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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
414
Lesbo faggotry the highlight of patch 666.

lesbofilth.png


poop.png
 
Last edited:

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Those two would never kiss in the first place, even if they were lesbians. So, it's a weird "couple" to pick to show how progressive they are.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Post the full patch notes: https://store.steampowered.com/news/app/1086940/view/4044864437107855063

Patch #6 Now Live!
Version Number: 4.1.1.4763283

Ah, two days after Valentine’s Day. Cupid has shot his arrows, the chocolates have gone on sale, and the flowers have started to wilt. The perfect time to release a patch!

Patch 6 for Baldur’s Gate 3 launches today, and it’s packed full of quality-of-life improvements, fixes, and a little bit of romance. The full extent of today’s update has once again been defeated by the Steam character limit, so if you want to dive into the full notes, head to the official website here.

Still reading? Excellent, on with the show.

Love Is in the Air

876b8872d0d86cb100858387facf8be3b5000d06.gif

Watch out for garlic breath.


We’ve made improvements to locking lips with your chosen romantic partner! All characters now have unique kisses that reflect their personality, with an emphasis on the plural. These kisses are randomised and vary from the incredibly romantic to… uh, a little more intense. Kisses have also been improved for shorter and taller body types, so embrace without delay.

7b24bf087f09def052f6e1446fe8e43b64909154.gif

A forehead kiss for tender moments or for when there’s a bit of food stuck to your eyebrow.


In addition to improved smooches, we’ve also improved some of our endgame cinematics to better reflect the connection between players and their partners - love truly has been in the air in the office, or perhaps it’s something in our air fresheners.

Every Whittle Helps: New Camp Animations & Improvements

4c4e56c4b75c19f0257a2e66e3b660d085828d8c.gif

Keep at it, Halsin.


Whilst exploring your campsite, you’ll notice new idle animations for some of your companions. Not everyone enjoys standing around, and these behaviours should help your campsite feel more alive. Though, we wouldn’t interrupt Shadowheart when she’s polishing her spear. In addition, you’ll now be able to dismiss a party member while speaking to the party member you want to replace them with - so no more going back and forth like a Machiavellian party planner!

Improvements and Fixes Galore

101a50e10a77a62ba9cd2f58465df15c0f20ccc5.gif

Have fun.


Patch 6 isn’t all ambience and canoodling, though. We’ve fixed a deluge of player-reported issues (Shield Bash fans, rejoice!), and made several tweaks and improvements to the game. If you’re playing in Honour Mode, expect a few extra surprises in the form of new Legendary Actions for bosses, and maybe a bit of extra trouble from a certain Mound. Good luck with that one.

We’ve also made some improvements to speaker selection. When dialogue triggers automatically, the game will now try to prioritise your avatar as the main speaker - so your party members should have less main character syndrome when clearly you’re the star of the show.

We continue to work on future updates to Baldur’s Gate 3, with further improvements, fixes, and patches yet to come, but before we dive into the full highlights for Patch 6, a warning about mods! If you experience issues after installing our latest update, please check whether the issue persists with mods uninstalled. Currently, mods aren’t officially supported, so some mods may become temporarily incompatible with new patches and hotfixes. If you continue to have issues after uninstalling all mods (yes, even that one), please reach out to our support team.

Patch 6 will be going live today on PC, PlayStation, and Xbox, and will require approximately 150GB of free space to install for those playing on PC and Steam Deck. If you find yourself without the space to install the update, we recommend uninstalling BG3 and then re-downloading the patched version.

We know Mac players will be keen to get hands-on with the latest fixes and improvements, but we’ll have to ask that you sit tight for a little longer while we continue to work on bringing future updates to Mac alongside PC versions. We truly appreciate your patience, and are sorry for the inconvenience. We’ll keep you updated with our progress, so make sure you’re following us on Twitter and Facebook to see when Patch 6 will drop for you!

HIGHLIGHTS
  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.

  • When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.

  • Your partner now has a few different kisses! They're brand new, unique, and randomised - and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.

  • Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the


  • Reworked the reflection scenes that take place after wrapping up the defeat of

    for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.

