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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

La vie sexuelle

Learned
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Jun 10, 2023
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La Rochelle
I want to kill myself
Don't do it! Don't jump!

Looks like people are "laugh reacting" to the post though, so that's reassuring.
They are laughing because the post in question is laughable. It is as simple as that. It has nothing to do with characters being playersexual per se.

Also, some of you are weirdly afraid of lesbians. Did you guys get jumped by a pack of stout women in comfortable shoes outside of a bar called "the Leather Clam?" Or was that just me?
I am wondering the same thing. It is one thing to be confronted with "I am ugly/lesbian/feminist!" and having two (supposedly cute) girls doing a french kiss (or whatever else happens after). In fact, I wouldn't be surprised if it was one of the top 10 male fantasies.

My question is this - where is the current paradise? What will games look like when they reach full diversity? Where is the border? When will they finally be happy?

La vie sexuelle

Learned​

32256.jpg


:shunthenonbeliever:

I am a woman in the same way that you are a murderous robot from outer space.

However, in real life I am a cute bishonen.

My question is this - where is the current paradise? What will games look like when they reach full diversity? Where is the border? When will they finally be happy?
Marxism requires a perpetual revolution lest the revolutionary becomes obsolete.

The fire will burn really well when it goes out :-D
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
I am a woman in the same way that you are a murderous robot from outer space.
I wasn't even suggesting you're a woman (everyone is a man on the internet until proven otherwise). That's the joke. I mean, you call yourself "Sex life" and have an androgynous avatar.
 

gurugeorge

Arcane
Patron
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Messages
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London, UK
Strap Yourselves In
So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).


The world itself is designed, again, like the previous Larian games that is to say there are large, half to 3/4th act-sized areas that hold several key locations with some connecting tissue between them. It makes it feel somewhat cramped, but I guess it's a compromise between loading screens and having to walk around emptiness too much.

This was one of the things that bothered me. One of BG1's defining characteristics is that you're free to walk around emptiness if you want to. There are lots of maps that just don't have a lot going on, and that you never need to visit. Part of the appeal is that sometimes you'll find something. Other times, you'll just find a wolfpack or some generic ogres or whatever. This characteristic gives the player agency, and makes him feel as though he's ackshually exploring/adventuring. It's fun to stumble across a totally random dungeon -- like the one under the Firewine Bridge -- even though it contains absolutely nothing of importance.

The easiest way to improve BG3 would be to remove all of the gay shit and forced diversity. The second easiest way would be to add more maps, spread things out, and enable player-directed exploration.

Yeah I've never understood the complaint about the empty spaces in BG. It was precisely the empty spaces that made me fall in love with the game, made me feel I was on an adventure. Obvs if the game had been all and only like that, it would have been boring, but the empty spaces were the context of the spaces that had stuff going on, gave them weight and meaning.

There's always a tension in CRPGs between presenting a series of planned out scenarios/puzzles and presenting a virtual world to adventure in. If it goes too far one way or the other, it doesn't work so well, it falls into another niche. You need both, you need to inspire the feeling of the game being an adventure simulator with a story as well as it being a curated experience with cleverly-designed challenges.

BG3 definitely feels a bit cramped in that regard. There's something of an adventure feeling within the zones, but the sense of the zones as a whole is that they're just contiguous curated experiences, not like they're part of "the Sword Coast" - a large wilderness dotted with settlements and cities.
 
Joined
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Messages
1,258
Location
Germania
This was one of the things that bothered me. One of BG1's defining characteristics is that you're free to walk around emptiness if you want to. There are lots of maps that just don't have a lot going on, and that you never need to visit. Part of the appeal is that sometimes you'll find something. Other times, you'll just find a wolfpack or some generic ogres or whatever. This characteristic gives the player agency, and makes him feel as though he's ackshually exploring/adventuring. It's fun to stumble across a totally random dungeon -- like the one under the Firewine Bridge -- even though it contains absolutely nothing of importance.

