NaturallyCarnivorousSheep
Albanian Deliberator Kang
This is just stupidBG1 had a much worse combat system than Ultima
This is just stupidBG1 had a much worse combat system than Ultima
I've been dragged to such a convention in Leipzig once back in '08 and it wasn't any less of a cringefest, hated nearly every minute of itSan Francisco is the single most Liberal city in the US. The people who live there are either 3rd World-Poverty Stricken, or they're so unbelievably wealthy that they metaphorically and literally live miles above their policy decisions.
Dictators like Putin and Xi Jing Ping, hell, Joe Biden and Donald Trump are more "Mature" than the people of GDC in San Fran.
Did someone say cringefest?cringefest
Anything revolves around emperor makes no sense and full of plot holes, another reason why act 3 is so awful.
Maybe I was just too much of an idiot to pick up on clues and foreshadowing, if there were any, butwas by far the dumbest and most cringeworthy thing about him, because it just came out of nowhere and didn't really serve any narrative purpose other than being a "shocking" revelation just for the sake of being a "shocking" revelation.the Emperor actually being Balduran
I also laughed at how game doesn’t allow you to stray off the rails when dealing with this Emperor. During you first encountering him in his disguise there’s basically this dialog:Anything revolves around emperor makes no sense and full of plot holes, another reason why act 3 is so awful.
Maybe I was just too much of an idiot to pick up on clues and foreshadowing, if there were any, butwas by far the dumbest and most cringeworthy thing about him, because it just came out of nowhere and didn't really serve any narrative purpose other than being a "shocking" revelation just for the sake of being a "shocking" revelation.the Emperor actually being Balduran
It's so fucking dumb and bizarre I think Larian should face legal repercussions for writing this shit. I have no fucking words for it.
There is some "foreshadowing" about it though. And by "foreshadowing" I mean it's pretty much fucking spelled outrgight in "Song of Balduran" that plays in the tavern resting area.
He also mentions a butter knife when you visit his hideout. And Emperor's sword is pretty much just Balduran's sword. That's some cute references wasted on probably the dumbest "shocking reveal" I've seen in fiction.
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.
In this interview he says that their development process since DOS2 consists of releasing the first act of the game in early access, then making things up as they go, based on players' feedback. Now it makes sense why their games feel so disjointed and shitty as you move away from that first act. This strategy sucks, you can't make something good without a singular vision imo. I hope they change their approach for the next title.
yea the entire first act is all over the place. the entire Northern area bothers me so much with the burning Inn and then like 20 feet over is a githyanki patrol lead by some guy riding a red dragon. its like everyone is living inside their little D&D adventure vignette pocket dimension and have no idea what's going on anywhere else. Except for Karlach who knows exactly what you did at the tiefling groveAnd consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
Karlach knows because muh tadpole. I guess.Except for Karlach who knows exactly what you did at the tiefling groveAnd consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
At least...15 million sold, my god.
Swen: It's almost doubled DOS2 now, so it's doing really really well as DOS2 was very successful. So it did beyond what we expected.
Best line I read this week was: "Ack, fine, so what if BG3 was successful. Now that they've abandoned D&D there's no way they'll go back to Divinity, since no one liked those games!"Codex utterly broken by BG3's success. Sweet victory
I had a situation one time where I just arrived at the grove and was talking to the Khaga, and I used friendship cantrip on her, but I forgot they get pissed off when the effect wears off, which caused her to get mad at me, which triggered the druids killing all the Tieflings. It sucks because that event should lead to some new outcome instead of the "yea I heard you murdered everyone" meanwhile there's like 10 different cutscene variations for some obscure astarian interactionKarlach knows because muh tadpole. I guess.Except for Karlach who knows exactly what you did at the tiefling groveAnd consider it's not a mere zeppelin but a huge alien aircraft of one of the most feared and mysterious races known to man. This lack of grip is there precisely because they made generic forest first, and then needed to somehow stitch rest of the shit. So yeah completely agree with: "can't make something good without singular vision" but idk if listening to players feedback is the cause, to me it just seems like a bad excuse.
Tadpole is a bit glitchy though, because she think you personally murdered the refugees even if they get thrown out by Druids. And you don't have to interact with refugees for it to happen.