Yosharian
Arcane
This book—particularly the first three stories—irritated me. I found its wizards to be contemptible creatures, morally inferior products of a degenerate age, capable only of memorizing a few detailed spells and casting them by rote (“Vancian Magic,” which later became a key element of “Dungeons and Dragons”). I was also appalled by their sexism: even the best try to fashion ideal women from scratch, while the majority desire only to catch women, cage them and rape them—the real reason for all their pathetic little spells. In addition, the book's prose—particularly the wizards' speeches—is grandiloquent and eccentric, harsh and grating, and crammed full of hard words. Such words—I remember thinking to myself—remind me of what Shakespeare's Angus says of Macbeth's titles: they “hang loose about him, like a giant's robe/ Upon a dwarfish thief.”If only someone had ever written a series of stories about a far-future dying earth in which magic is essentially mathematics, and if only that had influenced the magic system of Dungeons & Dragons.Although the setting is often called "medieval fantasy," the only possible explanation is that the inhabitants of the setting are degenerates who live in 1,000,000 AD. Technology is so advanced that it has gone ambient, but those who engineered it have passed, and the people who live in the setting have by and large forgotten how to employ it -- though wizards and other spellcasters stumble across methods that work in limited ways. (As an aside, the 3e PHB literally states this: That spellcasters stumble across things that work, but have no idea why. "If I do this and say that, this happens.")
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There are quite a few books along such lines. The Viriconium series by M. John Harrison is a particularly famous one. More recently, Paul McAuley's War of the Maps, which takes place among humanlike degenerates -- reverted back to a stable almost-medieval state -- who live on a Dyson Sphere around a white dwarf in the distant year 10^30 AD.
Based