  • Added a new cinematic scene to support the combat encounter that occurs after you choose whether to

    or not.

  • If you sit on the stool in Shadowheart's camp corner, she will now react to you with a line based on your relation with her.

  • Added new idle animations for some companions at camp, including:
    • Lae'zel: Studying a githyanki disc.
    • Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
    • Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
    • Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn't put it past him, he's not, in fact, cooking his head.)
    • Shadowheart: Polishing the Spear of Night.
    • Halsin: Whittling.

  • If you started your game on a set difficulty, you can now switch to Custom Mode (except when already playing Honour Mode).
  • Fixed an issue that would prevent travel between acts.

  • Fixed an issue causing quicksaves to fail to upload to cross-saves.

  • Characters in the epilogue camp party will now have fitting titles below their names.

  • Fixed the Shield Bash and Rebuke of the Mighty passives not triggering Saving Throws.

  • Added light bar colours for the DualSense controller on PC.

  • If you romanced Lae'zel,

    - you can now

    , even if you are not gith yourself.

  • Fixed graphic settings not being applied for some 4k monitors.

  • Fixed a crash on Xbox that would sometimes occur when starting or ending a game.

Gameplay
  • You can now toggle off Repelling Blast as expected.
  • If you Long Rest with only alcohol as camp supplies, you will now get the new Hungover condition for 10 turns.
  • Auto-selecting your camp supplies before a Long Rest will use resources more optimally - sometimes you just don't feel like cooking.
  • The Long Rest camp supply menu is now better at pulling supplies from inside containers in companion inventories. Stop hoarding the cheese, Wyll.
  • Group Hide now works on all party members controlled by the player, including followers and summons.
  • Made it possible to dismiss party members during camp nights. Also made it possible to recruit hirelings to a full party - they'll hang around at camp until you need them.
  • You can now talk to the circus bard Medrash and get a short but enthusiastic response from him.
  • The owlbear cub will no longer gobble up Auntie Ethel's Hair before you can take advantage of the bonus it grants.
  • The Elixir of Hill Giant Strength now applies its effects when thrown.
  • Creating harmful surfaces beneath NPCs will now trigger a crime reaction.
  • Scratch can no longer equip certain weapons. Like the Everburn Blade.
  • Added the option to scale the density of crowds on Xbox.
  • As a quality-of-life improvement, the Pact Weapon condition now remains after a Long Rest.

Combat
  • The

    is now a fully-fledged Honour Mode boss,
  • with brand new bespoke Legendary Actions and tuned-up abilities. Good luck.
  • The drider and Dror Ragzlin have new Legendary Actions in Honour Mode!
  • In Tactician Mode, the drider has a special Sanctuary, called Spindleweb Sanctuary, that erupts in a psychic explosion when the status condition ends. In addition, his Spindleweb Fanaticism aura will now debuff his enemies.
  • In Tactician Mode, Dror Ragzlin's Leadership Aura will now also debuff his enemies.
  • Jaheira could be in bad shape by the time she arrived at Moonrise Towers since she already had to fight. Now she's smart enough to heal up before she goes there, which we're hoping lets her last at least an additional second in combat.
  • The Frightened condition applied by Ketheric's Dreadful Aspect will now correctly end if the combat with Ketheric ends before the condition does. (This will also fix other similar cases.)
  • Improved combat AI pathfinding through dangerous surfaces and through steep terrain.

Flow and Scripting
  • Increased the number of valid methods of knocking Minthara out to recruit her.
  • Halsin no longer blames the goblins for his death in his Speak with Dead dialogue if he managed to get killed much later on.
  • Fixed a case where the lanceboard scene between Raphael and Mol would never trigger because of the script being too defensive when checking Raphael's current in-game state.
  • You can finally tell Halsin that you found that letter that was sent to

  • Wyll will react accordingly if you fail to save Ravengard from

    when the pact with Mizora is broken.
  • Fixed an issue preventing you from talking to Mayrina after the fight with the hag.
  • Fixed an issue that could lead to the game being stuck on Flind's turn if another player entered combat with her while her dialogue was ongoing

