Jeskis
Brother
- Joined
- Oct 30, 2023
- Messages
- 179
It’s not argued that they didn’t, but that they had to.They planned the dead three from the very beginning.
It’s not argued that they didn’t, but that they had to.They planned the dead three from the very beginning.
I liked Orrin and I liked the portrayal of Kethric (the back-story is awful though), but it's hard to even enjoy killing the voiceover dude from Bake-Off / The Great British Baking Show:...Gortash is just a clown...
On the other hand, an overload of cosmic villains could be an interesting concept to explore. It'd require to build the story and game around it though.Basically it's a villain soup, which makes it unfocused and all over the place. You could have had either Thorm or the 3 or the Brain or the Emperor or Raphael as major antagonists, maybe at the most two (an earlier big bad leading to a later big bad pulling the strings of the first), but all of them together is just a complete mess.
I do think it's fairly innocent, it was just Larian being nervous of not making the game "epic" enough to honour the legacy, leading to them feeling they had to throw in the kitchen sink, Uncle Tom Cobbley and all. But some restraint would have been better - for us and for them, so they could have had an even more polished game with less stress. It's not like the villain overload actually added to the kudos the game has received - that was all gotten from the impressive density and immersive-sim-like quality of Act I, which is fairly simple and straightforward plot-wise (although even there, it still has evidence of lots of reworking).
There's a fan supplement for FR that explores what happens if all the adventure modules for 5e go wrong. Tiamat is released, the North is frozen by Auril, Vecna is back etc.On the other hand, an overload of cosmic villains could be an interesting concept to explore.
Where do you think this game would rank in codex top 100 if the poll were done today? Would it be in there?
I broadly agree with most of your points.
I don't think you can deny that BG3 is an exceptionally high quality product a lot of the time, or that it has many, many instances where it feels like a good, proper CRPG, and even a true successor to the BG games (e.g. Auntie Ethel, chunks of Act II, some of the set pieces in Act 3 like Raphael's mansion, but even lots of lesser instances, side-quests and examples of bits of exploration and discovery scattered throughout the game).
But on the downside the plot is a horrible mess, the woke retardation is sometimes unbearable (unless you have the appropriate mods to mod a lot of it out) and it's still a bit buggy here and there. One might say, it's a case where the sum of the parts is better than the whole.
So I think it would always be somewhere in the top 100, the question is which aspects of the downsides would lead different people to weight it differently within that 100. For me, I enjoy it more than I dislike it (especially with a lot of the woke retardation modded out) and I've found it to be fairly replayable, so it would be in the top 20 for me.
You are cringeThe music for Raphaels fight is cringe
Act 3 was where Swen and Co properly relaxed seeing that EA goes fine and went fully Larian with lots of weird choices music wise. The first call was that awful Down By The River song which I believe was warmly welcomed by the BioWare audience. Raphael’s fight and the music playing in the hotel/camp are absolutely unbearable and I can’t see how it went through the QC without some ‘core management’ insisting they like it.The music for Raphaels fight is cringe
Act 3, particularly the circus and certain NPCs is where the Larian Humour™ starts showing up despite being mostly absent from previous acts, I do wonder if there was a change in writing staff or something similar because it's very jarring going from the shadow death zombie zone to drag queens and evil clowns in less than an hour.
I mean they pretty much just write whatever they want anyway, so I don't think they "had to".It’s not argued that they didn’t, but that they had to.They planned the dead three from the very beginning.
Does that mean you'll give me a job?You are cringeThe music for Raphaels fight is cringe
There's a fan supplement for FR that explores what happens if all the adventure modules for 5e go wrong. Tiamat is released, the North is frozen by Auril, Vecna is back etc.On the other hand, an overload of cosmic villains could be an interesting concept to explore.
It's actually neat.
https://www.drivethrucards.com/product_reviews.php?products_id=398215&language=espto&&language=espto
You are cringeThe music for Raphaels fight is cringe
The music for Raphaels fight is cringe
It's Swen alt, too busy shilling for the game online.So Larianshill hasn’t finished the game?
My bear. Based, trad, a true bro supporting all my choices good and evil, useful packmule hauling 500lbs of gear without hogging a STR belt, and a royalty.You are cringe
Um. No it doesn't. This isn't a theatre play or a musical. It's a video game.The music for Raphaels fight is cringe
I thought it was one of the few memorably good moments in BG3. It makes sense for the overly flamboyant fiend to sing his own boss song.