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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Joined
Jan 21, 2023
Messages
3,774
One step closer to the goblin waifu...
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,700
Archolos.jpg

I'm just gonna leave this here.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Man, I should probably get back to this. Stopped in act 2, and I don't remember much. I have a faint idea of what I was doing.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
Man, I should probably get back to this. Stopped in act 2, and I don't remember much. I have a faint idea of what I was doing.

I stopped playing after the second act too. This whole area around Kethric looks like a big sketch. Very cool, but it's just a sketch. What good are these cool scenes with the living dead if they lead nowhere? Why do I need such a huge area if there are almost no quests there? What is the purpose of this large, largely empty tower? Why does Nighsong appear as a convenient coincidence while accidentally exploring a cave?

It turned out to be true again that in Larian's work the first act is the best.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,669
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/4173218293840467874
Hotfix #19 Now Live!
Version Number: v4.1.1.4811634

Hello everyone,

Hotfix #19 has now begun rolling out to PC, with consoles to follow!

This hotfix aims to resolve some further bugs, glitches, and crashes. We are also actively working on further fixes that cover several community-submitted issues with Patch 6, and really appreciate your patience as we prepare to deliver this.

We want to continue making sure you’re getting the best possible experience, which is why we frequently patch the game, although this does inevitably mean that each new patch or hotfix has the potential to become incompatible with your favourite mods.

If you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. If you continue to experience issues after uninstalling mods, please reach out to our support team with your report.

We’re still working on bringing Patch 6 to Mac players, and will update you all when we’re closer to release.

Thank you for playing Baldur’s Gate 3!

FIXES
  • Fixed some conditions on items in Tactician Mode not getting removed when changing to an easier difficulty.
  • Fixed user/controller assignments on Xbox being wrong in some cases.
  • Fixed multiplayer invites on Xbox not being correctly handled in some cases.
  • Fixed some lines that were getting cut off in the dialogue with the Flaming Fists trying to force their way into Waukeen's Rest and in the dialogue with the talking door in Auntie Ethel's lair.
  • Fixed a possible softlock when the Reaction UI is triggered while in the Multiplayer UI.
  • Fixed a performance issue when initiating a trade on Honour Mode.
  • Fixed a crash on Minthara's turn in combat in the Emerald Grove.
  • Brought back the numbers on the sliders in Character Creation due to popular demand.
  • Fixed a bug causing Group Hide to also affect ungrouped party members.
  • Fixed a crash when loading modded savegames that reference unknown conditions.
  • Fixed a crash on selecting a spell with Metamagic active while also having a filter enabled in the hotbar.
  • Fixed a hotbar bug when selecting multiple targets for Eldritch Blast.
  • Fixed a hotbar bug when toggling off Metamagic while casting a spell.
  • Fixed the misalignment of bonuses on Active Rolls on controller. (We had to do the right thing to fix this left issue.)
  • Fixed a couple of kisses with Minthara and Lae'zel that weren't aligning properly.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Man, I should probably get back to this. Stopped in act 2, and I don't remember much. I have a faint idea of what I was doing.

I stopped playing after the second act too. This whole area around Kethric looks like a big sketch. Very cool, but it's just a sketch. What good are these cool scenes with the living dead if they lead nowhere? Why do I need such a huge area if there are almost no quests there? What is the purpose of this large, largely empty tower? Why does Nighsong appear as a convenient coincidence while accidentally exploring a cave?

It turned out to be true again that in Larian's work the first act is the best.
yea act 2 feels like an X-FILES filler episode
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
Man, I should probably get back to this. Stopped in act 2, and I don't remember much. I have a faint idea of what I was doing.

I stopped playing after the second act too. This whole area around Kethric looks like a big sketch. Very cool, but it's just a sketch. What good are these cool scenes with the living dead if they lead nowhere? Why do I need such a huge area if there are almost no quests there? What is the purpose of this large, largely empty tower? Why does Nighsong appear as a convenient coincidence while accidentally exploring a cave?

It turned out to be true again that in Larian's work the first act is the best.
yea act 2 feels like an X-FILES filler episode

An unusual but very apt comparison.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
PSA: hotfix 19 un-fucked whatever was making the Native Camera mod and WASD Movement mods not work. Huzzah, I can play the game again :)

Looks like the Native Camera movement guy was in the right area with his suspicions that something was seriously borked about hotfix 18 re. the size of the .exe, it's back to more like what it was.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
Man, I should probably get back to this. Stopped in act 2, and I don't remember much. I have a faint idea of what I was doing.

I stopped playing after the second act too. This whole area around Kethric looks like a big sketch. Very cool, but it's just a sketch. What good are these cool scenes with the living dead if they lead nowhere? Why do I need such a huge area if there are almost no quests there? What is the purpose of this large, largely empty tower? Why does Nighsong appear as a convenient coincidence while accidentally exploring a cave?

It turned out to be true again that in Larian's work the first act is the best.

It gets much, *much* better in act 3. Act 2 is the weakest imo.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
I liked all acts.
Though Act 3 is freaking huge and difficult to take at once. Plus fatigue kicks in.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Act 2 is very rough if you decided to do the chaotic retard path of killing the grove, you lose access to multiple merchants, quests, no fairy, harder boss fights etc. You could say it's "C&C" but like with killing the nightsong it's basically the writers punishing you for doing things against their intended narrative/story.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Act 2 is very rough if you decided to do the chaotic retard path of killing the grove, you lose access to multiple merchants, quests, no fairy, harder boss fights etc. You could say it's "C&C" but like with killing the nightsong it's basically the writers punishing you for doing things against their intended narrative/story.
I usually tend to kill the grove because I cant stand Zevlor. He wastes no time trying to manipulate you into murdering Kaga and killing goblin leaders located inside a heavily defended compound.
 

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