UI
  • The trade interface got a graphic overhaul, clarifying which character is bartering for the party, what their Persuasion score is, and how much of a discount they're getting for the trade. The feedback when bartering has also been improved to indicate the status of the offer.
  • The whole party's inventory is now present in the trade interface, which doesn't require you to switch characters to sell their items from their inventories anymore.
  • You can now change the size of text in books and other legible items in the Interface Options.
  • Updated the interface visuals for the Options and Difficulty menus.
  • Renamed the 'Class Passives' panel for sorcerers on level up to 'Metamagic' and added a description for it. This was to make the naming more precise, given that all the class passives for sorcerers are Metamagic and the main level up window already tells you that they're passives.
  • Renamed the 'Camp Companions' button to 'Camp Inventories' to more clearly indicate what it does.
  • Added the Custom Mode settings to the Lobby UI, giving you time to create your personalised experience while waiting for your friends. (And also giving you time to argue amongst yourselves while coming to a compromise.)
  • Camp chests are now integrated into the Camp Inventories UI.
  • Fixed incorrect button prompts and mappings showing for Switch Pro Controller on PC.
  • Reverse-pickpocketing (planting things into others' inventories) should now work correctly on controller.
  • Improved how the combat log indicates XP gain. Now, if everyone in the party gains XP from several different sources at the same time - like when you Fireball a bunch of rats - you'll get one entry in the combat log with the calculated total XP gained, rather than separate entries for each XP, clogging up the whole log.
  • Added sub-sorting to throwable items on the Hotbar so the most recently picked-up items will appear first.

Writing
  • When faced with certain choices after the

    is defeated, you can now tell Lae'zel to

  • Added additional Avatar Karlach and Avatar Astarion reactivity within

    dialogues in the epilogue, allowing them to request a cure for their conditions.
  • Added some new lines to Minthara's epilogue dialogue to account for different paths where the player character has partnered up with her.
  • Added some extra Narrator lines for the Dark Urge when interacting with Gortash in his office.
  • Added new dialogues and reactivity for Lae'zel regarding the githyanki egg from Crèche Y'llek.
  • If Gale is

    in the endgame when

    , she will now

  • Rephrased some journal entries to account for NPCs being knocked out instead of killed.
  • If you're romancing Shadowheart in Act II, she'll have more banter as you're walking around.

Cinematics
  • You can now give Shadowheart a hug when she's crying after


  • This scene was also improved with a new intro and outro.
  • Added a new version of the kissing scene with Astarion after

Sound
  • Fixed Gortash's Speak with Dead dialogue missing its VO.
  • Fixed the Main Menu audio not starting for several seconds on Xbox, and sometimes playing in the game.
  • Fixed the Character Creation music not triggering until the tutorial.
  • Fixed dice roll sounds playing if you have the 'Hide Failed Perception Rolls' setting enabled while exploring. We asked the narrator to quieten down when rolling the dice for your immersion.


Looking for the full patch notes? Head to the Baldur’s Gate 3 website.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
414
Does Larian like to do anything else in its BG3 adverts other than show off sex? Honestly would love to know...

gene-wilder-blazing-saddles.gif
 

Lodis

Educated
Joined
Sep 1, 2021
Messages
220
Does Larian like to do anything else in its BG3 adverts other than show off sex? Honestly would love to know...

gene-wilder-blazing-saddles.gif
No, they understand the loudest and most active parts of their audience are faggots and women so they pander to them endlessly. Yeah it's cringe as fuck to watch but from a marketing perspective they hit the jackpot with this kind of audience.
 

biffthestiff

Educated
Joined
Jul 29, 2021
Messages
107
So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).
 

Reality

Learned
Joined
Dec 6, 2019
Messages
391
People say that dialog choices aren't misleading but I haven't had as many problems telling since messing up the trial sequence of King's Quest when I couldn't tell if "take the sacrificial lamb approach" meant to confess or to throw your friend under the bus.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In

Whew, that's a patch and a half. Tbh, going through the full list, it seems to have a lot of nice wee fixes (e.g. on my first playthrough, I lost my beloved Staff of Incandescence when Gale dropped it in the Self-Same trial, looks like that bug has finally been fixed - there seem to be a lot of fixes to little annoyances like that).
 