The easiest way to improve BG3 would be to remove all of the gay shit and forced diversity. The second easiest way would be to add more maps, spread things out, and enable player-directed exploration.

Yeah I've never understood the complaint about the empty spaces in BG. It was precisely the empty spaces that made me fall in love with the game, made me feel I was on an adventure. Obvs if the game had been all and only like that, it would have been boring, but the empty spaces were the context of the spaces that had stuff going on, gave them weight and meaning.
To this day one of the best gaming experiences I have ever had. You never knew what you might run into while exploring, but you knew it was going to be unique. BG3 is like the Sims, you play dress up and do stupid gay shit and you can do it everywhere.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
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Location
La Rochelle
I am a woman in the same way that you are a murderous robot from outer space.
I wasn't even suggesting you're a woman (everyone is a man on the internet until proven otherwise). That's the joke. I mean, you call yourself "Sex life" and have an androgynous avatar.

Haha. Sorry. Many here think I'm one of those guys who thinks they're women just because I have a chick in my avatar.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
So how good is this game, compared to BG1 and BG2? Is it made for the audience of those past games? Based on the companions it seems to be going for an audience I usually want nothing to do with.
Separate your score in 2 sections: gameplay (combat + exploration + balance/design), and writing (story, characters).
I consider it a vast improvement in most aspects over the old BGs (not that I've ever held them in as high regard, as some people seem to). Starting with a system that's vastly better than AD&D 2 nd ed. (other then the spellcasting system, I guess). Although the feat choice / associated trade offs are rather disappointing.

Combat is way more fun, with a neat Turn Based system, a lot of active abilities, verticality, terrain use. Good encounter
design. Great, rewarding exploration trough very impressive areas. Neat itemization too. Although part of the problem is maybe that there's TOO MUCH. And too strong. And too early.
Balance? Hmm I don't think Larian can into balance.

Writing? Who even cares about such faggotry?
Well, actually I almost liked the story, given it's epic, plane traversing character and my readiness to shrug off realism and enable suspension of disbelief.
Almost, because it's way too disjointed. The story was unfortunately changed and then patched together as some Frankenstein monster and it shows.
Characters? The frog is pretty good. And Jaheira, if you're persistent. Jaheira is excellent. One of my favourite CRPG companions ever (and I didn't even like her in BG1 &2). Shadowheart at least isn't unpleasant to look at. And Gale I suppose would be almost all right - if he wasn't so desperate to get into PCs pants and wasn't such a special snowflake, super wizard and Mystras lover, who's fallen and is now helpless.
But anyway, who cares about the story and characters if the gameplay's good, right?
 
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roguefrog

Liturgist
Joined
Aug 6, 2003
Messages
590
Location
Tokyo, Japan
BG3 is more like an imagined DOS3 than a sequel to BG1/BG2. They're too different.

What I'll say is it's more heavy duty in terms of the story Larian is selling you. The whole mindflayer plot is front, center, and everywhere. I find it a bit exhausting and limiting, and all the cutscenes do not help. I guess it's fine for most people. On a short-ended replay from the start + gather companion NPCs + encounter with druid grove: that was a solid 2 hours of pretty fixed content.

I guess at the end of the day I always prefer a quicker game setup closer to Baldur’s Gate 1, or Fallout. Give me a "stupid quest" at the start but then immediately set me loose in the world. Free bird. No strings attached. Because my character makes the story, not Larian!
 

Jeskis

Brother
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Joined
Oct 30, 2023
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179
Codex+ Now Streaming!
The only good villain in this game is Ketheric, albeit even him is a bit of a cliche. Orin is such a downgrade from BG1’s Sarevok — scheming, backstabbing, smart and coldblooded, surrounded by loyal companions vs psychopathic unstable person with childhood trauma vibes. Gortash is kinda just meh: I want power because power, yeah baby I’m literally a tyrant isn’t it just sexy. Maybe there’s more to them, but the game doesn’t do a good job of communicating their narratives. Furthermore this whole inclusion of the Dead Three feels somewhat forced, as if they were obliged to do it because of the previous entries in the series — the plot would work perfectly fine without it. The exception is again Ketheric whose adherence to Myrkul is somewhat justified. BG3 even repeats the major tropes from the BG1: we again have shapeshifters conspiracy, infiltration of ruling circles, even Bhaal temple under the city is still functioning despite the huge fuzz it made back then. They even resurrected Sarevok for some weak reasons.

