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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Hagashager

Educated
Joined
Nov 24, 2022
Messages
637
San Francisco is the single most Liberal city in the US. The people who live there are either 3rd World-Poverty Stricken, or they're so unbelievably wealthy that they metaphorically and literally live miles above their policy decisions.

Dictators like Putin and Xi Jing Ping, hell, Joe Biden and Donald Trump are more "Mature" than the people of GDC in San Fran.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
San Francisco is the single most Liberal city in the US. The people who live there are either 3rd World-Poverty Stricken, or they're so unbelievably wealthy that they metaphorically and literally live miles above their policy decisions.

Dictators like Putin and Xi Jing Ping, hell, Joe Biden and Donald Trump are more "Mature" than the people of GDC in San Fran.
I've been dragged to such a convention in Leipzig once back in '08 and it wasn't any less of a cringefest, hated nearly every minute of it

Only cool thing was being able to check out X3 Terran Conflict before release
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,564
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Anything revolves around emperor makes no sense and full of plot holes, another reason why act 3 is so awful.

Maybe I was just too much of an idiot to pick up on clues and foreshadowing, if there were any, but
the Emperor actually being Balduran
was by far the dumbest and most cringeworthy thing about him, because it just came out of nowhere and didn't really serve any narrative purpose other than being a "shocking" revelation just for the sake of being a "shocking" revelation.

It's so fucking dumb and bizarre I think Larian should face legal repercussions for writing this shit. I have no fucking words for it.

There is some "foreshadowing" about it though. And by "foreshadowing" I mean it's pretty much fucking spelled outrgight in "Song of Balduran" that plays in the tavern resting area.
He also mentions a butter knife when you visit his hideout. And Emperor's sword is pretty much just Balduran's sword. That's some cute references wasted on probably the dumbest "shocking reveal" I've seen in fiction.
 

Jeskis

Brother
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Joined
Oct 30, 2023
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179
Codex+ Now Streaming!
Anything revolves around emperor makes no sense and full of plot holes, another reason why act 3 is so awful.

Maybe I was just too much of an idiot to pick up on clues and foreshadowing, if there were any, but
the Emperor actually being Balduran
was by far the dumbest and most cringeworthy thing about him, because it just came out of nowhere and didn't really serve any narrative purpose other than being a "shocking" revelation just for the sake of being a "shocking" revelation.

It's so fucking dumb and bizarre I think Larian should face legal repercussions for writing this shit. I have no fucking words for it.

There is some "foreshadowing" about it though. And by "foreshadowing" I mean it's pretty much fucking spelled outrgight in "Song of Balduran" that plays in the tavern resting area.
He also mentions a butter knife when you visit his hideout. And Emperor's sword is pretty much just Balduran's sword. That's some cute references wasted on probably the dumbest "shocking reveal" I've seen in fiction.
I also laughed at how game doesn’t allow you to stray off the rails when dealing with this Emperor. During you first encountering him in his disguise there’s basically this dialog:
— if you don’t trust me you can kill me, heres sword no do it stab me in the heart
— ok lol (attempts to stab)
— LISTEN YOU DIMWIT
Which is basically another dramatic nothingburger with zero impact on anything
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.

 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
If Larian is stepping aside from developing more content for the game that means the sex framework mod is the major gameplay overhaul this will ever get, right?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.


They make all that money Swen doesn’t care about in the first act.
 

ColonelMace

Educated
Joined
Aug 7, 2023
Messages
207
Location
Tsarfat
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.


There's no reason they would change this approach. Good news remains that their Divinity setting is whacky and zany enough for this unorthodox method of game design not to inevitably botcher anything of value.
It does shed some apocalyptic light on what the fuck happened with BGIII's act 3.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.



It wouldn't be such a bad idea if they didn't focus so much on mysteries and events that happened before the start of the game. Imagine a detective story. It's wouldn't hurt if creators changed what the criminal does to elude the detective, and for example decided to make him act more violent due to popular demand. But only a moron would fiddle with who the killer is and how did he murder the original victim. Japanese have these Taiga Drama TV series. They are historical TV shows about important figures and such. They write the first half and then during the airing they adjust scripts for the second part based on the feedback. But since it's actual history they can't change backstory or ending halfway through. But they can emphasize or downplay certain characters or alter the focus of the show. I doubt if BG 3 would be any better if they just wrote the game normally.
 

FA7

Educated
Joined
Mar 24, 2022
Messages
72
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.


Except the first act is your generic forest location with local fauna, it is also disjointed and doesn't follow narration that was introduced in prologue. Big aircraft crash would be an event to be talked by every intelligent being in a wide radius (who? why? is it dangerous? do I have duty to investigate? can I get something out of it? etc. those would be questions asked by every individual and organization aware of it), compare it to arcanum where you can tell about crash to nearly every character in next village, newspaper in Tarrant writes about it and there's direct follow up. Now in baldur's gate 3 there's zero fucks given. No mention of it in druid village, no mention by goblins etc. (only npcs that barely do is party in front of crypt, but they're complete morons so player doesn't receive any background information). And consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
And consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
yea the entire first act is all over the place. the entire Northern area bothers me so much with the burning Inn and then like 20 feet over is a githyanki patrol lead by some guy riding a red dragon. its like everyone is living inside their little D&D adventure vignette pocket dimension and have no idea what's going on anywhere else. Except for Karlach who knows exactly what you did at the tiefling grove
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Good point. How many writers does Larian have again? An entire team afaik. And not one of them thought about that lol.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,564
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
And consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
Except for Karlach who knows exactly what you did at the tiefling grove
Karlach knows because muh tadpole. I guess.
Tadpole is a bit glitchy though, because she think you personally murdered the refugees even if they get thrown out by Druids. And you don't have to interact with refugees for it to happen.
 
Last edited:

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,232
Location
Belgium, Ghent
15 million sold, my god.
At least...
Swen: It's almost doubled DOS2 now, so it's doing really really well as DOS2 was very successful. So it did beyond what we expected.

For reference, the last time they gave us an update on DOS2's sales was back in 2019 when they said it sold three times that of DOS1, which put DOS2 at 7.5 million copies back then. So it seems like Baldur's Gate 3 is now at least around 15 million copies.

And still in top ten best sellers globally as we speak

afbeelding.png


Codex utterly broken by BG3's success. Sweet victory
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,131
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Codex utterly broken by BG3's success. Sweet victory
Best line I read this week was: "Ack, fine, so what if BG3 was successful. Now that they've abandoned D&D there's no way they'll go back to Divinity, since no one liked those games!"
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
And consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
Except for Karlach who knows exactly what you did at the tiefling grove
Karlach knows because muh tadpole. I guess.
Tadpole is a bit glitchy though, because she think you personally murdered the refugees even if they get thrown out by Druids. And you don't have to interact with refugees for it to happen.
I had a situation one time where I just arrived at the grove and was talking to the Khaga, and I used friendship cantrip on her, but I forgot they get pissed off when the effect wears off, which caused her to get mad at me, which triggered the druids killing all the Tieflings. It sucks because that event should lead to some new outcome instead of the "yea I heard you murdered everyone" meanwhile there's like 10 different cutscene variations for some obscure astarian interaction
 

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