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
265
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).
I think "good" will depend a lot on how you interpret 5E rules. If you think 5E is good or decent you will enjoy it. If you think everything is trash past 3E/3.5E probably not. I personally like 5E but I know it's not to everyone's taste.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,671
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/we-dont-hav...-speak-out-against-a-brutal-industry-climate/

'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate​

"Building games that are actually fun is going to make you the most money, that's it."

Baldur's Gate 3 walked away from the DICE Awards with another handful of trophies: Outstanding Achievement in Story, RPG of the Year, Outstanding Achievement in Game Design, Outstanding Achievement in Game Direction, and Game of the Year—adding to an already massive list of well-deserved accolades.

Its developers, however, devoted much of their speech time to the state of the games industry—which, if you've been paying any sort of attention, has been dire for devs. 2023 was a horrible year for games industry layoffs—and if patterns continue, 2024 could be even worse, with over 16,000 developers losing their jobs since January of last year.

"We're very lucky," says Michael Douse, the director of publishing for the studio. "We've had a lot of stage time—others are not so lucky. This is a really human industry, and we're really bad sometimes at showing developers what they're worth … it's kinda the elephant in the room, especially surrounded by all this opulence.

"Many, many people were let go at the start of this year. I want you to know that you are all talented, and that you matter, and that you are the future of this industry. Don't let that flame be extinguished by our collective mistakes … we will persevere as an industry."\

Larian Studios' head of production David Walgrave also took to the microphone to share a few words. "We ask you to pay one price only for the game, and that's it—you can own it for the rest of your life. We don't have shareholders, but we also don't think about them. There's an expression in Dutch—'honesty lasts longest', or something."

That reads to me like a dig at Embracer Group's recent comments. In a gaudy bit of saying the quiet part out loud, Embracer remarked that its "overruling principle is to always maximize shareholder value in any given situation" in a financial report. This was in the wake of laying off 1,400 employees over six months in 2023. A failure to read the room, even if it's patently true.

"We don't make decisions where we think 'this could make us the most money'," Walgrave continues. "In the long run, building a community, building a playerbase, building games that are actually fun is going to make you the most money, that's it."

Larian Studios does technically have a single shareholder in Tencent—which owns around 30% of the company. However, an important piece of context is that Tencent appears to own what's called a "preference" share, meaning that Tencent doesn't have voting rights when it comes to Larian's decision making. The rest of the company belongs to CEO and Founder Swen Vincke and his wife.

I'm noting this more for clarifications' sake, rather than to disagree with anything Walgrave said—when we think of the influence shareholders typically have on large gaming companies and publishers, Larian Studios is under no obligation to kiss the ring.

So, Valérie Coessens is Swen's wife.
 

Shig

Novice
Joined
Oct 17, 2023
Messages
88
"Authentic Representation"

All of the characters are playersexual, they're as heterosexual as they are homosexual because they are simply written to be fuckholes for the sperg playing this fucking thing to indulge in, regardless of what their avatar is set to. I hate that people celebrate this fucking lazy trash. Looks like people are "laugh reacting" to the post though, so that's reassuring.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
Lesbo faggotry the highlight of patch 666.

lesbofilth.png


poop.png

For twelve years now I have been hearing that video games are too masculine and that there are too few women and LGBT people in them. During this time, producers, along with the rest of the entertainment industry, obsessively emphasize their allegiance to the ideology, and their Twitter is plastered with rainbow flags from May to September BECAUSE THEY ARE TRYING SO HARD.

My question is this - where is the current paradise? What will games look like when they reach full diversity? Where is the border? When will they finally be happy?



Kidding. This march has no end. After one LGBT flag, you can only put another one. And another one. And another one. And another one.

Hang in there guys, because just as Baldur's Gate 3 set the standard for progressiveness, 4 will push it even further.

 

rojay

Augur
Joined
Oct 23, 2015
Messages
495
"Authentic Representation"

All of the characters are playersexual, they're as heterosexual as they are homosexual because they are simply written to be fuckholes for the sperg playing this fucking thing to indulge in, regardless of what their avatar is set to. I hate that people celebrate this fucking lazy trash. Looks like people are "laugh reacting" to the post though, so that's reassuring.
Friend, half the people posting in this thread will never get closer to getting laid than playing this game. Give the poor handicapped bastards a break.

