- Joined
- Jan 28, 2011
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I've spent a lot of time on the internet since the 90's and ive never heard or seen the webby awards
“We’re really lean and nimble and opportunistic, and I think we like to work with new data daily. None of the shit that we did in the publishing team was planned years in advance. And I think that’s also true for the development team. If you asked us what Baldur’s Gate III would look like, how much it would cost and how it would feel three years ago, I wouldn’t know…We’re just nimble. Being nimble is key. Big companies are not nimble.”
I've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
I've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
Depends what you like in the game. I personally din't liked the first chapter but the second chapter was my favorite.
Interesting. Why?
Interesting. Why?
Liked the idea of exploring a mysterious cursed land and everything that you can do only in a single tower.
Just started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
You forgot the eye patch and fancy hatJust started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
You really made your character look like he fits into Larian's Baldur's Gate, I can see him telling you in conversation about being born a woman.Just started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
which reminds me this game doesn't even let you have eye patches. the NPCs have all these cool armor sets and accessories, and the game is like "nah dude you're going to be wearing gear that looks like the same crap you bought at the opening of act 1"You forgot the eye patch and fancy hatJust started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
Good choiceI've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
Lmao that's actually pretty encouragingGood choiceI've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Because getting the right mix in rulesets where it was rewarded was a laborious process and/or you had to look them up on Gamefaqs and you didn't really have enough info to evaluate your options. At least with Gamefaqs you usually had some autist who'd played the game in depth but now with Fextradeath et al you've got some ethical journoclown who plays a game a week and is talking out xir's ass.I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Alright dude. Never did like the concept of multiclassing myself anyway so carry on.Because getting the right mix in rulesets where it was rewarded was a laborious process and/or you had to look them up on Gamefaqs and you didn't really have enough info to evaluate your options. At least with Gamefaqs you usually had some autist who'd played the game in depth but now with Fextradeath et al you've got some ethical journoclown who plays a game a week and is talking out xir's ass.I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Multiclassing... isn't really rewarded in these newer rulesets but grognards are set in their ways so keep beating their heads against that wall, usually fruitlessly. Time is better spent learning each class and how to get the most out of its development and mastering party dynamics.
Multiclassing was broken byMulticlassing... isn't really rewarded in these newer rulesets but grognards are set in their ways so keep beating their heads against that wall, usually fruitlessly. Time is better spent learning each class and how to get the most out of its development and mastering party dynamics.
Eh, there are still low hanging fruits to be harvested.Because getting the right mix in rulesets where it was rewarded was a laborious process and/or you had to look them up on Gamefaqs and you didn't really have enough info to evaluate your options. At least with Gamefaqs you usually had some autist who'd played the game in depth but now with Fextradeath et al you've got some ethical journoclown who plays a game a week and is talking out xir's ass.I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Multiclassing... isn't really rewarded in these newer rulesets but grognards are set in their ways so keep beating their heads against that wall, usually fruitlessly. Time is better spent learning each class and how to get the most out of its development and mastering party dynamics.
As I play more and more systems, the more and more I miss AD&D's multiclass/dual class systems. Am I crazy for really liking the way multi/dual class worked and that different classes had different experience curves?Multiclassing was broken byAdvanced"Dungeons & Dragons 3rd edition", which allowed characters to take a level in another class upon level-up, rather than even restricting to proper multi-classing (or dual-classing). I suspect Larian implemented its own rule changes to make this worse than would otherwise exist in "Dungeons & Dragons 5th edition", but the problem with the new type of multi-classing still exists there even if not as severe as in "3rd edition". Anyone playing BG3 can conduct a quick search to find broken class/level combinations, and of course the game allows the player to endlessly respec the PC (and other party members) for a pittance of money.
Well, I wouldn't go that far.As I play more and more systems, the more and more I miss AD&D's multiclass/dual class systems. Am I crazy for really liking the way multi/dual class worked and that different classes had different experience curves?Multiclassing was broken byAdvanced"Dungeons & Dragons 3rd edition", which allowed characters to take a level in another class upon level-up, rather than even restricting to proper multi-classing (or dual-classing). I suspect Larian implemented its own rule changes to make this worse than would otherwise exist in "Dungeons & Dragons 5th edition", but the problem with the new type of multi-classing still exists there even if not as severe as in "3rd edition". Anyone playing BG3 can conduct a quick search to find broken class/level combinations, and of course the game allows the player to endlessly respec the PC (and other party members) for a pittance of money.