that you don't actually play with Hirelings because you can only have 3. Now you can also respec companions so if you recruited all the head cases instead of leaving them behind and 3 hirelings and respec'ed all of those you weren't using to transmutation wizards, maybe you could still ~8 of those resistance stone things, but why would you play this way? Who is forcing you to do this crazy shit only to complain that it's possible?

Consumables: you don't have to use them; you can even sell them or drop them if you can't stand having them in your inventory. Like a lot of RPG players, I don't use consumables; I don't feel like I'm missing out.

Why would having slider options that remove respec or consumables be better than just not clicking those buttons? I understand complaining about things which add to the game but have awful balance (ex. if all spells did massive amounts of damage, forgoing all damage spells probably wouldn't be a satisfying solution) but hirelings, consumables, tavern brawler, etc, don't add any depth to the game; if you think those things detract from the game, then just set them aside.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,299
I agree completely that the game isn't difficult in the abstract because the player has so many tools at his disposal, but I have a hard time seeing that as a negative. The constant drip of free items makes it possible for game journalists to finish the game and might be the cushion that some party compositions need (e.g. a party without any spellcasters).
Game has multiple difficulties. How exactly is ignoring a multitude of mechanis on highest difficulty a good thing?
Are you actually arguing games should be designed so that "journalists" are able to finish them on any difficulty they select?
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
I agree completely that the game isn't difficult in the abstract because the player has so many tools at his disposal, but I have a hard time seeing that as a negative. The constant drip of free items makes it possible for game journalists to finish the game and might be the cushion that some party compositions need (e.g. a party without any spellcasters).
Game has multiple difficulties. How exactly is ignoring a multitude of mechanis on highest difficulty a good thing?
Are you actually arguing games should be designed so that "journalists" are able to finish them on any difficulty they select?

If I were designing games, I wouldn't include consumables (imagine Conan drinking a health potion!), but Larain wants to include health potions / deathfog barrels / exploding arrows etc for those who enjoy them, what's the harm? We don't have to use them.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
'not using it' doesn't work well for things that simply aren't balanced correctly. e.g. if ranged weapons are more powerful than melee, not using missile weapons solves the problem the same way amputating the infected limb does.

But what's the point of adding a difficulty toggle that prevents you from changing your character's class? This is a problem of your own making; just don't click the change class button if you don't like it. I really don't see the point on Larain adding a special "Honorable Epeen mode" that removes haste potions. Just stop buying them.

 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Muh freedom!

The Californication is complete. Here you go Swen, sing along:

 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
But what's the point of adding a difficulty toggle that prevents you from changing your character's class?
I'm so glad you asked!

It's because Respecs are being used by players to create builds that specifically switch ability scores around mid-game to benefit from items such as Gloves of Dexterity. Effectively a respec becomes part of the build. Respecs should be used to explore different build concepts, fix mistakes in character creation, that kind of thing. Using them as part of a character build is huge decline and should not be a part of any mode that calls itself 'honourable'.

Respecs are also used to bypass critical story moments such as the moment where you use the creche machine. Instead of your build choices mattering for such moments, you respec just before the moment in order to guarantee success - the mirror of loss is another such example, simply respec to a bard/rogue before activating the item, boom build choice doesn't matter.

I also don't buy that this is something that 'only cheaters do' or 'only a tiny number of players do'. Bullshit.

I really don't see the point on Larain adding a special "Honorable Epeen mode" that removes haste potions. Just stop buying them.
You just contradicted yourself. You said 'not using it' doesn't work well for things that simply aren't balanced correctly. Haste potions are simply not balanced. They allow you to replicate one of the best buffs in the game (more for casters now but still very very strong for melee also, with a +2 to AC and an extra attack) with almost zero penalty - it only costs you your bonus action every few turns to keep Haste up, with no concentration. Then you are only limited by your supply of potions, and we've already established how they can be farmed infinitely with ease - they're also extremely cheap.

For the record I have no problem with the Haste potions existing, I just think that they should be an extremely limited resource that must be saved up for critical moments. (Larian should also fix the infinite Haste exploit with this item.)

Thanks for at least putting forward arguments unlike the other retard in this thread, it's good to discuss things.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,239
Location
Belgium, Ghent
Who u pick?

afbeelding.png
 
Joined
Jan 21, 2023
Messages
3,782
Will this game have any paid DLC? Did Larian ever say anything about the matter? Their previous games didnt but I expect they might have reconsidered since the game is such a huge success.
It was said that as per Larian's policy the game wouldn't have significant DLC like other games. But since the situation has changed, I'm not so sure anymore.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Hahah I do hope they are making a space RPG next. I would love to see the look on Todd's face when they fucking beat annihilate them at their own game
 

Herumor

Scholar
Joined
May 1, 2018
Messages
649
I know they patched in Orin's flesh-armor as equipment for the player, but have they done the same for Sarevok's armor?
 

Herumor

Scholar
Joined
May 1, 2018
Messages
649
I know they patched in Orin's flesh-armor as equipment for the player, but have they done the same for Sarevok's armor?
I don't think so but you can obtain it using Cheat Engine if you're desperate.
I did, but it doesn't have that actual look, just some generic plate armor.
 

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