Also, some of you are weirdly afraid of lesbians. Did you guys get jumped by a pack of stout women in comfortable shoes outside of a bar called "the Leather Clam?" Or was that just me?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
I want to kill myself
Don't do it! Don't jump!

Looks like people are "laugh reacting" to the post though, so that's reassuring.
They are laughing because the post in question is laughable. It is as simple as that. It has nothing to do with characters being playersexual per se.

Also, some of you are weirdly afraid of lesbians. Did you guys get jumped by a pack of stout women in comfortable shoes outside of a bar called "the Leather Clam?" Or was that just me?
I am wondering the same thing. It is one thing to be confronted with "I am ugly/lesbian/feminist!" and having two (supposedly cute) girls doing a french kiss (or whatever else happens after). In fact, I wouldn't be surprised if it was one of the top 10 male fantasies.

My question is this - where is the current paradise? What will games look like when they reach full diversity? Where is the border? When will they finally be happy?


:shunthenonbeliever:
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).
If you played previous larian games it's like that but has houseruled 5e as its ruleset, which isn't that bad even for grognards once you play it because certain conservativeness 5E has with cc solves a lot of DOS1/2 problems, in some way they were a good match; the other main difference is that there's far less of environmental manipulation but more displacement and the encounter design makes use of it very well.

If you haven't played them then first of all BG3 is TB, the encounters are mostly heavily prepared and handcrafted affair rather than here's 5 goblins and a bear, which has obvious advantages but sometimes it might feel like it all revolves too much around some gimmick(like there's a boss that throws bombs with 2 turns fuses at you that you can throw back to clear his entourage and then him easier, on < tactician difficulty he doesn't even throw them but on higher ones it starts feeling like the only solution to the fight), the quest design is relatively freeform as the game is designed to be playable as full blown murderhobo so there's always some alternative path or if all else has failed, there's always some note or information you can get through talking to corpses via an item you find early game(or a spell), this doesn't mean the game doesn't railroad you at times ofc. but there are always options. The world itself is designed, again, like the previous Larian games that is to say there are large, half to 3/4th act-sized areas that hold several key locations with some connecting tissue between them. It makes it feel somewhat cramped, but I guess it's a compromise between loading screens and having to walk around emptiness too much.

The plot I myself don't care about but it kind of seems to me like they initially wanted to make the game revolve around some brain eating action, but had to tie it with the events from previous games because n-uhuh. Probably would turn out better if it was its own thing rather than a sequel, especially since it uses iirc the sequely book that released sometime ago as semi-canon.
The companions I haven't had that much contact with overall, simply because I've played through it in coop, but generally they tend to be somewhat convoluted, but at least the game isn't afraid of having them engage in some conflict, in fact some of them will eventually try to kill each other in camp, but as I've said, I've seen only a bit of some of them - the companion I've had the most mileage with was Minthara which had some dialogue added after the fact so that's another can of worms, but I liked her simply because she was exactly what you think when you see a drow woman, it's one of these times where your expectations won't be subverted.
 
Joined
Aug 26, 2023
Messages
36
So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).


The world itself is designed, again, like the previous Larian games that is to say there are large, half to 3/4th act-sized areas that hold several key locations with some connecting tissue between them. It makes it feel somewhat cramped, but I guess it's a compromise between loading screens and having to walk around emptiness too much.

This was one of the things that bothered me. One of BG1's defining characteristics is that you're free to walk around emptiness if you want to. There are lots of maps that just don't have a lot going on, and that you never need to visit. Part of the appeal is that sometimes you'll find something. Other times, you'll just find a wolfpack or some generic ogres or whatever. This characteristic gives the player agency, and makes him feel as though he's ackshually exploring/adventuring. It's fun to stumble across a totally random dungeon -- like the one under the Firewine Bridge -- even though it contains absolutely nothing of importance.

The easiest way to improve BG3 would be to remove all of the gay shit and forced diversity. The second easiest way would be to add more maps, spread things out, and enable player-directed exploration.
 

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