I think that a couple of mega dungeons such as Underdark, Grimforge and Shar Temple is where BG3 shines the most. They are very well designed and packed with worthy lore scattered around. It’s just fun to explore them uncovering the past events through notes and journals.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/7047640220337299551
Hotfix #18 Now Live!
Version Number: 4.1.1.4788723

Hello everyone,

We’ve got a small hotfix for you today, fixing a couple of issues with trading and bartering.
Now, you can safely carry on with your shopping sprees across the Forgotten Realms!

Thank you for taking the time to submit your reports to us. We are continuing to work on fixes for other reported issues with Patch 6.

As always, if you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes.

If the issue persists after uninstalling the mods, please reach out to our support team with your report. Thank you for playing Baldur’s Gate 3.

FIXES
  • Fixed an issue that would cause vendors to initially display their current gold amount as zero.
  • Fixed a crash when entering into bartering with a vendor. Hagglers rejoice!
 

Alienman

Retro-Fascist
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Joined
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Messages
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It seems patch 6 broke the game, as in features not working, having crashes, and added game-stopping bugs. And now with the panic patching in the form of hotfixes modding the game will be dead forever. Auto-patching is so great.
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
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London, UK
Strap Yourselves In
It seems patch 6 broke the game, as in features not working, having crashes, and added game-stopping bugs. And now with the panic patching in the form of hotfixes modding the game will be dead forever. Auto-patching is so great.

Modders are made of sterner stuff than that, I think - most of the "core" mods are stubbornly kept up to date. What tends to fall by the wayside are mods that are put out there but not regularly supported, or the modders drift off to other games, but a goodly chunk of mods for BG3 aren't in that category, their authors are in it for the long haul, is my impression.
 

Fedora Master

STOP POSTING
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Edgy
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Messages
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It seems patch 6 broke the game, as in features not working, having crashes, and added game-stopping bugs. And now with the panic patching in the form of hotfixes modding the game will be dead forever. Auto-patching is so great.
There's that Larian quality we all can rely on.
 

Alienman

Retro-Fascist
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Messages
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It seems patch 6 broke the game, as in features not working, having crashes, and added game-stopping bugs. And now with the panic patching in the form of hotfixes modding the game will be dead forever. Auto-patching is so great.

Modders are made of sterner stuff than that, I think - most of the "core" mods are stubbornly kept up to date. What tends to fall by the wayside are mods that are put out there but not regularly supported, or the modders drift off to other games, but a goodly chunk of mods for BG3 aren't in that category, their authors are in it for the long haul, is my impression.
I guess, but reading on the Steam forums, people are not happy :)
 

gurugeorge

Arcane
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Messages
7,906
Location
London, UK
Strap Yourselves In
It seems patch 6 broke the game, as in features not working, having crashes, and added game-stopping bugs. And now with the panic patching in the form of hotfixes modding the game will be dead forever. Auto-patching is so great.

Modders are made of sterner stuff than that, I think - most of the "core" mods are stubbornly kept up to date. What tends to fall by the wayside are mods that are put out there but not regularly supported, or the modders drift off to other games, but a goodly chunk of mods for BG3 aren't in that category, their authors are in it for the long haul, is my impression.
I guess, but reading on the Steam forums, people are not happy :)

Yeah I suppose the one positive thing you can say about the "muh multispecies LGBTQQ Loverslab Lite Bear Cock romance simulator" crowd is that they want results and they want them NOW :) Should keep Larian up to the mark.
 

Jeskis

Brother
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179
Codex+ Now Streaming!
Yeah, the game is buggy. My big mistake was to start my playthrough in single save mode — NPCs freezing on their turn can easily render your single save null and void.
 

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